109 lines
2.5 KiB
C#
109 lines
2.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Mly.Hotfix
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{
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public static class CheatUtil
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{
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public static float StartX = 100;
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public static float StartY = 100;
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public static float SpaceX = 10;
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public static float SpaceY = 10;
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public static float W = 110;
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public static float H = 30;
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public static int Columns = 5;
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public static int X;
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public static int Y;
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private static float startX;
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private static float startY;
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private static float spaceX;
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private static float spaceY;
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public static void AutoScaling()
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{
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var wa = Screen.width / 1280f;
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var ha = Screen.height / 720f;
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startX = StartX * wa;
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startY = StartY * ha;
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spaceX = SpaceX * wa;
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spaceY = SpaceY * ha;
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}
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public static void PointToStart()
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{
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X = Y = 0;
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}
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public static void PointToNext()
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{
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if (++X >= Columns)
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{
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X = 0;
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++Y;
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}
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}
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public static void PointToNewLine()
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{
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if (X > 0)
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{
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++Y;
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}
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X = 0;
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}
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public static Rect GetNextRect()
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{
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return new Rect(startX + X * (W + spaceX), startY + Y * (H + spaceY), W, H);
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}
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public static void DrawCheatList<T>(IList<T> list, Action<T, Rect> action)
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{
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for (int i = 0; i < list.Count; i++)
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{
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var item = list[i];
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action?.Invoke(item, GetNextRect());
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PointToNext();
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}
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PointToNewLine();
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}
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public static GUIStyle GetGUIButtonStyle()
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{
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return GetGUIStyle(GUI.skin.button);
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}
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public static GUIStyle GetGUIStyle(GUIStyle style)
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{
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return new GUIStyle(style);
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}
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public static CheatAdvView AddCheatView(ICheatOpenStage view, GameObject go)
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{
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var cheat = go.AddComponent<CheatAdvView>();
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cheat.View = view;
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return cheat;
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}
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public static void Init()
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{
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CheatInteractor.ActionMap.Add(typeof(EventQuestView), vc =>
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{
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var cheatV = vc.GameObject.AddComponent<CheatAdvView>();
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//cheatV.View = vc;
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});
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}
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}
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}
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