https://bitbucket.org/ddreaper/unity-ui-extensions/issues/57/use-of-texture-instead-of-sprite-eg-in Refactored all primatives to use a new common base Updated primatives (using base) to align with current Unity Image component, including: * Using Sprites not textures (aka above issue) * Added ILayoutElement Interface * Added ICanvasRaycastFilter interface (experimental, can be overridden), includes basic alpha checking. --HG-- branch : develop_5.3 |
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CanvasGroupActivator.cs | ||
CanvasGroupActivator.cs.meta | ||
UIExtensionsMenuOptions.cs | ||
UIExtensionsMenuOptions.cs.meta | ||
uGUITools.cs | ||
uGUITools.cs.meta |