68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI.Extensions;
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public class UICircleChangeColor : MonoBehaviour
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{
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public GameObject TargetUICircle;
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private Color baseColor;
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private Color progressColor;
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private float r, g, b = 0;
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private float factor = 1536.145f;
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private void Awake()
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{
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baseColor = TargetUICircle.GetComponent<UICircle>().color;
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progressColor = TargetUICircle.GetComponent<UICircle>().ProgressColor;
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}
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public void UpdateBaseColor(float value)
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{
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baseColor = SetFixedColor(value, baseColor.a);
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TargetUICircle.GetComponent<UICircle>().color = baseColor;
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}
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public void UpdateProgressColor(float value)
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{
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progressColor = SetFixedColor(value, progressColor.a);
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TargetUICircle.GetComponent<UICircle>().SetProgressColor(progressColor);
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}
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private Color SetFixedColor(float value,float alpha)
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{
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if (value <= 0.166f)
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{
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g = 0;
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r = 255f;
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b = 255f - (255f - (value * factor));
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}else if(value <= 0.332f)
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{
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g = 0;
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r = 255f - (255f - ((0.332f - value)*factor));
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b = 255f;
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}else if(value <= 0.498f)
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{
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g = 255f - (255f - ((0.498f - value) * factor));
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r = 0f;
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b = 255f;
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}else if(value <= 0.664f)
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{
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g = 255f;
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r = 0f;
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b = 255f - (255f - ((0.664f - value) * factor));
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}else if(value <= 0.83f)
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{
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g = 255f;
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r = 255f - (255f - ((0.83f - value) * factor));
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b = 0;
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}else
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{
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g = 255f - (255f - ((1 - value) * factor));
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r = 255f;
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b = 0;
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}
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return new Color(r, g, b, alpha);
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}
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}
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