260 lines
8.8 KiB
C#
260 lines
8.8 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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{
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internal struct VisibleItem
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{
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public Vector3 Position;
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public int OriginalPosition;
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}
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internal RectTransform _screensContainer;
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internal bool isVertical;
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internal int _screens = 1;
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internal float _scrollStartPosition;
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internal float _childSize;
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private float _childPos;
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//internal Vector3[] _positions;
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//internal VisibleItem[] _visiblePositions;
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internal ScrollRect _scroll_rect;
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _pointerDown = false;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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[Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")]
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public RectTransform MaskArea;
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[Tooltip("Pixel size to buffer arround Mask Area. (optional)")]
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public float MaskBuffer;
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject NextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject PrevButton;
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[Tooltip("Transition speed between pages. (optional)")]
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public float transitionSpeed = 7.5f;
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("How fast can a user swipe to be a swipe (optional)")]
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public int SwipeVelocityThreshold = 200;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentScreen;
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internal int _previousScreen;
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[Tooltip("The screen / page to start the control on")]
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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get
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{
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return _currentScreen;
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}
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}
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[SerializeField]
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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[SerializeField]
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (_currentScreen < _screens - 1)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen++;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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// _lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (_currentScreen > 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen--;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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// _lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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{
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen = screenIndex;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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// _lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//find the closest registered point to the releasing point
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internal Vector3 FindClosestFrom(Vector3 start, VisibleItem[] positions)
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{
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Vector3 closestPosition = Vector3.zero;
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float closest = Mathf.Infinity;
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float distanceToTarget = 0;
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for (int i = 0; i < positions.Length; i++)
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{
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distanceToTarget = Vector3.Distance(start, positions[i].Position);
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if (distanceToTarget < closest)
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{
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closest = distanceToTarget;
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closestPosition = positions[i].Position;
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}
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}
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float close = -(int)Math.Round((start.y - _scrollStartPosition) / _childSize);
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return closestPosition;
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}
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internal int GetPageforPosition(Vector3 pos)
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{
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return isVertical ?
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-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
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-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
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}
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internal void GetPositionforPage(int page, ref Vector3 target)
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{
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_childPos = -_childSize * page;
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if (isVertical)
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{
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target.y = _childPos + _scrollStartPosition;
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}
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else
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{
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target.x = _childPos + _scrollStartPosition;
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}
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}
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internal void ScrollToClosestElement()
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{
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_lerp = true;
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//_lerp_target = FindClosestFrom(_screensContainer.localPosition, _visiblePositions);
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_currentScreen = GetPageforPosition(_screensContainer.localPosition);
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GetPositionforPage(_currentScreen, ref _lerp_target);
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ChangeBulletsInfo(_currentScreen);
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}
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//changes the bullets on the bottom of the page - pagination
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internal void ChangeBulletsInfo(int currentScreen)
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{
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if (Pagination)
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for (int i = 0; i < Pagination.transform.childCount; i++)
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{
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Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
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? true
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: false;
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}
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}
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void OnValidate()
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{
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var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
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if (StartingScreen > childCount - 1)
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{
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StartingScreen = childCount - 1;
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}
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if (StartingScreen < 0)
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{
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StartingScreen = 0;
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}
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}
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internal void StartScreenChange()
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{
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OnSelectionChangeStartEvent.Invoke();
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}
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internal void EndScreenChange()
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{
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OnSelectionChangeEndEvent.Invoke();
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}
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#region Interfaces
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/// <summary>
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/// Touch screen to start swiping
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/// </summary>
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/// <param name="eventData"></param>
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public void OnBeginDrag(PointerEventData eventData)
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{
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StartScreenChange();
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_startPosition = _screensContainer.localPosition;
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}
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/// <summary>
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/// While dragging do
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/// </summary>
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/// <param name="eventData"></param>
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public void OnDrag(PointerEventData eventData)
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{
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_lerp = false;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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_pointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_pointerDown = false;
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}
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#endregion
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}
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} |