117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
/// Credit dakka
|
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/#post-1752415
|
|
/// Notes - Mod from Yilmaz Kiymaz's editor scripts presentation at Unite 2013
|
|
/// Updated ddreaper - removed Linq use, not required.
|
|
|
|
using UnityEditor;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public class CanvasGroupActivator : EditorWindow
|
|
{
|
|
[MenuItem("Window/UI/Extensions/Canvas Groups Activator")]
|
|
public static void InitWindow()
|
|
{
|
|
EditorWindow.GetWindow<CanvasGroupActivator>();
|
|
}
|
|
|
|
CanvasGroup[] canvasGroups;
|
|
|
|
void OnEnable()
|
|
{
|
|
ObtainCanvasGroups();
|
|
}
|
|
|
|
void OnFocus()
|
|
{
|
|
ObtainCanvasGroups();
|
|
}
|
|
|
|
void ObtainCanvasGroups()
|
|
{
|
|
canvasGroups = GameObject.FindObjectsOfType<CanvasGroup>();
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
if (canvasGroups == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GUILayout.Space(10f);
|
|
GUILayout.Label("Canvas Groups");
|
|
|
|
for (int i = 0; i < canvasGroups.Length; i++)
|
|
{
|
|
if (canvasGroups[i] == null) { continue; }
|
|
|
|
bool initialActive = false;
|
|
if (canvasGroups[i].alpha == 1.0f)
|
|
initialActive = true;
|
|
|
|
bool active = EditorGUILayout.Toggle(canvasGroups[i].name, initialActive);
|
|
if (active != initialActive)
|
|
{
|
|
//If deactivated and initially active
|
|
if (!active && initialActive)
|
|
{
|
|
//Deactivate this
|
|
canvasGroups[i].alpha = 0f;
|
|
canvasGroups[i].interactable = false;
|
|
canvasGroups[i].blocksRaycasts = false;
|
|
}
|
|
//If activated and initially deactive
|
|
else if (active && !initialActive)
|
|
{
|
|
//Deactivate all others and activate this
|
|
HideAllGroups();
|
|
|
|
canvasGroups[i].alpha = 1.0f;
|
|
canvasGroups[i].interactable = true;
|
|
canvasGroups[i].blocksRaycasts = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
GUILayout.Space(5f);
|
|
|
|
if (GUILayout.Button("Show All"))
|
|
{
|
|
ShowAllGroups();
|
|
}
|
|
|
|
if (GUILayout.Button("Hide All"))
|
|
{
|
|
HideAllGroups();
|
|
}
|
|
}
|
|
|
|
void ShowAllGroups()
|
|
{
|
|
foreach (var group in canvasGroups)
|
|
{
|
|
if (group != null)
|
|
{
|
|
group.alpha = 1.0f;
|
|
group.interactable = true;
|
|
group.blocksRaycasts = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HideAllGroups()
|
|
{
|
|
foreach (var group in canvasGroups)
|
|
{
|
|
if (group != null)
|
|
{
|
|
group.alpha = 0;
|
|
group.interactable = false;
|
|
group.blocksRaycasts = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|