com.unity.uiextensions/Scripts/Primitives/DiamondGraph.cs

36 lines
1.3 KiB
C#

/// Credit koohddang
/// Sourced from - http://forum.unity3d.com/threads/onfillvbo-to-onpopulatemesh-help.353977/#post-2299311
using System;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Primitives/Diamond Graph")]
public class DiamondGraph : UIPrimitiveBase
{
public float a = 1;
public float b = 1;
public float c = 1;
public float d = 1;
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
float wHalf = rectTransform.rect.width / 2;
//float hHalf = rectTransform.rect.height / 2;
a = Math.Min(1, Math.Max(0, a));
b = Math.Min(1, Math.Max(0, b));
c = Math.Min(1, Math.Max(0, c));
d = Math.Min(1, Math.Max(0, d));
Color32 color32 = color;
vh.AddVert(new Vector3(-wHalf * a, 0), color32, new Vector2(0f, 0f));
vh.AddVert(new Vector3(0, wHalf * b), color32, new Vector2(0f, 1f));
vh.AddVert(new Vector3(wHalf * c, 0), color32, new Vector2(1f, 1f));
vh.AddVert(new Vector3(0, -wHalf * d), color32, new Vector2(1f, 0f));
vh.AddTriangle(0, 1, 2);
vh.AddTriangle(2, 3, 0);
}
}
}