com.unity.uiextensions/Scripts/InputFieldEnterSubmit.cs

34 lines
1.1 KiB
C#

/// Credit Vicente Russo
/// Sourced from - https://bitbucket.org/ddreaper/unity-ui-extensions/issues/23/returnkeytriggersbutton
using UnityEngine.Events;
namespace UnityEngine.UI.Extensions
{
/// <summary>
/// Usage: Add this component to the input and add the function to execute to the EnterSubmit event of this script
/// </summary>
[RequireComponent(typeof(InputField))]
[AddComponentMenu("UI/Extensions/Input Field Submit")]
public class InputFieldEnterSubmit : MonoBehaviour
{
[System.Serializable]
public class EnterSubmitEvent : UnityEvent<string> { }
public EnterSubmitEvent EnterSubmit;
private InputField _input;
void Awake()
{
_input = GetComponent<InputField>();
_input.onEndEdit.AddListener(OnEndEdit);
}
public void OnEndEdit(string txt)
{
if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) return;
EnterSubmit.Invoke(txt);
}
}
}