47 lines
918 B
C#
47 lines
918 B
C#
/// Credit Melang
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/// Sourced from - http://forum.unity3d.com/members/melang.593409/
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System.Collections;
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public class ReturnKeyTriggersButton : MonoBehaviour {
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EventSystem system;
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InputField field;
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public UnityEngine.UI.Button button;
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public bool highlight = true;
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public float highlightDuration = 0.2f;
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void Start ()
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{
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system = EventSystemManager.currentSystem;
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field = GetComponent<InputField>();
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field.onSubmit.AddListener(new UnityEngine.Events.UnityAction<string>(OnSubmitField));
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}
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void OnSubmitField(string value)
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{
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if (highlight) button.OnPointerEnter(new PointerEventData(system));
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button.OnPointerClick(new PointerEventData(system));
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if (highlight) Invoke("RemoveHighlight", highlightDuration);
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}
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void RemoveHighlight()
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{
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button.OnPointerExit(new PointerEventData(system));
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}
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}
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