97 lines
2.3 KiB
C#
97 lines
2.3 KiB
C#
///Credit perchik
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///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class ComboBoxItem
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{
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[SerializeField]
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private string _caption;
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/// <summary>
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/// Caption of the Item
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/// </summary>
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public string Caption
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{
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get
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{
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return _caption;
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}
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set
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{
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_caption = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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[SerializeField]
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private Sprite _image;
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/// <summary>
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/// Image component of the Item
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/// </summary>
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public Sprite Image
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{
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get
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{
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return _image;
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}
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set
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{
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_image = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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[SerializeField]
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private bool _isDisabled;
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/// <summary>
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/// Is the Item currently enabled?
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/// </summary>
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public bool IsDisabled
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{
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get
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{
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return _isDisabled;
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}
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set
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{
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_isDisabled = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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public Action OnSelect; //action to be called when this item is selected
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internal Action OnUpdate; //action to be called when something changes.
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///<remarks> Value exists so that an item can have a caption and a value, like in traditional windows forms. Ie. an item may be a student's name, and the value could be the student's ID number</remarks>
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private string _value;
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/// <summary>
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/// Constructor for ComboBoxOptions
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/// </summary>
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/// <param name="caption">Caption for the item </param>
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/// <param name="val">Value of the item </param>
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/// <param name="image"></param>
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/// <param name="disabled">Should the item start disabled</param>
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/// <param name="onSelect">Action to be called when this item is selected</param>
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public ComboBoxItem(string caption="",string val="", Sprite image=null, bool disabled=false, Action onSelect=null)
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{
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_caption = caption;
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_image = image;
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_value = val;
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_isDisabled = disabled;
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OnSelect = onSelect;
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}
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}
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