52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
/// Credit setchi (https://github.com/setchi)
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/// Sourced from - https://github.com/setchi/FancyScrollView
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namespace UnityEngine.UI.Extensions
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{
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public class FancyScrollViewCell<TData, TContext> : MonoBehaviour where TContext : class
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{
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/// <summary>
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/// コンテキストを設定します
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/// </summary>
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/// <param name="context"></param>
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public virtual void SetContext(TContext context)
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{
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}
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/// <summary>
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/// セルの内容を更新します
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/// </summary>
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/// <param name="itemData"></param>
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public virtual void UpdateContent(TData itemData)
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{
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}
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/// <summary>
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/// セルの位置を更新します
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/// </summary>
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/// <param name="position"></param>
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public virtual void UpdatePosition(float position)
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{
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}
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/// <summary>
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/// セルの表示/非表示を設定します
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/// </summary>
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/// <param name="visible"></param>
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public virtual void SetVisible(bool visible)
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{
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gameObject.SetActive(visible);
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}
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/// <summary>
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/// このセルで表示しているデータのインデックス
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/// </summary>
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public int DataIndex { get; set; }
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}
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public class FancyScrollViewCell<TData> : FancyScrollViewCell<TData, FancyScrollViewNullContext>
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{
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}
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} |