com.unity.uiextensions/Scripts/Controls/ColorPicker/HSVUtil.cs

206 lines
4.8 KiB
C#

///Credit judah4
///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
using System;
namespace UnityEngine.UI.Extensions.ColorPicker
{
#region ColorUtilities
public static class HSVUtil
{
public static HsvColor ConvertRgbToHsv(Color color)
{
return ConvertRgbToHsv((int)(color.r * 255), (int)(color.g * 255), (int)(color.b * 255));
}
//Converts an RGB color to an HSV color.
public static HsvColor ConvertRgbToHsv(double r, double b, double g)
{
double delta, min;
double h = 0, s, v;
min = Math.Min(Math.Min(r, g), b);
v = Math.Max(Math.Max(r, g), b);
delta = v - min;
if (v == 0.0)
s = 0;
else
s = delta / v;
if (s == 0)
h = 360;
else
{
if (r == v)
h = (g - b) / delta;
else if (g == v)
h = 2 + (b - r) / delta;
else if (b == v)
h = 4 + (r - g) / delta;
h *= 60;
if (h <= 0.0)
h += 360;
}
HsvColor hsvColor = new HsvColor()
{
H = 360 - h,
S = s,
V = v / 255
};
return hsvColor;
}
// Converts an HSV color to an RGB color.
public static Color ConvertHsvToRgb(double h, double s, double v, float alpha)
{
double r = 0, g = 0, b = 0;
if (s == 0)
{
r = v;
g = v;
b = v;
}
else
{
int i;
double f, p, q, t;
if (h == 360)
h = 0;
else
h = h / 60;
i = (int)(h);
f = h - i;
p = v * (1.0 - s);
q = v * (1.0 - (s * f));
t = v * (1.0 - (s * (1.0f - f)));
switch (i)
{
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
default:
r = v;
g = p;
b = q;
break;
}
}
return new Color((float)r, (float)g, (float)b, alpha);
}
}
#endregion ColorUtilities
// Describes a color in terms of
// Hue, Saturation, and Value (brightness)
#region HsvColor
public struct HsvColor
{
/// <summary>
/// The Hue, ranges between 0 and 360
/// </summary>
public double H;
/// <summary>
/// The saturation, ranges between 0 and 1
/// </summary>
public double S;
// The value (brightness), ranges between 0 and 1
public double V;
public float NormalizedH
{
get
{
return (float)H / 360f;
}
set
{
H = (double)value * 360;
}
}
public float NormalizedS
{
get
{
return (float)S;
}
set
{
S = value;
}
}
public float NormalizedV
{
get
{
return (float)V;
}
set
{
V = (double)value;
}
}
public HsvColor(double h, double s, double v)
{
this.H = h;
this.S = s;
this.V = v;
}
public override string ToString()
{
return "{" + H.ToString("f2") + "," + S.ToString("f2") + "," + V.ToString("f2") + "}";
}
}
#endregion HsvColor
}