23 lines
710 B
GLSL
23 lines
710 B
GLSL
Shader "UI Extensions/SoftMaskShaderText"
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{
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Properties
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{
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[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
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_Color("Tint", Color) = (1,1,1,1)
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_StencilComp("Stencil Comparison", Float) = 8
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_Stencil("Stencil ID", Float) = 0
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_StencilOp("Stencil Operation", Float) = 0
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_StencilWriteMask("Stencil Write Mask", Float) = 255
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_StencilReadMask("Stencil Read Mask", Float) = 255
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_ColorMask("Color Mask", Float) = 15
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_AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{}
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_CutOff("CutOff",Float) = 0
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[MaterialToggle]
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_HardBlend("HardBlend",Float) = 0
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_FlipAlphaMask("Flip Alpha Mask",int) = 0
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_NoOuterClip("Outer Clip",int) = 0
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}
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FallBack "UI Extensions/SoftMaskShader"
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} |