58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
/// Credit AriathTheWise
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1796783
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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/// <summary>
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/// UIButton
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/// </summary>
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[AddComponentMenu("UI/Extensions/UI Button")]
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public class UIButton : Button, IPointerDownHandler, IPointerUpHandler
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{
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#region Sub-Classes
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[System.Serializable]
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public class UIButtonEvent : UnityEvent<PointerEventData.InputButton> { }
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#endregion
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#region Events
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public UIButtonEvent OnButtonClick;
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public UIButtonEvent OnButtonPress;
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public UIButtonEvent OnButtonRelease;
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#endregion
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public override void OnPointerClick(PointerEventData eventData)
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{
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base.OnSubmit(eventData);
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if (OnButtonClick != null)
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{
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OnButtonClick.Invoke(eventData.button);
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}
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}
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void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
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{
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DoStateTransition(SelectionState.Pressed, false);
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if (OnButtonPress != null)
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{
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OnButtonPress.Invoke(eventData.button);
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}
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}
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void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
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{
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DoStateTransition(SelectionState.Normal, false);
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if (OnButtonRelease != null)
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{
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OnButtonRelease.Invoke(eventData.button);
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}
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}
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}
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} |