24 lines
479 B
C#
24 lines
479 B
C#
using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[System.Serializable]
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public class SaveGame
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{
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public string savegameName = "New SaveGame";
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public List<SceneObject> sceneObjects = new List<SceneObject>();
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public SaveGame()
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{
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}
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public SaveGame(string s, List<SceneObject> list)
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{
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savegameName = s;
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sceneObjects = list;
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}
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}
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}
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