1976 lines
85 KiB
C#
1976 lines
85 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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namespace UnityEditor.UI
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{
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/// <summary>
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/// This script adds the Extensions UI menu options to the Unity Editor.
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/// </summary>
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static internal class ExtensionMenuOptions
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{
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#region Unity Builder section - Do not change unless UI Source (Editor\MenuOptions) changes
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#region Unity Builder properties - Do not change unless UI Source (Editor\MenuOptions) changes
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private const string kUILayerName = "UI";
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private const float kWidth = 160f;
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private const float kThickHeight = 30f;
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private const float kThinHeight = 20f;
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private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
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private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
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private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
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private const string kKnobPath = "UI/Skin/Knob.psd";
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private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
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private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight);
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private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
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private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f);
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private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
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private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
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#endregion
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#region Unity Builder methods - Do not change unless UI Source (Editor\MenuOptions) changes
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private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
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{
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// Find the best scene view
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SceneView sceneView = SceneView.lastActiveSceneView;
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if (sceneView == null && SceneView.sceneViews.Count > 0)
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sceneView = SceneView.sceneViews[0] as SceneView;
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// Couldn't find a SceneView. Don't set position.
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if (sceneView == null || sceneView.camera == null)
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return;
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// Create world space Plane from canvas position.
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Vector2 localPlanePosition;
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Camera camera = sceneView.camera;
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Vector3 position = Vector3.zero;
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
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{
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// Adjust for canvas pivot
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localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
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localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
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localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
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localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
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// Adjust for anchoring
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position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
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position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
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Vector3 minLocalPosition;
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minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
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minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
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Vector3 maxLocalPosition;
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maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
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maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
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position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
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position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
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}
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itemTransform.anchoredPosition = position;
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itemTransform.localRotation = Quaternion.identity;
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itemTransform.localScale = Vector3.one;
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}
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private static GameObject CreateUIElementRoot(string name, MenuCommand menuCommand, Vector2 size)
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{
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GameObject parent = menuCommand.context as GameObject;
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if (parent == null || parent.GetComponentInParent<Canvas>() == null)
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{
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parent = GetOrCreateCanvasGameObject();
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}
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GameObject child = new GameObject(name);
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Undo.RegisterCreatedObjectUndo(child, "Create " + name);
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Undo.SetTransformParent(child.transform, parent.transform, "Parent " + child.name);
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GameObjectUtility.SetParentAndAlign(child, parent);
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RectTransform rectTransform = child.AddComponent<RectTransform>();
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rectTransform.sizeDelta = size;
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if (parent != menuCommand.context) // not a context click, so center in sceneview
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{
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SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), rectTransform);
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}
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Selection.activeGameObject = child;
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return child;
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}
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static GameObject CreateUIObject(string name, GameObject parent)
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{
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GameObject go = new GameObject(name);
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go.AddComponent<RectTransform>();
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GameObjectUtility.SetParentAndAlign(go, parent);
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return go;
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}
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static public void AddCanvas(MenuCommand menuCommand)
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{
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var go = CreateNewUI();
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GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
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if (go.transform.parent as RectTransform)
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{
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RectTransform rect = go.transform as RectTransform;
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = Vector2.one;
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rect.anchoredPosition = Vector2.zero;
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rect.sizeDelta = Vector2.zero;
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}
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Selection.activeGameObject = go;
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}
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static public GameObject CreateNewUI()
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{
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// Root for the UI
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var root = new GameObject("Canvas");
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root.layer = LayerMask.NameToLayer(kUILayerName);
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Canvas canvas = root.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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root.AddComponent<CanvasScaler>();
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root.AddComponent<GraphicRaycaster>();
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Undo.RegisterCreatedObjectUndo(root, "Create " + root.name);
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// if there is no event system add one...
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CreateEventSystem(false);
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return root;
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}
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public static void CreateEventSystem(MenuCommand menuCommand)
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{
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GameObject parent = menuCommand.context as GameObject;
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CreateEventSystem(true, parent);
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}
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private static void CreateEventSystem(bool select)
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{
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CreateEventSystem(select, null);
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}
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private static void CreateEventSystem(bool select, GameObject parent)
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{
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var esys = Object.FindObjectOfType<EventSystem>();
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if (esys == null)
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{
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var eventSystem = new GameObject("EventSystem");
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GameObjectUtility.SetParentAndAlign(eventSystem, parent);
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esys = eventSystem.AddComponent<EventSystem>();
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eventSystem.AddComponent<StandaloneInputModule>();
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Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
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}
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if (select && esys != null)
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{
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Selection.activeGameObject = esys.gameObject;
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}
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}
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// Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas.
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static public GameObject GetOrCreateCanvasGameObject()
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{
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GameObject selectedGo = Selection.activeGameObject;
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// Try to find a gameobject that is the selected GO or one if its parents.
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Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null;
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if (canvas != null && canvas.gameObject.activeInHierarchy)
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return canvas.gameObject;
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// No canvas in selection or its parents? Then use just any canvas..
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canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas;
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if (canvas != null && canvas.gameObject.activeInHierarchy)
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return canvas.gameObject;
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// No canvas in the scene at all? Then create a new one.
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return ExtensionMenuOptions.CreateNewUI();
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}
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private static void SetDefaultColorTransitionValues(Selectable slider)
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{
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ColorBlock colors = slider.colors;
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colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
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colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
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colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
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}
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private static void SetDefaultTextValues(Text lbl)
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{
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// Set text values we want across UI elements in default controls.
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// Don't set values which are the same as the default values for the Text component,
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// since there's no point in that, and it's good to keep them as consistent as possible.
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lbl.color = s_TextColor;
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}
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#endregion
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#endregion
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#region UI Extensions "Create" Menu items
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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{
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GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("Content", horizontalScrollSnapRoot);
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GameObject childPage01 = CreateUIObject("Page_01", childContent);
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GameObject childText = CreateUIObject("Text", childPage01);
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// Set RectTransform to stretch
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RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
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rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
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rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
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Image image = horizontalScrollSnapRoot.AddComponent<Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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image.type = Image.Type.Sliced;
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image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = horizontalScrollSnapRoot.AddComponent<ScrollRect>();
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sr.vertical = false;
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sr.horizontal = true;
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horizontalScrollSnapRoot.AddComponent<HorizontalScrollSnap>();
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//Setup Content container
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RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
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rectTransformContent.anchorMin = Vector2.zero;
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rectTransformContent.anchorMax = new Vector2(1f, 1f);
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rectTransformContent.sizeDelta = Vector2.zero;
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sr.content = rectTransformContent;
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//Setup 1st Child
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Image pageImage = childPage01.AddComponent<Image>();
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pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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pageImage.type = Image.Type.Sliced;
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pageImage.color = s_DefaultSelectableColor;
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RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
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rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
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rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
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rectTransformPage01.pivot = new Vector2(0f, 0.5f);
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//Setup Text on Page01
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Text text = childText.AddComponent<Text>();
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text.text = "Page_01";
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text.alignment = TextAnchor.MiddleCenter;
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text.color = new Color(0.196f, 0.196f, 0.196f);
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//Setup Text 1st Child
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RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
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rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
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//Need to add example child components like in the Asset (SJ)
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Selection.activeGameObject = horizontalScrollSnapRoot;
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}
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[MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
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static public void AddVerticallScrollSnap(MenuCommand menuCommand)
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{
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GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("Content", verticalScrollSnapRoot);
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GameObject childPage01 = CreateUIObject("Page_01", childContent);
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GameObject childText = CreateUIObject("Text", childPage01);
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// Set RectTransform to stretch
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RectTransform rectTransformScrollSnapRoot = verticalScrollSnapRoot.GetComponent<RectTransform>();
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rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
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rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
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Image image = verticalScrollSnapRoot.AddComponent<Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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image.type = Image.Type.Sliced;
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image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = verticalScrollSnapRoot.AddComponent<ScrollRect>();
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sr.vertical = true;
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sr.horizontal = false;
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verticalScrollSnapRoot.AddComponent<VerticalScrollSnap>();
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//Setup Content container
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RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
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rectTransformContent.anchorMin = Vector2.zero;
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rectTransformContent.anchorMax = new Vector2(1f, 1f);
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//rectTransformContent.anchoredPosition = Vector2.zero;
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rectTransformContent.sizeDelta = Vector2.zero;
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sr.content = rectTransformContent;
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//Setup 1st Child
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Image pageImage = childPage01.AddComponent<Image>();
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pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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pageImage.type = Image.Type.Sliced;
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pageImage.color = s_DefaultSelectableColor;
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RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
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rectTransformPage01.anchorMin = new Vector2(0.5f, 0f);
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rectTransformPage01.anchorMax = new Vector2(0.5f, 0f);
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rectTransformPage01.anchoredPosition = new Vector2(-rectTransformPage01.sizeDelta.x / 2, rectTransformPage01.sizeDelta.y / 2);
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//rectTransformPage01.anchoredPosition = Vector2.zero;
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//rectTransformPage01.sizeDelta = Vector2.zero;
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rectTransformPage01.pivot = new Vector2(0.5f, 0f);
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//Setup Text on Page01
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Text text = childText.AddComponent<Text>();
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text.text = "Page_01";
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text.alignment = TextAnchor.MiddleCenter;
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text.color = new Color(0.196f, 0.196f, 0.196f);
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//Setup Text 1st Child
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RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
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rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
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//rectTransformPage01Text.anchoredPosition = Vector2.zero;
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//rectTransformPage01Text.sizeDelta = Vector2.zero;
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rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
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//Need to add example child components like in the Asset (SJ)
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Selection.activeGameObject = verticalScrollSnapRoot;
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}
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#region New ScrollSnapCode
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static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
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{
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GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
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GameObject itemList = CreateUIObject("List", scrollSnapRoot);
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// Set RectTransform to stretch
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RectTransform rectTransformScrollSnapRoot = scrollSnapRoot.GetComponent<RectTransform>();
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rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemVisible * itemSize.x, itemSize.y);
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}
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else
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{
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rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemSize.x, itemVisible * itemSize.y);
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}
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Image image = scrollSnapRoot.AddComponent<Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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image.type = Image.Type.Sliced;
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image.color = new Color(1f, 1f, 1f, 1f);
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Mask listMask = scrollSnapRoot.AddComponent<Mask>();
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listMask.showMaskGraphic = false;
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ScrollRect scrollRect = scrollSnapRoot.AddComponent<ScrollRect>();
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scrollRect.vertical = direction == ScrollSnap.ScrollDirection.Vertical;
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scrollRect.horizontal = direction == ScrollSnap.ScrollDirection.Horizontal;
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ScrollSnap scrollSnap = scrollSnapRoot.AddComponent<ScrollSnap>();
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scrollSnap.direction = direction;
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scrollSnap.ItemsVisibleAtOnce = itemVisible;
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//Setup Content container
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RectTransform rectTransformContent = itemList.GetComponent<RectTransform>();
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rectTransformContent.anchorMin = Vector2.zero;
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rectTransformContent.anchorMax = new Vector2(1f, 1f);
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rectTransformContent.sizeDelta = Vector2.zero;
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scrollRect.content = rectTransformContent;
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//Setup Item list container
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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itemList.AddComponent<HorizontalLayoutGroup>();
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ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
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sizeFitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
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}
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else
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{
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itemList.AddComponent<VerticalLayoutGroup>();
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ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
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sizeFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
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}
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//Setup children
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for (var i = 0; i < itemCount; i++)
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{
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GameObject item = CreateUIObject(string.Format("Item_{0:00}", i), itemList);
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GameObject childText = CreateUIObject("Text", item);
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Image pageImage = item.AddComponent<Image>();
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pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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pageImage.type = Image.Type.Sliced;
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pageImage.color = s_DefaultSelectableColor;
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LayoutElement elementLayout = item.AddComponent<LayoutElement>();
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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elementLayout.minWidth = itemSize.x;
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}
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else
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{
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elementLayout.minHeight = itemSize.y;
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}
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RectTransform rectTransformPage01 = item.GetComponent<RectTransform>();
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rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
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rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
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rectTransformPage01.pivot = new Vector2(0f, 0.5f);
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//Setup Text on Page01
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Text text = childText.AddComponent<Text>();
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text.text = item.name;
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text.alignment = TextAnchor.MiddleCenter;
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text.color = new Color(0.196f, 0.196f, 0.196f);
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//Setup Text 1st Child
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RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
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rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
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}
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Selection.activeGameObject = scrollSnapRoot;
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}
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[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Single Item", false)]
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static public void AddFixedItemScrollSnapHorizontalSingle(MenuCommand menuCommand)
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{
|
||
FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Single", ScrollSnap.ScrollDirection.Horizontal, 1, 3, new Vector2(100, 100));
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Multiple Items", false)]
|
||
static public void AddFixedItemScrollSnapHorizontalMultiple(MenuCommand menuCommand)
|
||
{
|
||
FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Multiple", ScrollSnap.ScrollDirection.Horizontal, 3, 15, new Vector2(100, 100));
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Single Item", false)]
|
||
static public void AddFixedItemScrollSnapVerticalSingle(MenuCommand menuCommand)
|
||
{
|
||
FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 1, 3, new Vector2(100, 100));
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Multiple Items", false)]
|
||
static public void AddFixedItemScrollSnapVerticalMultiple(MenuCommand menuCommand)
|
||
{
|
||
FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
|
||
}
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#region UIVertical Scroller
|
||
[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
|
||
static public void AddUIVerticallScroller(MenuCommand menuCommand)
|
||
{
|
||
GameObject uiVerticalScrollerRoot = CreateUIElementRoot("UI Vertical Scroller", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject uiScrollerCenter = CreateUIObject("Center", uiVerticalScrollerRoot);
|
||
|
||
GameObject childContent = CreateUIObject("Content", uiVerticalScrollerRoot);
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = uiVerticalScrollerRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(500f, 150f);
|
||
|
||
// Add required ScrollRect
|
||
ScrollRect sr = uiVerticalScrollerRoot.AddComponent<ScrollRect>();
|
||
sr.vertical = true;
|
||
sr.horizontal = false;
|
||
sr.movementType = ScrollRect.MovementType.Unrestricted;
|
||
var uiscr = uiVerticalScrollerRoot.AddComponent<UIVerticalScroller>();
|
||
|
||
//Setup container center point
|
||
RectTransform rectTransformCenter = uiScrollerCenter.GetComponent<RectTransform>();
|
||
rectTransformCenter.anchorMin = new Vector2(0f, 0.3f);
|
||
rectTransformCenter.anchorMax = new Vector2(1f, 0.6f);
|
||
rectTransformCenter.sizeDelta = Vector2.zero;
|
||
|
||
uiscr._center = uiScrollerCenter.GetComponent<RectTransform>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
|
||
sr.content = rectTransformContent;
|
||
|
||
// Add sample children
|
||
for (int i = 0; i < 10; i++)
|
||
{
|
||
GameObject childPage = CreateUIObject("Page_" + i, childContent);
|
||
|
||
GameObject childText = CreateUIObject("Text", childPage);
|
||
|
||
//Setup 1st Child
|
||
Image pageImage = childPage.AddComponent<Image>();
|
||
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
pageImage.type = Image.Type.Sliced;
|
||
pageImage.color = s_DefaultSelectableColor;
|
||
|
||
RectTransform rectTransformPage = childPage.GetComponent<RectTransform>();
|
||
rectTransformPage.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformPage.anchorMax = new Vector2(1f, 0.5f);
|
||
rectTransformPage.sizeDelta = new Vector2(0f, 80f);
|
||
rectTransformPage.pivot = new Vector2(0.5f, 0.5f);
|
||
rectTransformPage.localPosition = new Vector3(0, 80 * i, 0);
|
||
childPage.AddComponent<Button>();
|
||
|
||
var childCG = childPage.AddComponent<CanvasGroup>();
|
||
childCG.interactable = false;
|
||
|
||
//Setup Text on Item
|
||
Text text = childText.AddComponent<Text>();
|
||
text.text = "Item_" + i;
|
||
text.alignment = TextAnchor.MiddleCenter;
|
||
text.color = new Color(0.196f, 0.196f, 0.196f);
|
||
|
||
//Setup Text on Item
|
||
RectTransform rectTransformPageText = childText.GetComponent<RectTransform>();
|
||
rectTransformPageText.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformPageText.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformPageText.pivot = new Vector2(0.5f, 0.5f);
|
||
}
|
||
|
||
Selection.activeGameObject = uiVerticalScrollerRoot;
|
||
}
|
||
#endregion
|
||
|
||
#region UI Button
|
||
[MenuItem("GameObject/UI/Extensions/UI Button", false)]
|
||
static public void AddUIButton(MenuCommand menuCommand)
|
||
{
|
||
GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
|
||
GameObject childText = CreateUIObject("Text", uiButtonRoot);
|
||
|
||
Image image = uiButtonRoot.AddComponent<Image>();
|
||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
image.type = Image.Type.Sliced;
|
||
image.color = s_DefaultSelectableColor;
|
||
|
||
Button bt = uiButtonRoot.AddComponent<Button>();
|
||
uiButtonRoot.AddComponent<UISelectableExtension>();
|
||
SetDefaultColorTransitionValues(bt);
|
||
|
||
Text text = childText.AddComponent<Text>();
|
||
text.text = "Button";
|
||
text.alignment = TextAnchor.MiddleCenter;
|
||
text.color = new Color(0.196f, 0.196f, 0.196f);
|
||
|
||
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
|
||
textRectTransform.anchorMin = Vector2.zero;
|
||
textRectTransform.anchorMax = Vector2.one;
|
||
textRectTransform.sizeDelta = Vector2.zero;
|
||
|
||
Selection.activeGameObject = uiButtonRoot;
|
||
}
|
||
#endregion
|
||
|
||
#region UI Flippable
|
||
[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
|
||
static public void AddUIFlippableImage(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<Image>();
|
||
go.AddComponent<UIFlippable>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region UI WindowBase
|
||
[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
|
||
static public void AddUIWindowBase(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
|
||
go.AddComponent<UIWindowBase>();
|
||
go.AddComponent<Image>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region Accordian
|
||
[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)]
|
||
static public void AddAccordionGroup(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
|
||
go.AddComponent<VerticalLayoutGroup>();
|
||
go.AddComponent<ContentSizeFitter>();
|
||
go.AddComponent<ToggleGroup>();
|
||
go.AddComponent<Accordion>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Element", false)]
|
||
static public void AddAccordionElement(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("Accordion Element", menuCommand, s_ThickGUIElementSize);
|
||
go.AddComponent<LayoutElement>();
|
||
go.AddComponent<AccordionElement>();
|
||
Selection.activeGameObject = go;
|
||
|
||
}
|
||
#endregion
|
||
|
||
#region Drop Down controls
|
||
[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
|
||
static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
|
||
{
|
||
GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
|
||
|
||
//Create Template
|
||
GameObject itemTemplate = AddButtonAsChild(autoCompleteComboBoxRoot);
|
||
|
||
//Create Inputfield
|
||
GameObject inputField = AddInputFieldAsChild(autoCompleteComboBoxRoot);
|
||
|
||
//Create Overlay
|
||
GameObject overlay = CreateUIObject("Overlay", autoCompleteComboBoxRoot);
|
||
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
|
||
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
|
||
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
|
||
|
||
//Create Arrow Button
|
||
GameObject arrowButton = AddButtonAsChild(autoCompleteComboBoxRoot);
|
||
|
||
//Setup ComboBox
|
||
var autoCompleteComboBox = autoCompleteComboBoxRoot.AddComponent<AutoCompleteComboBox>();
|
||
var cbbRT = autoCompleteComboBoxRoot.GetComponent<RectTransform>();
|
||
|
||
//Setup Template
|
||
itemTemplate.name = "ItemTemplate";
|
||
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
|
||
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
|
||
var itemTemplateButton = itemTemplate.GetComponent<Button>();
|
||
itemTemplateButton.transition = Selectable.Transition.None;
|
||
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
|
||
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
|
||
itemTemplate.SetActive(false);
|
||
|
||
//Setup InputField
|
||
var inputFieldRT = inputField.GetComponent<RectTransform>();
|
||
inputFieldRT.anchorMin = Vector2.zero;
|
||
inputFieldRT.anchorMax = Vector2.one;
|
||
inputFieldRT.sizeDelta = Vector2.zero;
|
||
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
|
||
|
||
//Setup Overlay
|
||
var overlayRT = overlay.GetComponent<RectTransform>();
|
||
overlayRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayRT.sizeDelta = new Vector2(0f, 1f);
|
||
overlayRT.pivot = new Vector2(0f, 1f);
|
||
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
|
||
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
|
||
//Overlay Scroll Panel
|
||
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
|
||
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
|
||
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
|
||
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
|
||
overlayScrollPanel.AddComponent<Image>();
|
||
overlayScrollPanel.AddComponent<Mask>();
|
||
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
|
||
scrollRect.horizontal = false;
|
||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
|
||
//Overlay Items list
|
||
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
|
||
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
|
||
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
|
||
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
|
||
scrollRect.content = overlayScrollPanelItemsRT;
|
||
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
|
||
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
|
||
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
|
||
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||
//Overlay Scrollbar
|
||
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
|
||
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
|
||
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
|
||
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
|
||
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
|
||
|
||
//Arrow Button
|
||
arrowButton.name = "ArrowBtn";
|
||
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
|
||
arrowButtonRT.anchorMin = Vector2.one;
|
||
arrowButtonRT.anchorMax = Vector2.one;
|
||
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
|
||
arrowButtonRT.pivot = Vector2.one;
|
||
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
|
||
arrowButton.GetComponentInChildren<Text>().text = "▼";
|
||
|
||
Selection.activeGameObject = autoCompleteComboBoxRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
|
||
static public void AddComboBox(MenuCommand menuCommand)
|
||
{
|
||
GameObject comboBoxRoot = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
|
||
|
||
//Create Template
|
||
GameObject itemTemplate = AddButtonAsChild(comboBoxRoot);
|
||
|
||
//Create Inputfield
|
||
GameObject inputField = AddInputFieldAsChild(comboBoxRoot);
|
||
|
||
//Create Overlay
|
||
GameObject overlay = CreateUIObject("Overlay", comboBoxRoot);
|
||
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
|
||
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
|
||
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
|
||
|
||
//Create Arrow Button
|
||
GameObject arrowButton = AddButtonAsChild(comboBoxRoot);
|
||
|
||
//Setup ComboBox
|
||
var comboBox = comboBoxRoot.AddComponent<ComboBox>();
|
||
var cbbRT = comboBoxRoot.GetComponent<RectTransform>();
|
||
|
||
//Setup Template
|
||
itemTemplate.name = "ItemTemplate";
|
||
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
|
||
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
|
||
var itemTemplateButton = itemTemplate.GetComponent<Button>();
|
||
itemTemplateButton.transition = Selectable.Transition.None;
|
||
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
|
||
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
|
||
itemTemplate.SetActive(false);
|
||
|
||
//Setup InputField
|
||
var inputFieldRT = inputField.GetComponent<RectTransform>();
|
||
inputFieldRT.anchorMin = Vector2.zero;
|
||
inputFieldRT.anchorMax = Vector2.one;
|
||
inputFieldRT.sizeDelta = Vector2.zero;
|
||
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
|
||
|
||
//Setup Overlay
|
||
var overlayRT = overlay.GetComponent<RectTransform>();
|
||
overlayRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayRT.sizeDelta = new Vector2(0f, 1f);
|
||
overlayRT.pivot = new Vector2(0f, 1f);
|
||
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
|
||
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
|
||
//Overlay Scroll Panel
|
||
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
|
||
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
|
||
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
|
||
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
|
||
overlayScrollPanel.AddComponent<Image>();
|
||
overlayScrollPanel.AddComponent<Mask>();
|
||
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
|
||
scrollRect.horizontal = false;
|
||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
|
||
//Overlay Items list
|
||
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
|
||
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
|
||
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
|
||
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
|
||
scrollRect.content = overlayScrollPanelItemsRT;
|
||
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
|
||
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
|
||
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
|
||
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||
//Overlay Scrollbar
|
||
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
|
||
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
|
||
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
|
||
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
|
||
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
|
||
|
||
//Arrow Button
|
||
arrowButton.name = "ArrowBtn";
|
||
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
|
||
arrowButtonRT.anchorMin = Vector2.one;
|
||
arrowButtonRT.anchorMax = Vector2.one;
|
||
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
|
||
arrowButtonRT.pivot = Vector2.one;
|
||
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
|
||
arrowButton.GetComponentInChildren<Text>().text = "▼";
|
||
|
||
Selection.activeGameObject = comboBoxRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
|
||
static public void AddDropDownList(MenuCommand menuCommand)
|
||
{
|
||
GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
|
||
|
||
//Create Template
|
||
GameObject itemTemplate = AddButtonAsChild(dropDownListRoot);
|
||
GameObject itemTemplateImage = AddImageAsChild(itemTemplate);
|
||
itemTemplateImage.GetComponent<Transform>().SetSiblingIndex(0);
|
||
|
||
//Create Main Button
|
||
GameObject mainButton = AddButtonAsChild(dropDownListRoot);
|
||
GameObject mainButtonImage = AddImageAsChild(mainButton);
|
||
mainButtonImage.GetComponent<Transform>().SetSiblingIndex(0);
|
||
|
||
//Create Overlay
|
||
GameObject overlay = CreateUIObject("Overlay", dropDownListRoot);
|
||
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
|
||
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
|
||
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
|
||
|
||
//Create Arrow Button
|
||
GameObject arrowText = AddTextAsChild(dropDownListRoot);
|
||
|
||
//Setup DropDownList
|
||
var dropDownList = dropDownListRoot.AddComponent<DropDownList>();
|
||
var cbbRT = dropDownListRoot.GetComponent<RectTransform>();
|
||
|
||
//Setup Template
|
||
itemTemplate.name = "ItemTemplate";
|
||
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
|
||
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
|
||
var itemTemplateButton = itemTemplate.GetComponent<Button>();
|
||
itemTemplateButton.transition = Selectable.Transition.None;
|
||
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
|
||
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
|
||
itemTemplate.SetActive(false);
|
||
//Item Template Image
|
||
var itemTemplateImageRT = itemTemplateImage.GetComponent<RectTransform>();
|
||
itemTemplateImageRT.anchorMin = Vector2.zero;
|
||
itemTemplateImageRT.anchorMax = new Vector2(0f, 1f);
|
||
itemTemplateImageRT.pivot = new Vector2(0f, 1f);
|
||
itemTemplateImageRT.sizeDelta = Vector2.one;
|
||
itemTemplateImageRT.offsetMin = new Vector2(4f, 4f);
|
||
itemTemplateImageRT.offsetMax = new Vector2(22f, -4f);
|
||
itemTemplateImage.GetComponent<Image>().color = new Color(0, 0, 0, 0);
|
||
|
||
//Setup Main Button
|
||
mainButton.name = "MainButton";
|
||
var mainButtonRT = mainButton.GetComponent<RectTransform>();
|
||
mainButtonRT.anchorMin = Vector2.zero;
|
||
mainButtonRT.anchorMax = Vector2.one;
|
||
mainButtonRT.sizeDelta = Vector2.zero;
|
||
Events.UnityEventTools.AddBoolPersistentListener(mainButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
|
||
var mainButtonText = mainButton.GetComponentInChildren<Text>();
|
||
mainButtonText.alignment = TextAnchor.MiddleLeft;
|
||
mainButtonText.text = "Select Item...";
|
||
var mainButtonTextRT = mainButtonText.GetComponent<RectTransform>();
|
||
mainButtonTextRT.anchorMin = Vector2.zero;
|
||
mainButtonTextRT.anchorMin = Vector2.zero;
|
||
mainButtonTextRT.pivot = new Vector2(0f, 1f);
|
||
mainButtonTextRT.offsetMin = new Vector2(10f, 0f);
|
||
mainButtonTextRT.offsetMax = new Vector2(-4f, 0f);
|
||
//Main Button Image
|
||
var mainButtonImageRT = mainButtonImage.GetComponent<RectTransform>();
|
||
mainButtonImageRT.anchorMin = Vector2.zero;
|
||
mainButtonImageRT.anchorMax = new Vector2(0f, 1f);
|
||
mainButtonImageRT.pivot = new Vector2(0f, 1f);
|
||
mainButtonImageRT.sizeDelta = Vector2.one;
|
||
mainButtonImageRT.offsetMin = new Vector2(4f, 4f);
|
||
mainButtonImageRT.offsetMax = new Vector2(22f, -4f);
|
||
mainButtonImageRT.GetComponent<Image>().color = new Color(1, 1, 1, 0);
|
||
|
||
|
||
//Setup Overlay
|
||
var overlayRT = overlay.GetComponent<RectTransform>();
|
||
overlayRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayRT.sizeDelta = new Vector2(0f, 1f);
|
||
overlayRT.pivot = new Vector2(0f, 1f);
|
||
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
|
||
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
|
||
//Overlay Scroll Panel
|
||
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
|
||
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
|
||
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
|
||
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
|
||
overlayScrollPanel.AddComponent<Image>();
|
||
overlayScrollPanel.AddComponent<Mask>();
|
||
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
|
||
scrollRect.horizontal = false;
|
||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
|
||
//Overlay Items list
|
||
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
|
||
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
|
||
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
|
||
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
|
||
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
|
||
scrollRect.content = overlayScrollPanelItemsRT;
|
||
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
|
||
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
|
||
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
|
||
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||
//Overlay Scrollbar
|
||
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
|
||
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
|
||
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
|
||
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
|
||
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
|
||
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
|
||
|
||
//Arrow Button
|
||
arrowText.name = "Arrow";
|
||
var arrowTextRT = arrowText.GetComponent<RectTransform>();
|
||
arrowTextRT.anchorMin = new Vector2(1f, 0f);
|
||
arrowTextRT.anchorMax = Vector2.one;
|
||
arrowTextRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
|
||
arrowTextRT.pivot = new Vector2(1f, 0.5f);
|
||
var arrowTextComponent = arrowText.GetComponent<Text>();
|
||
arrowTextComponent.text = "▼";
|
||
arrowTextComponent.alignment = TextAnchor.MiddleCenter;
|
||
var arrowTextCanvasGroup = arrowText.AddComponent<CanvasGroup>();
|
||
arrowTextCanvasGroup.interactable = false;
|
||
arrowTextCanvasGroup.blocksRaycasts = false;
|
||
Selection.activeGameObject = dropDownListRoot;
|
||
}
|
||
#endregion
|
||
|
||
#region RTS Selection box
|
||
[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
|
||
static public void AddSelectionBox(MenuCommand menuCommand)
|
||
{
|
||
var go = CreateNewUI();
|
||
go.name = "Selection Box";
|
||
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
|
||
RectTransform rect = go.transform as RectTransform;
|
||
rect.anchorMin = Vector2.zero;
|
||
rect.anchorMax = Vector2.one;
|
||
rect.anchoredPosition = Vector2.zero;
|
||
rect.sizeDelta = Vector2.zero;
|
||
|
||
Image image = go.AddComponent<Image>();
|
||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
image.type = Image.Type.Sliced;
|
||
image.fillCenter = false;
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
|
||
SelectionBox selectableArea = go.AddComponent<SelectionBox>();
|
||
selectableArea.selectionMask = rect;
|
||
selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
|
||
|
||
|
||
GameObject childSelectableItem = CreateUIObject("Selectable", go);
|
||
childSelectableItem.AddComponent<Image>();
|
||
childSelectableItem.AddComponent<ExampleSelectable>();
|
||
|
||
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region Bound Tooltip
|
||
[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
|
||
static public void AddBoundTooltip(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("Tooltip", menuCommand, s_ImageGUIElementSize);
|
||
var tooltip = go.AddComponent<BoundTooltipTrigger>();
|
||
tooltip.text = "This is my Tooltip Text";
|
||
var boundTooltip = go.AddComponent<Image>();
|
||
boundTooltip.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
|
||
// if there is no ToolTipItem add one...
|
||
CreateToolTipItem(false, go);
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
private static void CreateToolTipItem(bool select)
|
||
{
|
||
CreateToolTipItem(select, null);
|
||
}
|
||
|
||
private static void CreateToolTipItem(bool select, GameObject parent)
|
||
{
|
||
var btti = Object.FindObjectOfType<BoundTooltipItem>();
|
||
if (btti == null)
|
||
{
|
||
var boundTooltipItem = CreateUIObject("ToolTipItem", parent.GetComponentInParent<Canvas>().gameObject);
|
||
btti = boundTooltipItem.AddComponent<BoundTooltipItem>();
|
||
var boundTooltipItemCanvasGroup = boundTooltipItem.AddComponent<CanvasGroup>();
|
||
boundTooltipItemCanvasGroup.interactable = false;
|
||
boundTooltipItemCanvasGroup.blocksRaycasts = false;
|
||
var boundTooltipItemImage = boundTooltipItem.AddComponent<Image>();
|
||
boundTooltipItemImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
var boundTooltipItemText = CreateUIObject("Text", boundTooltipItem);
|
||
var boundTooltipItemTextRT = boundTooltipItemText.GetComponent<RectTransform>();
|
||
boundTooltipItemTextRT.anchorMin = Vector2.zero;
|
||
boundTooltipItemTextRT.anchorMax = Vector2.one;
|
||
boundTooltipItemTextRT.sizeDelta = Vector2.one;
|
||
var boundTooltipItemTextcomponent = boundTooltipItemText.AddComponent<Text>();
|
||
boundTooltipItemTextcomponent.alignment = TextAnchor.MiddleCenter;
|
||
Undo.RegisterCreatedObjectUndo(boundTooltipItem, "Create " + boundTooltipItem.name);
|
||
}
|
||
|
||
if (select && btti != null)
|
||
{
|
||
Selection.activeGameObject = btti.gameObject;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Progress bar
|
||
[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
|
||
static public void AddSlider(MenuCommand menuCommand)
|
||
{
|
||
// Create GOs Hierarchy
|
||
GameObject root = CreateUIElementRoot("Progress Bar", menuCommand, s_ThinGUIElementSize);
|
||
|
||
GameObject background = CreateUIObject("Background", root);
|
||
GameObject fillArea = CreateUIObject("Fill Area", root);
|
||
GameObject fill = CreateUIObject("Fill", fillArea);
|
||
|
||
// Background
|
||
Image backgroundImage = background.AddComponent<Image>();
|
||
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
backgroundImage.type = Image.Type.Sliced;
|
||
backgroundImage.color = s_DefaultSelectableColor;
|
||
RectTransform backgroundRect = background.GetComponent<RectTransform>();
|
||
backgroundRect.anchorMin = new Vector2(0, 0.25f);
|
||
backgroundRect.anchorMax = new Vector2(1, 0.75f);
|
||
backgroundRect.sizeDelta = new Vector2(0, 0);
|
||
|
||
// Fill Area
|
||
RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
|
||
fillAreaRect.anchorMin = new Vector2(0, 0.25f);
|
||
fillAreaRect.anchorMax = new Vector2(1, 0.75f);
|
||
fillAreaRect.anchoredPosition = Vector2.zero;
|
||
fillAreaRect.sizeDelta = Vector2.zero;
|
||
|
||
// Fill
|
||
Image fillImage = fill.AddComponent<Image>();
|
||
fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
fillImage.type = Image.Type.Sliced;
|
||
fillImage.color = s_DefaultSelectableColor;
|
||
|
||
RectTransform fillRect = fill.GetComponent<RectTransform>();
|
||
fillRect.sizeDelta = Vector2.zero;
|
||
|
||
// Setup slider component
|
||
Slider slider = root.AddComponent<Slider>();
|
||
slider.value = 0;
|
||
slider.fillRect = fill.GetComponent<RectTransform>();
|
||
slider.targetGraphic = fillImage;
|
||
slider.direction = Slider.Direction.LeftToRight;
|
||
SetDefaultColorTransitionValues(slider);
|
||
}
|
||
#endregion
|
||
|
||
#region Primitives
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
|
||
static public void AddUILineRenderer(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI LineRenderer", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UILineRenderer>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Texture Renderer", false)]
|
||
static public void AddUILineTextureRenderer(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI LineTextureRenderer", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UILineTextureRenderer>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Circle", false)]
|
||
static public void AddUICircle(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Circle", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UICircle>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Diamond Graph", false)]
|
||
static public void AddDiamondGraph(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Diamond Graph", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<DiamondGraph>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Cut Corners", false)]
|
||
static public void AddCutCorners(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Cut Corners", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UICornerCut>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Polygon", false)]
|
||
static public void AddPolygon(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Polygon", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UIPolygon>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Primitives/UI Grid Renderer", false)]
|
||
static public void AddUIGridRenderer(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI GridRenderer", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<UIGridRenderer>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Re-Orderable Lists
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
|
||
static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical ScrollRect", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
|
||
sr.vertical = true;
|
||
sr.horizontal = false;
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
sr.content = rectTransformContent;
|
||
reorderableScrollRootRL.ContentLayout = childContentVLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minHeight = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal Scroll Rect", false)]
|
||
static public void AddReorderableScrollRectHorizontal(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal ScrollRect", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
|
||
sr.vertical = false;
|
||
sr.horizontal = true;
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
sr.content = rectTransformContent;
|
||
reorderableScrollRootRL.ContentLayout = childContentHLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minWidth = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minWidth = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minWidth = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid Scroll Rect", false)]
|
||
static public void AddReorderableScrollRectGrid(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid ScrollRect", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
|
||
sr.vertical = true;
|
||
sr.horizontal = false;
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
|
||
childContentGLG.cellSize = new Vector2(30, 30);
|
||
childContentGLG.spacing = new Vector2(10, 10);
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
sr.content = rectTransformContent;
|
||
reorderableScrollRootRL.ContentLayout = childContentGLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minHeight = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical List", false)]
|
||
static public void AddReorderableVerticalList(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical List", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
reorderableScrollRootRL.ContentLayout = childContentVLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minHeight = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal List", false)]
|
||
static public void AddReorderableHorizontalList(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal List", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
reorderableScrollRootRL.ContentLayout = childContentHLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minWidth = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minWidth = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minWidth = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid", false)]
|
||
static public void AddReorderableGrid(MenuCommand menuCommand)
|
||
{
|
||
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid", menuCommand, s_ThickGUIElementSize);
|
||
|
||
GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
|
||
|
||
GameObject Element01 = CreateUIObject("Element_01", childContent);
|
||
GameObject Element02 = CreateUIObject("Element_02", childContent);
|
||
GameObject Element03 = CreateUIObject("Element_03", childContent);
|
||
|
||
|
||
// Set RectTransform to stretch
|
||
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
|
||
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
|
||
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
|
||
|
||
|
||
Image image = reorderableScrollRoot.AddComponent<Image>();
|
||
image.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
|
||
reorderableScrollRootLE.preferredHeight = 300;
|
||
|
||
reorderableScrollRoot.AddComponent<Mask>();
|
||
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
|
||
|
||
//Setup Content container
|
||
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
|
||
rectTransformContent.anchorMin = Vector2.zero;
|
||
rectTransformContent.anchorMax = new Vector2(1f, 1f);
|
||
rectTransformContent.sizeDelta = Vector2.zero;
|
||
GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
|
||
childContentGLG.cellSize = new Vector2(30, 30);
|
||
childContentGLG.spacing = new Vector2(10, 10);
|
||
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
|
||
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||
|
||
reorderableScrollRootRL.ContentLayout = childContentGLG;
|
||
|
||
//Setup 1st Child
|
||
Image Element01Image = Element01.AddComponent<Image>();
|
||
Element01Image.color = Color.green;
|
||
|
||
RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
|
||
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
|
||
LEElement01.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element02Image = Element02.AddComponent<Image>();
|
||
Element02Image.color = Color.red;
|
||
|
||
RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
|
||
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
|
||
LEElement02.minHeight = 50;
|
||
|
||
//Setup 2nd Child
|
||
Image Element03Image = Element03.AddComponent<Image>();
|
||
Element03Image.color = Color.blue;
|
||
|
||
RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
|
||
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
|
||
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
|
||
|
||
LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
|
||
LEElement03.minHeight = 50;
|
||
|
||
|
||
//Need to add example child components like in the Asset (SJ)
|
||
Selection.activeGameObject = reorderableScrollRoot;
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
#region Segmented Control
|
||
[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
|
||
static public void AddSegmentedControl(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThinGUIElementSize);
|
||
SegmentedControl control = go.AddComponent<SegmentedControl>();
|
||
|
||
Color selectedColor = new Color(0f, 0.455f, 0.894f);
|
||
control.selectedColor = selectedColor;
|
||
|
||
var labels = new string[] { "This", "That", "Other" };
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
var button = AddButtonAsChild(go);
|
||
button.name = "Segment " + (i + 1);
|
||
var text = button.GetComponentInChildren<Text>();
|
||
text.text = labels[i];
|
||
text.color = selectedColor;
|
||
}
|
||
|
||
control.LayoutSegments();
|
||
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region Stepper
|
||
[MenuItem("GameObject/UI/Extensions/Stepper", false)]
|
||
static public void AddStepper(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(42, kThinHeight));
|
||
Stepper control = go.AddComponent<Stepper>();
|
||
|
||
var labels = new string[] { "−", "+" };
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
var button = AddButtonAsChild(go);
|
||
button.gameObject.AddComponent<StepperSide>();
|
||
button.name = i == 0 ? "Minus" : "Plus";
|
||
var text = button.GetComponentInChildren<Text>();
|
||
text.text = labels[i];
|
||
}
|
||
|
||
control.LayoutSides();
|
||
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region UI Knob
|
||
[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
|
||
static public void AddUIKnob(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<Image>();
|
||
go.AddComponent<UI_Knob>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region TextPic
|
||
[MenuItem("GameObject/UI/Extensions/TextPic", false)]
|
||
static public void AddTextPic(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<TextPic>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region BoxSlider
|
||
[MenuItem("GameObject/UI/Extensions/Box Slider", false)]
|
||
static public void AddBoxSlider(MenuCommand menuCommand)
|
||
{
|
||
|
||
GameObject uiboxSliderRoot = CreateUIElementRoot("Box Slider", menuCommand, s_ImageGUIElementSize);
|
||
|
||
GameObject handleSlideArea = CreateUIObject("Handle Slide Area", uiboxSliderRoot);
|
||
|
||
GameObject handle = CreateUIObject("Handle", handleSlideArea);
|
||
|
||
// Set RectTransform to stretch
|
||
SetAnchorsAndStretch(uiboxSliderRoot);
|
||
Image backgroundImage = uiboxSliderRoot.AddComponent<Image>();
|
||
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
backgroundImage.type = Image.Type.Sliced;
|
||
backgroundImage.fillCenter = false;
|
||
backgroundImage.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
RectTransform handleRect = SetAnchorsAndStretch(handle);
|
||
handleRect.sizeDelta = new Vector2(25, 25);
|
||
Image handleImage = handle.AddComponent<Image>();
|
||
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
|
||
handleImage.type = Image.Type.Simple;
|
||
handleImage.fillCenter = false;
|
||
handleImage.color = new Color(1f, 1f, 1f, 0.392f);
|
||
|
||
|
||
BoxSlider selectableArea = uiboxSliderRoot.AddComponent<BoxSlider>();
|
||
selectableArea.HandleRect = handle.GetComponent<RectTransform>();
|
||
selectableArea.ValueX = selectableArea.ValueY = 0.5f;
|
||
|
||
Selection.activeGameObject = uiboxSliderRoot;
|
||
}
|
||
#endregion
|
||
|
||
#region Non Drawing Graphic options
|
||
[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
|
||
static public void AddNonDrawingGraphic(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<NonDrawingGraphic>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
|
||
[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
|
||
static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
|
||
{
|
||
GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
|
||
go.AddComponent<NonDrawingGraphic>();
|
||
go.AddComponent<UISelectableExtension>();
|
||
Selection.activeGameObject = go;
|
||
}
|
||
#endregion
|
||
|
||
#region Radial Slider
|
||
[MenuItem("GameObject/UI/Extensions/RadialSlider", false)]
|
||
static public void AddRadialSlider(MenuCommand menuCommand)
|
||
{
|
||
GameObject sliderRoot = CreateUIElementRoot("Radial Slider", menuCommand, s_ThickGUIElementSize);
|
||
GameObject SliderControl = CreateUIObject("Slider", sliderRoot);
|
||
|
||
Image image = sliderRoot.AddComponent<Image>();
|
||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
image.type = Image.Type.Simple;
|
||
image.color = s_DefaultSelectableColor;
|
||
|
||
RectTransform sliderRootRectTransform = sliderRoot.GetComponent<RectTransform>();
|
||
sliderRootRectTransform.anchorMin = new Vector2(0.5f, 0.5f);
|
||
sliderRootRectTransform.anchorMax = new Vector2(0.5f, 0.5f);
|
||
sliderRootRectTransform.anchoredPosition = Vector2.zero;
|
||
sliderRootRectTransform.sizeDelta = new Vector2(250f, 250f);
|
||
|
||
Image slidrImage = SliderControl.AddComponent<Image>();
|
||
slidrImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
slidrImage.type = Image.Type.Filled;
|
||
slidrImage.fillMethod = Image.FillMethod.Radial360;
|
||
slidrImage.fillOrigin = 3;
|
||
slidrImage.color = Color.red;
|
||
slidrImage.fillAmount = 0;
|
||
RadialSlider slider = SliderControl.AddComponent<RadialSlider>();
|
||
slider.StartColor = Color.green;
|
||
slider.EndColor = Color.red;
|
||
|
||
RectTransform sliderRectTransform = SliderControl.GetComponent<RectTransform>();
|
||
sliderRectTransform.anchorMin = Vector2.zero;
|
||
sliderRectTransform.anchorMax = Vector2.one;
|
||
sliderRectTransform.sizeDelta = Vector2.zero;
|
||
|
||
Selection.activeGameObject = sliderRoot;
|
||
}
|
||
#endregion
|
||
|
||
#region Menu Manager GO
|
||
[MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
|
||
static public void AddMenuManager(MenuCommand menuCommand)
|
||
{
|
||
GameObject child = new GameObject("MenuManager");
|
||
Undo.RegisterCreatedObjectUndo(child, "Create " + "MenuManager");
|
||
child.AddComponent<MenuManager>();
|
||
Selection.activeGameObject = child;
|
||
}
|
||
#endregion
|
||
|
||
|
||
#endregion
|
||
|
||
#region Helper Functions
|
||
private static GameObject AddInputFieldAsChild(GameObject parent)
|
||
{
|
||
GameObject root = CreateUIObject("InputField", parent);
|
||
|
||
GameObject childPlaceholder = CreateUIObject("Placeholder", root);
|
||
GameObject childText = CreateUIObject("Text", root);
|
||
|
||
Image image = root.AddComponent<Image>();
|
||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath);
|
||
image.type = Image.Type.Sliced;
|
||
image.color = s_DefaultSelectableColor;
|
||
|
||
InputField inputField = root.AddComponent<InputField>();
|
||
SetDefaultColorTransitionValues(inputField);
|
||
|
||
Text text = childText.AddComponent<Text>();
|
||
text.text = "";
|
||
text.supportRichText = false;
|
||
SetDefaultTextValues(text);
|
||
|
||
Text placeholder = childPlaceholder.AddComponent<Text>();
|
||
placeholder.text = "Enter text...";
|
||
placeholder.fontStyle = FontStyle.Italic;
|
||
// Make placeholder color half as opaque as normal text color.
|
||
Color placeholderColor = text.color;
|
||
placeholderColor.a *= 0.5f;
|
||
placeholder.color = placeholderColor;
|
||
|
||
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
|
||
textRectTransform.anchorMin = Vector2.zero;
|
||
textRectTransform.anchorMax = Vector2.one;
|
||
textRectTransform.sizeDelta = Vector2.zero;
|
||
textRectTransform.offsetMin = new Vector2(10, 6);
|
||
textRectTransform.offsetMax = new Vector2(-10, -7);
|
||
|
||
RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
|
||
placeholderRectTransform.anchorMin = Vector2.zero;
|
||
placeholderRectTransform.anchorMax = Vector2.one;
|
||
placeholderRectTransform.sizeDelta = Vector2.zero;
|
||
placeholderRectTransform.offsetMin = new Vector2(10, 6);
|
||
placeholderRectTransform.offsetMax = new Vector2(-10, -7);
|
||
|
||
inputField.textComponent = text;
|
||
inputField.placeholder = placeholder;
|
||
|
||
return root;
|
||
}
|
||
|
||
private static GameObject AddScrollbarAsChild(GameObject parent)
|
||
{
|
||
// Create GOs Hierarchy
|
||
GameObject scrollbarRoot = CreateUIObject("Scrollbar", parent);
|
||
|
||
GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
|
||
GameObject handle = CreateUIObject("Handle", sliderArea);
|
||
|
||
Image bgImage = scrollbarRoot.AddComponent<Image>();
|
||
bgImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||
bgImage.type = Image.Type.Sliced;
|
||
bgImage.color = s_DefaultSelectableColor;
|
||
|
||
Image handleImage = handle.AddComponent<Image>();
|
||
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
handleImage.type = Image.Type.Sliced;
|
||
handleImage.color = s_DefaultSelectableColor;
|
||
|
||
RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
|
||
sliderAreaRect.sizeDelta = new Vector2(-20, -20);
|
||
sliderAreaRect.anchorMin = Vector2.zero;
|
||
sliderAreaRect.anchorMax = Vector2.one;
|
||
|
||
RectTransform handleRect = handle.GetComponent<RectTransform>();
|
||
handleRect.sizeDelta = new Vector2(20, 20);
|
||
|
||
Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
|
||
scrollbar.handleRect = handleRect;
|
||
scrollbar.targetGraphic = handleImage;
|
||
SetDefaultColorTransitionValues(scrollbar);
|
||
|
||
return scrollbarRoot;
|
||
}
|
||
|
||
private static GameObject AddTextAsChild(GameObject parent)
|
||
{
|
||
GameObject go = CreateUIObject("Text", parent);
|
||
|
||
Text lbl = go.AddComponent<Text>();
|
||
lbl.text = "New Text";
|
||
SetDefaultTextValues(lbl);
|
||
|
||
return go;
|
||
}
|
||
|
||
private static GameObject AddImageAsChild(GameObject parent)
|
||
{
|
||
GameObject go = CreateUIObject("Image", parent);
|
||
|
||
go.AddComponent<Image>();
|
||
|
||
return go;
|
||
}
|
||
|
||
private static GameObject AddButtonAsChild(GameObject parent)
|
||
{
|
||
GameObject buttonRoot = CreateUIObject("Button", parent);
|
||
|
||
GameObject childText = new GameObject("Text");
|
||
GameObjectUtility.SetParentAndAlign(childText, buttonRoot);
|
||
|
||
Image image = buttonRoot.AddComponent<Image>();
|
||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||
image.type = Image.Type.Sliced;
|
||
image.color = s_DefaultSelectableColor;
|
||
|
||
Button bt = buttonRoot.AddComponent<Button>();
|
||
SetDefaultColorTransitionValues(bt);
|
||
|
||
Text text = childText.AddComponent<Text>();
|
||
text.text = "Button";
|
||
text.alignment = TextAnchor.MiddleCenter;
|
||
SetDefaultTextValues(text);
|
||
|
||
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
|
||
textRectTransform.anchorMin = Vector2.zero;
|
||
textRectTransform.anchorMax = Vector2.one;
|
||
textRectTransform.sizeDelta = Vector2.zero;
|
||
|
||
return buttonRoot;
|
||
}
|
||
|
||
private static RectTransform SetAnchorsAndStretch(GameObject root)
|
||
{
|
||
RectTransform rectTransformRoot = root.GetComponent<RectTransform>();
|
||
rectTransformRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||
rectTransformRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||
rectTransformRoot.anchoredPosition = Vector2.zero;
|
||
return rectTransformRoot;
|
||
}
|
||
|
||
#endregion
|
||
|
||
}
|
||
}
|