using System; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace UnityEngine.UI.Extensions.Examples { public class Example04Scene : MonoBehaviour { [SerializeField] Example04ScrollView scrollView; [SerializeField] Button prevCellButton; [SerializeField] Button nextCellButton; [SerializeField] Text selectedItemInfo; void Start() { prevCellButton.onClick.AddListener(scrollView.SelectPrevCell); nextCellButton.onClick.AddListener(scrollView.SelectNextCell); scrollView.OnSelectedIndexChanged(HandleSelectedIndexChanged); var cellData = Enumerable.Range(0, 20) .Select(i => new Example04CellDto { Message = "Cell " + i }) .ToList(); scrollView.UpdateData(cellData); scrollView.UpdateSelection(0); } void HandleSelectedIndexChanged(int index) { selectedItemInfo.text = String.Format("Selected item info: index {0}", index); } } }