namespace UnityEngine.UI.Extensions.Examples { public class Example01ScrollViewCell : FancyScrollViewCell<Example01CellDto> { [SerializeField] Animator animator = null; [SerializeField] Text message = null; readonly int scrollTriggerHash = Animator.StringToHash("scroll"); void Start() { var rectTransform = transform as RectTransform; rectTransform.anchorMax = Vector2.one; rectTransform.anchorMin = Vector2.zero; rectTransform.anchoredPosition3D = Vector3.zero; UpdatePosition(0); } /// <summary> /// セルの内容を更新します /// </summary> /// <param name="itemData"></param> public override void UpdateContent(Example01CellDto itemData) { message.text = itemData.Message; } /// <summary> /// セルの位置を更新します /// </summary> /// <param name="position"></param> public override void UpdatePosition(float position) { animator.Play(scrollTriggerHash, -1, position); animator.speed = 0; } } }