namespace UnityEngine.UI.Extensions.Examples { public class AnimateEffects : MonoBehaviour { public LetterSpacing letterSpacing; float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f; public CurvedText curvedText; float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f; public Gradient2 gradient2; float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f; public CylinderText cylinderText; private Transform cylinderTextRT; Vector3 cylinderRotation = new Vector3(0, 1, 0); public SoftMaskScript SAUIM; float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f; // Use this for initialization void Start() { cylinderTextRT = cylinderText.GetComponent(); } // Update is called once per frame void Update() { letterSpacing.spacing += letterSpacingModifier; if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin) { letterSpacingModifier = -letterSpacingModifier; } curvedText.CurveMultiplier += curvedTextModifier; if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin) { curvedTextModifier = -curvedTextModifier; } gradient2.Offset += gradient2Modifier; if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min) { gradient2Modifier = -gradient2Modifier; } cylinderTextRT.Rotate(cylinderRotation); SAUIM.CutOff += SAUIMModifier; if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin) { SAUIMModifier = -SAUIMModifier; } } } }