using System.Linq; using UnityEngine; namespace UnityEngine.UI.Extensions.Examples { public class Example01Scene : MonoBehaviour { [SerializeField] Example01ScrollView scrollView; void Start() { var cellData = Enumerable.Range(0, 20) .Select(i => new Example01CellDto { Message = "Cell " + i }) .ToList(); scrollView.UpdateData(cellData); } } }