using System; using System.Linq; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.Events; namespace UnityEngine.UI { [AddComponentMenu("UI/Extensions/Extensions Toggle Group")] [DisallowMultipleComponent] public class ExtensionsToggleGroup : UIBehaviour { [SerializeField] private bool m_AllowSwitchOff = false; public bool allowSwitchOff { get { return m_AllowSwitchOff; } set { m_AllowSwitchOff = value; } } private List m_Toggles = new List(); [Serializable] public class ToggleGroupEvent : UnityEvent { } public ToggleGroupEvent onToggleGroupChanged = new ToggleGroupEvent(); public ToggleGroupEvent onToggleGroupToggleChanged = new ToggleGroupEvent(); public ExtensionsToggle SelectedToggle { get; private set; } protected ExtensionsToggleGroup() { } private void ValidateToggleIsInGroup(ExtensionsToggle toggle) { if (toggle == null || !m_Toggles.Contains(toggle)) throw new ArgumentException(string.Format("Toggle {0} is not part of ToggleGroup {1}", new object[] { toggle, this })); } public void NotifyToggleOn(ExtensionsToggle toggle) { ValidateToggleIsInGroup(toggle); // disable all toggles in the group for (var i = 0; i < m_Toggles.Count; i++) { if (m_Toggles[i] == toggle) { SelectedToggle = toggle; continue; } m_Toggles[i].isOn = false; } onToggleGroupChanged.Invoke(AnyTogglesOn()); } public void UnregisterToggle(ExtensionsToggle toggle) { if (m_Toggles.Contains(toggle)) { m_Toggles.Remove(toggle); toggle.onValueChanged.RemoveListener(NotifyToggleChanged); } } private void NotifyToggleChanged(bool isOn) { onToggleGroupToggleChanged.Invoke(isOn); } public void RegisterToggle(ExtensionsToggle toggle) { if (!m_Toggles.Contains(toggle)) { m_Toggles.Add(toggle); toggle.onValueChanged.AddListener(NotifyToggleChanged); } } public bool AnyTogglesOn() { return m_Toggles.Find(x => x.isOn) != null; } public IEnumerable ActiveToggles() { return m_Toggles.Where(x => x.isOn); } public void SetAllTogglesOff() { bool oldAllowSwitchOff = m_AllowSwitchOff; m_AllowSwitchOff = true; for (var i = 0; i < m_Toggles.Count; i++) m_Toggles[i].isOn = false; m_AllowSwitchOff = oldAllowSwitchOff; } public void HasTheGroupToggle(bool value) { Debug.Log("Testing, the group has toggled [" + value + "]"); } public void HasAToggleFlipped(bool value) { Debug.Log("Testing, a toggle has toggled [" + value + "]"); } } }