/// Credit Breyer /// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/#post-1777407 namespace UnityEngine.UI.Extensions { [RequireComponent(typeof(Text), typeof(RectTransform))] [AddComponentMenu("UI/Effects/Extensions/Curved Text")] public class CurvedText : BaseMeshEffect { public AnimationCurve curveForText = AnimationCurve.Linear(0, 0, 1, 10); public float curveMultiplier = 1; private RectTransform rectTrans; #if UNITY_EDITOR protected override void OnValidate() { base.OnValidate(); if (curveForText[0].time != 0) { var tmpRect = curveForText[0]; tmpRect.time = 0; curveForText.MoveKey(0, tmpRect); } if (rectTrans == null) rectTrans = GetComponent(); if (curveForText[curveForText.length - 1].time != rectTrans.rect.width) OnRectTransformDimensionsChange(); } #endif protected override void Awake() { base.Awake(); rectTrans = GetComponent(); OnRectTransformDimensionsChange(); } protected override void OnEnable() { base.OnEnable(); rectTrans = GetComponent(); OnRectTransformDimensionsChange(); } public override void ModifyMesh(VertexHelper vh) { int count = vh.currentVertCount; if (!IsActive() || count == 0) { return; } for (int index = 0; index < vh.currentVertCount; index++) { UIVertex uiVertex = new UIVertex(); vh.PopulateUIVertex(ref uiVertex, index); uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier; vh.SetUIVertex(uiVertex, index); } } protected override void OnRectTransformDimensionsChange() { var tmpRect = curveForText[curveForText.length - 1]; tmpRect.time = rectTrans.rect.width; curveForText.MoveKey(curveForText.length - 1, tmpRect); } } }