Sourced from Unity forums - [serializehelper-free-save-and-load-utility-de-serialize-all-objects-in-your-scene](http://forum.unity3d.com/threads/serializehelper-free-save-and-load-utility-de-serialize-all-objects-in-your-scene.338148/) #Description# The serializationHelper is a useful extension to Unity to be able to serialise the base Unity structs (such as Vector3 / Quanterion) without having to employ custom classes or convertors. It uses the standard ISerializationSurrogates to provide a serialisation interface for the base classes themselves This starter pack was provided via Unity forum guru [Cherno](http://forum.unity3d.com/members/cherno.245586/) #What's included# Not all classes have had surrogates provided for as yet, here is what is working: * Color * Quaternion * Vector2 * Vector3 * Vector4 There are some initial templates for other items but they do not seem fully implemented yet: * GameObject * Texture2D * Transform Feel free to re-enable them by uncommenting their code (in the Surrogates folder) and test. Have a look at the working examples for reference. #Contribute# Feel free to get other surrogates working and submit them back to the project to increase the scope and enjoy #Notes# Part of the reason I added this library, since it's not really UI, is to support the LZF compression component. Both together provide a useful solution for packing data to save or send over a network.