using System.Collections.Generic; using UnityEngine; public class TestAddingPoints : MonoBehaviour { public UnityEngine.UI.Extensions.UILineRenderer LineRenderer; public UnityEngine.UI.Text XValue; public UnityEngine.UI.Text YValue; // Use this for initialization public void AddNewPoint () { var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) }; var pointlist = new List(LineRenderer.Points); pointlist.Add(point); LineRenderer.Points = pointlist.ToArray(); } public void ClearPoints() { LineRenderer.Points = new Vector2[0]; } }