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8 Commits
9fbcd39b88
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69c96ab471
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69c96ab471 | |
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884a8d63f1 | |
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5f535e0431 | |
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17b69878de | |
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70f98806e9 | |
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5ef4736e68 | |
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6a68933e48 | |
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4857492384 |
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@ -18,7 +18,7 @@ jobs:
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- os: windows
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- os: windows
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unityVersion: 2019.4
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unityVersion: 2019.4
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build-target: Android
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build-target: Android
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- os: macos
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- os: macOS
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unityVersion: 2019.4
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unityVersion: 2019.4
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build-target: iOS
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build-target: iOS
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- os: windows
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- os: windows
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@ -30,7 +30,7 @@ jobs:
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- os: windows
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- os: windows
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unityVersion: 2020.3
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unityVersion: 2020.3
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build-target: Android
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build-target: Android
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- os: macos
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- os: macOS
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unityVersion: 2020.3
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unityVersion: 2020.3
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build-target: iOS
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build-target: iOS
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- os: windows
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- os: windows
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@ -42,7 +42,7 @@ jobs:
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- os: windows
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- os: windows
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unityVersion: 2021.3
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unityVersion: 2021.3
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build-target: Android
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build-target: Android
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- os: macos
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- os: macOS
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unityVersion: 2021.3
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unityVersion: 2021.3
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build-target: iOS
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build-target: iOS
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- os: windows
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- os: windows
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@ -54,7 +54,7 @@ jobs:
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- os: windows
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- os: windows
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unityVersion: 2022.2
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unityVersion: 2022.2
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build-target: Android
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build-target: Android
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- os: macos
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- os: macOS
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unityVersion: 2022.2
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unityVersion: 2022.2
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build-target: iOS
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build-target: iOS
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- os: windows
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- os: windows
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@ -101,12 +101,12 @@ jobs:
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}
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}
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elseif ( $global:PSVersionTable.OS.Contains("Darwin") )
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elseif ( $global:PSVersionTable.OS.Contains("Darwin") )
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{
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{
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$hubPath = "/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
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$hubPath = "/Applications/Unity Hub.app/Contents/macOS/Unity Hub"
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$editorRootPath = "/Applications/Unity/Hub/Editor/"
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$editorRootPath = "/Applications/Unity/Hub/Editor/"
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$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
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$editorFileEx = "/Unity.app/Contents/macOS/Unity"
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$directorySeparatorChar = "/"
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$directorySeparatorChar = "/"
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# /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless help
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# /Applications/Unity\ Hub.app/Contents/macOS/Unity\ Hub -- --headless help
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function unity-hub
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function unity-hub
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{
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{
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& $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline
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& $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline
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@ -218,7 +218,7 @@ jobs:
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}
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}
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elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) {
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elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) {
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echo 'Building using Mac'
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echo 'Building using Mac'
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$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
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$editorFileEx = "/Unity.app/Contents/macOS/Unity"
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$editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx
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$editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx
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function unity-editor {
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function unity-editor {
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@ -19,7 +19,7 @@ jobs:
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strategy:
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strategy:
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matrix:
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matrix:
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include:
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include:
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- os: macos
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- os: macOS
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build-target: iOS
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build-target: iOS
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- os: windows
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- os: windows
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build-target: Android
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build-target: Android
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@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/).
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The format is based on [Keep a Changelog](http://keepachangelog.com/).
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## Release 2.3 - Reanimation - 2022/02/07
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## Release 2.3 - Reanimation - 2023/02/07
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It has been a tough time for all since the last update, but things have been moving steadily along. In the past few months there has been a concerted effort to revamp and update the project ready for Unity 2022, as well as migrating the source repository over to GitHub and refreshing all the things.
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It has been a tough time for all since the last update, but things have been moving steadily along. In the past few months there has been a concerted effort to revamp and update the project ready for Unity 2022, as well as migrating the source repository over to GitHub and refreshing all the things.
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We hope the new release is better for everyone and we have paid close attention to the editor menus and places to find all the controls for this release.
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We hope the new release is better for everyone and we have paid close attention to the editor menus and places to find all the controls for this release.
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@ -134,7 +134,7 @@ namespace UnityEngine.UI.Extensions
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start += ApplyText(m_Verts, vh, start);
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start += ApplyText(m_Verts, vh, start);
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}
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}
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private int ApplyOutlineNoGC(List<UIVertex> verts, Color color, float x, float y, VertexHelper vh, int startIndex)
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private int ApplyOutlineNoGC(List<UIVertex> verts, Color32 color, float x, float y, VertexHelper vh, int startIndex)
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{
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{
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int length = verts.Count;
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int length = verts.Count;
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for (int i = 0; i < length; ++i)
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for (int i = 0; i < length; ++i)
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