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8 Commits

Author SHA1 Message Date
Simon (Darkside) Jackson 69c96ab471
Merge pull request #446 from wanliyun/release
Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
2023-07-22 16:53:23 +01:00
Simon (Darkside) Jackson 884a8d63f1
Update case sensitivity of agent labels 2023-07-22 16:45:39 +01:00
Simon (Darkside) Jackson 5f535e0431
Merge branch 'development' into release 2023-07-22 16:12:16 +01:00
Simon (Darkside) Jackson 17b69878de
Merge pull request #442 from sandr01d/development
Fix release date of v2.3
2023-07-22 16:11:54 +01:00
Simon (Darkside) Jackson 70f98806e9
Merge branch 'development' into release 2023-07-22 16:11:29 +01:00
Simon (Darkside) Jackson 5ef4736e68
Merge branch 'development' into development 2023-07-22 16:09:32 +01:00
wanliyun 6a68933e48 Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
if (m_UseGraphicAlpha)
    newColor.a = (byte)((newColor.a * verts[i].color.a) / 255);  //newColor's type cannot be Color.Should be Color32.
2023-07-06 13:20:50 +08:00
Sandroid 4857492384 Fix release date of v2.3 2023-06-21 15:10:24 +02:00
4 changed files with 11 additions and 11 deletions

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@ -18,7 +18,7 @@ jobs:
- os: windows - os: windows
unityVersion: 2019.4 unityVersion: 2019.4
build-target: Android build-target: Android
- os: macos - os: macOS
unityVersion: 2019.4 unityVersion: 2019.4
build-target: iOS build-target: iOS
- os: windows - os: windows
@ -30,7 +30,7 @@ jobs:
- os: windows - os: windows
unityVersion: 2020.3 unityVersion: 2020.3
build-target: Android build-target: Android
- os: macos - os: macOS
unityVersion: 2020.3 unityVersion: 2020.3
build-target: iOS build-target: iOS
- os: windows - os: windows
@ -42,7 +42,7 @@ jobs:
- os: windows - os: windows
unityVersion: 2021.3 unityVersion: 2021.3
build-target: Android build-target: Android
- os: macos - os: macOS
unityVersion: 2021.3 unityVersion: 2021.3
build-target: iOS build-target: iOS
- os: windows - os: windows
@ -54,7 +54,7 @@ jobs:
- os: windows - os: windows
unityVersion: 2022.2 unityVersion: 2022.2
build-target: Android build-target: Android
- os: macos - os: macOS
unityVersion: 2022.2 unityVersion: 2022.2
build-target: iOS build-target: iOS
- os: windows - os: windows
@ -101,12 +101,12 @@ jobs:
} }
elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) elseif ( $global:PSVersionTable.OS.Contains("Darwin") )
{ {
$hubPath = "/Applications/Unity Hub.app/Contents/MacOS/Unity Hub" $hubPath = "/Applications/Unity Hub.app/Contents/macOS/Unity Hub"
$editorRootPath = "/Applications/Unity/Hub/Editor/" $editorRootPath = "/Applications/Unity/Hub/Editor/"
$editorFileEx = "/Unity.app/Contents/MacOS/Unity" $editorFileEx = "/Unity.app/Contents/macOS/Unity"
$directorySeparatorChar = "/" $directorySeparatorChar = "/"
# /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless help # /Applications/Unity\ Hub.app/Contents/macOS/Unity\ Hub -- --headless help
function unity-hub function unity-hub
{ {
& $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline & $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline
@ -218,7 +218,7 @@ jobs:
} }
elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) { elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) {
echo 'Building using Mac' echo 'Building using Mac'
$editorFileEx = "/Unity.app/Contents/MacOS/Unity" $editorFileEx = "/Unity.app/Contents/macOS/Unity"
$editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx $editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx
function unity-editor { function unity-editor {

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@ -19,7 +19,7 @@ jobs:
strategy: strategy:
matrix: matrix:
include: include:
- os: macos - os: macOS
build-target: iOS build-target: iOS
- os: windows - os: windows
build-target: Android build-target: Android

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@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/). The format is based on [Keep a Changelog](http://keepachangelog.com/).
## Release 2.3 - Reanimation - 2022/02/07 ## Release 2.3 - Reanimation - 2023/02/07
It has been a tough time for all since the last update, but things have been moving steadily along. In the past few months there has been a concerted effort to revamp and update the project ready for Unity 2022, as well as migrating the source repository over to GitHub and refreshing all the things. It has been a tough time for all since the last update, but things have been moving steadily along. In the past few months there has been a concerted effort to revamp and update the project ready for Unity 2022, as well as migrating the source repository over to GitHub and refreshing all the things.
We hope the new release is better for everyone and we have paid close attention to the editor menus and places to find all the controls for this release. We hope the new release is better for everyone and we have paid close attention to the editor menus and places to find all the controls for this release.

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@ -134,7 +134,7 @@ namespace UnityEngine.UI.Extensions
start += ApplyText(m_Verts, vh, start); start += ApplyText(m_Verts, vh, start);
} }
private int ApplyOutlineNoGC(List<UIVertex> verts, Color color, float x, float y, VertexHelper vh, int startIndex) private int ApplyOutlineNoGC(List<UIVertex> verts, Color32 color, float x, float y, VertexHelper vh, int startIndex)
{ {
int length = verts.Count; int length = verts.Count;
for (int i = 0; i < length; ++i) for (int i = 0; i < length; ++i)