Compare commits

..

No commits in common. "69c96ab471b04fc0594e0691280390d1a3c08f7e" and "9fbcd39b88561c0acf5b7e5bd16442f9cd3111d2" have entirely different histories.

4 changed files with 11 additions and 11 deletions

View File

@ -18,7 +18,7 @@ jobs:
- os: windows
unityVersion: 2019.4
build-target: Android
- os: macOS
- os: macos
unityVersion: 2019.4
build-target: iOS
- os: windows
@ -30,7 +30,7 @@ jobs:
- os: windows
unityVersion: 2020.3
build-target: Android
- os: macOS
- os: macos
unityVersion: 2020.3
build-target: iOS
- os: windows
@ -42,7 +42,7 @@ jobs:
- os: windows
unityVersion: 2021.3
build-target: Android
- os: macOS
- os: macos
unityVersion: 2021.3
build-target: iOS
- os: windows
@ -54,7 +54,7 @@ jobs:
- os: windows
unityVersion: 2022.2
build-target: Android
- os: macOS
- os: macos
unityVersion: 2022.2
build-target: iOS
- os: windows
@ -101,12 +101,12 @@ jobs:
}
elseif ( $global:PSVersionTable.OS.Contains("Darwin") )
{
$hubPath = "/Applications/Unity Hub.app/Contents/macOS/Unity Hub"
$hubPath = "/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
$editorRootPath = "/Applications/Unity/Hub/Editor/"
$editorFileEx = "/Unity.app/Contents/macOS/Unity"
$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
$directorySeparatorChar = "/"
# /Applications/Unity\ Hub.app/Contents/macOS/Unity\ Hub -- --headless help
# /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless help
function unity-hub
{
& $hubPath -- --headless $args.Split(" ") | Out-String -NoNewline
@ -218,7 +218,7 @@ jobs:
}
elseif ( $global:PSVersionTable.OS.Contains("Darwin") ) {
echo 'Building using Mac'
$editorFileEx = "/Unity.app/Contents/macOS/Unity"
$editorFileEx = "/Unity.app/Contents/MacOS/Unity"
$editorrunpath = Join-Path $editorRootPath $unityVersion $editorFileEx
function unity-editor {

View File

@ -19,7 +19,7 @@ jobs:
strategy:
matrix:
include:
- os: macOS
- os: macos
build-target: iOS
- os: windows
build-target: Android

View File

@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/).
## Release 2.3 - Reanimation - 2023/02/07
## Release 2.3 - Reanimation - 2022/02/07
It has been a tough time for all since the last update, but things have been moving steadily along. In the past few months there has been a concerted effort to revamp and update the project ready for Unity 2022, as well as migrating the source repository over to GitHub and refreshing all the things.
We hope the new release is better for everyone and we have paid close attention to the editor menus and places to find all the controls for this release.

View File

@ -134,7 +134,7 @@ namespace UnityEngine.UI.Extensions
start += ApplyText(m_Verts, vh, start);
}
private int ApplyOutlineNoGC(List<UIVertex> verts, Color32 color, float x, float y, VertexHelper vh, int startIndex)
private int ApplyOutlineNoGC(List<UIVertex> verts, Color color, float x, float y, VertexHelper vh, int startIndex)
{
int length = verts.Count;
for (int i = 0; i < length; ++i)