Commit Graph

18 Commits (a059c148a60ab454a6b82d5fdca14e396583d527)

Author SHA1 Message Date
Simon Jackson a059c148a6 Various patches and also enabled the ReorderableList in SS-Camera / Worldspace 2017-06-03 17:59:12 +01:00
Simon Jackson 1482d7c440 Resolves #138
Line Renderer now renders based on Pivot and resolves drawing issue with Editor script when using !Relative.

However, need to update editor script to work with relative drawing.
2017-05-08 00:18:06 +01:00
Simon Jackson 35b88a2487 Fixed Line endings on shaders (?)
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson 49806ebb44 Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116 2017-03-06 16:24:47 +00:00
Simon Jackson 82585a7cb2 Added UIGridRenderer thanks to John Hattan
Fixed "line Endings" errors
2017-02-17 12:54:40 +00:00
Simon Jackson bddf5ad8b0 Updated primitive controls to Set Control Dirty should its effect parameters change
--HG--
branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon (darkside) Jackson 161a9d20d9 One of these days I will learn to spell. Today is not that day :S
Renamed Primative to Primitive (only the second time now)

Lesson learned, don't code so early in the morning.  Time for bed

--HG--
branch : develop_5.3
2016-05-25 00:56:18 +01:00
Simon (darkside) Jackson e205747c13 Updated Primatives for issue:
https://bitbucket.org/ddreaper/unity-ui-extensions/issues/57/use-of-texture-instead-of-sprite-eg-in

Refactored all primatives to use a new common base
Updated primatives (using base) to align with current Unity Image component, including:
* Using Sprites not textures (aka above issue)
* Added ILayoutElement Interface
* Added ICanvasRaycastFilter interface (experimental, can be overridden), includes basic alpha checking.

--HG--
branch : develop_5.3
2016-05-25 00:50:10 +01:00
Simon (darkside) Jackson 2d3b348825 Patches added to HSS and VSS to include programatic support
Line Renderer updated with Bezier support

--HG--
branch : develop_5.3
2016-05-23 20:57:56 +01:00
Simon (darkside) Jackson 3b5bdaaa5a Initial check-in for the 1.1 release, fixes include:
* Update to Line Renderer - updated scrip plus patches, now more code friendly for adding points
* New Curved Layout component
* ScrolTo script updated based on authors new version
* UISoftAlphaMask updated to latest version
* Added ScrollSpeed to Horizontal and Vertical Scroll Snap
* Added Scroll Conflict Manager (untested)

ToDo:
* Test Scroll Conflict manager
* Make the distance between pages on the H&V Scroll snaps configurable
* Test Scroll Snap starting page fix
* Review Reorderable List scrolling issue
* Review Reorderable List Worldspace render issue

--HG--
branch : develop_5.3
2016-05-17 13:26:50 +01:00
Sfyne f97dd0ae79 UILineRenderer.cs (fixed first and last point bug, and fixed useless allocations)
--HG--
branch : Sfyne/uilinerenderercs-edited-online-with-bitb-1463305807389
2016-05-15 09:50:49 +00:00
Simon (darkside) Jackson 3b37f7805b Merge upstream re-org from 4.6
--HG--
branch : develop_5.3
2015-12-23 20:40:49 +00:00
Simon (darkside) Jackson e5b16809c8 Upstream Merge fixes with develop_5.2
--HG--
branch : develop_5.3
2015-12-23 15:32:27 +00:00
Simon (darkside) Jackson 38650cc536 Update SoftMaskAlpha with new "fix"
Patched UISelectableExtension from issue #47
Added new UI Polygon control

--HG--
branch : develop_5.2
2015-12-15 22:43:35 +00:00
Davide Ciacco 077fbcbc51 added UIPolygon.cs under Primitives
--HG--
branch : develop_5.2
2015-12-14 17:15:53 +00:00
Simon (darkside) Jackson 12f14b74b8 Merge primitive folder rename from develop_5.2
--HG--
branch : develop_5.3
2015-10-15 12:15:26 +01:00
Simon (darkside) Jackson 7c22a9cb96 Merge primitive foldre rename from develop_4.6
--HG--
branch : develop_5.2
2015-10-15 12:13:42 +01:00
Simon (darkside) Jackson fee79a9549 Renamed Primitive folder
--HG--
branch : develop_4.6
2015-10-15 12:12:04 +01:00