Development
* Merged in updated_new_input_system_check (pull request #117)
Updated the new Input system switch and tested against 2021
* Updated LineRenderer to initialise with a 1 point array, this resolves an issue with Unity putting the previous controls vertext array in an uninitialised control.
Also updated examples checkout
* Merged in UpdatedLineRender (pull request #118)
UILineRender now initilises with a point of 1 to correct Unity issue
* Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs
resolves: #364
* Merged in AccordionFIx (pull request #119)
Update to Accordion to allow for prefab Accordion Elements
* Resolved issue where the Content Scroll snap would cause issue with only 1 child.
Also tested and fixed working with no children.
Resolves#362
* Merged in content_scroll_snap_fix (pull request #120)
ContentScrollSnap update
* Updated the PaginationManager to override if the ScrollSnap is in motion.
BuyerBeware, Unity's toggles can get in to a state where they are clicked but not clicked.
* Merged in PaginationFix (pull request #121)
Updated the PaginationManager to override if the ScrollSnap is in motion.
* Updated release notes and bumped version to release
commit 6c5cf2dc036cf385b81fdfc8072300704b06b435
Merge: fb991af bf30261
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 17:54:34 2019 +0000
Merge branch 'refs/heads/master' into range-slider
commit bf302616b8ae377a859d2012b856dc370efe40c2
Merge: 10919c6 76d2299
Author: Ben MacKinnon <bilmackinnon@googlemail.com>
Date: Tue Nov 12 17:44:57 2019 +0000
Merge pull request #1 from Dover8/range-slider
Range slider
commit 76d22998d38801ab35ba19743d944263041924a5
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 17:36:23 2019 +0000
Updated PointerDown to update the target graphic
Re-enabling colour tint interaction.
commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 16:59:29 2019 +0000
Updated headers to match the standard format of the project
commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 16:43:22 2019 +0000
Some further default value set when creating a RangeSlider
commit 748d1484568e16aa0bd2e3949330e48ce7245570
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 16:38:34 2019 +0000
Added the menu creation options for the Range Slider
commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Tue Nov 12 12:55:38 2019 +0000
Editor layout for the Range Slider
Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI.
commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Mon Nov 11 16:19:16 2019 +0000
Updated namespace and header
commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Mon Sep 16 12:41:45 2019 +0100
Added interaction
Range slider is now interactable with both handles and the bar
commit f4be93752719a08b95594e545eb16b27d3b3bcea
Author: Ben MacKinnon <ben.mackinnon@soluis.com>
Date: Fri Sep 13 15:27:15 2019 +0100
copied over the WIP RangeSlider from current project
- Option to stop scrolling momentum when scrolling past first / last item (still draggable in that direction)
- Explicit function to recognize / set array elements in case they were changed
- Resize elements to match elementSize rect object (defaults to center object), scaled using modifiable elementShrinkage and minSize
- Detect focusedElement and trigger event if focus changes
- Option whether to make unfocused elements interactible or not