Sean Mann
b5f8f17203
Improvements on Color Picker:
...
- .gitignore - Added "/.vs" to ignore VS 2017's new folder.
- Added Color Sampler feature to pick colors from the screen.
- Fixed issue with ColorPickerPresets with "not working" HSVChanged()
- Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file.
- Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely.
2018-02-18 23:16:15 -05:00
Simon (Darkside) Jackson
55a7d21860
First pass optimisation for next update.
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[x] Cleared any outstanding warnings on build
[x] Tested random scenes and updated (requires further investigation)
2018-01-20 12:08:44 +00:00
adibacco
2145c4671b
Merged in adibacco/unity-ui-extensions (pull request #17 )
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Added support for multiple segments drawing
2018-01-20 10:25:08 +00:00
Edward Parris
dcbe1920f1
Merged in empika/unity-ui-extensions (pull request #29 )
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Use a member variable for the list of verts to stop garbage generation.
2018-01-06 11:34:24 +00:00
ramonmolossi
9528fb235e
Merged in ramonmolossi/unity-ui-extensions (pull request #19 )
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Flow Layout changed to support Vertical Flow
2018-01-06 11:33:59 +00:00
Eddy Parris
fbfb5afc8e
Use a member variable for the list of verts to stop garbage generation.
2017-12-07 13:34:55 +00:00
Beka Westberg
fca370b906
Created a Content Scroll Snap that snaps onto the children of the content no matter their sizing or spacing
2017-12-05 14:23:01 -08:00
Brad Nelson
8f6b2a1888
Fixes to make sure images align correctly and are culled based on the matches for icons in TextPic.
2017-11-07 21:13:24 +00:00
Brad Nelson
db2844d8bd
Fixed rebuild loop error in TextPic and added disabling/enabling images when the TextPic component is disabled/enabled.
2017-11-06 20:44:20 +00:00
Troy Walker
731961fe22
Merged in tswalker/unity-ui-extensions (pull request #20 )
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Major changes to UICircle with some member modifications and additions to the component behaviour.
2017-10-19 12:15:59 +00:00
David Gileadi
9d2fdcf39a
Merged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16 )
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Fixes for Stepper and Segmented Control
2017-10-19 12:15:03 +00:00
David Gileadi
5530b10453
Merged in david_gileadi/unity-ui-extensions/gradient-zoom-offset (pull request #18 )
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Improve the offset range when zoomed
2017-10-19 12:11:56 +00:00
Simon (Darkside) Jackson
54488e1089
Experimental ScrollSnap base with support for the UI Infinite scroll component
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* Does not yet work with buttons
* GoTo screen not tested
New features only activate with a UI Infinite Scroll attached.
2017-10-19 13:11:09 +01:00
LAB\TroyWalker
019d05dfb1
Major changes to UICircle with some member modifications and additions to the component behaviour.
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* Added progress indicator capability to the component.
* Component uses AddUIVertexStream to generate vertices and indices of triangle order.
* Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps).
* Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
2017-10-10 16:52:02 -05:00
David Gileadi
0c8e5d5d00
Merge branch 'master' into stepper-segmented-fixes
2017-09-20 11:55:38 -07:00
ramonmolossi
dcff7e29a3
Layout changes to support Vertical Flow
2017-09-08 21:14:58 -03:00
David Gileadi
f5602a0e14
Use button colors, improve initial render
2017-09-01 17:39:32 -07:00
David Gileadi
84a79e7404
Improve the offset range when zoomed
2017-08-31 09:32:50 -07:00
David Gileadi
825ae0d504
Move Segment and StepperSide into own files so Unity can find them
2017-08-31 09:29:16 -07:00
David Gileadi
ea8a9e9d36
Preserve sprite modifications in more situations
2017-08-19 21:57:27 -07:00
ydibaccoa
fedfe4508a
Added support for multiple segments drawing
2017-08-17 21:38:31 +01:00
David Gileadi
382a19cb36
Add null (missing component) safety checks
2017-08-12 16:56:22 -07:00
David Gileadi
c5edc0cdf1
Change Stepper and Segmented Control to use overrideImage, standard size, other fixes
2017-08-12 16:19:19 -07:00
David Gileadi
48acafbb85
Support complex linear gradients, gradient zoom, and a switch of whether to modify vertices
2017-08-12 15:41:24 -07:00
Simon Jackson
1f16a65f0f
Some realignment of the H&S ScrollSnap Scripts
...
Resolves #160
2017-08-12 10:24:25 +01:00
Simon Jackson
68b0445b28
Fixing attributions on update UIParticleSystem. missed when the update didn't take the first time.
...
Script remains the same. (docs updated)
2017-08-11 15:53:23 +01:00
Simon Jackson
c11796ebcc
Update 2.0 Check-in
2017-08-11 13:17:10 +01:00
Simon Jackson
8bd4312c16
UI Particle System update from forum thread
2017-08-11 13:15:42 +01:00
Simon Jackson
d6cfb41bf5
Added Pagination Manager
...
Resolves #158
Thanks @BroganKing
2017-08-09 19:38:29 +01:00
Simon Jackson
adb09d3481
Also added "InitialiseChildObjectsFromScene" to RemoveChild for HSS
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Validated all other occurrences where this function should be called are valid.
2017-08-07 11:56:41 +01:00
Simon Jackson
cdef4bdfef
Horizontal Scroll Snap "AddChild" method was NOT calling "InitialiseChildObjectsFromScene()", added
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Resolves #125
2017-08-07 11:53:57 +01:00
Simon Jackson
98648acf6a
Documentation tweaks and original FancyScrollView docs
2017-08-05 12:57:07 +01:00
Simon Jackson
2294f34905
Performance update to UILineConnector only draw when child transforms move.
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https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/123/uilinerenderer-issues-with-specifying
2017-08-04 20:36:25 +01:00
Simon Jackson
11ee80411f
Added a new Line Renderer mode (Catenary)
2017-08-04 20:01:02 +01:00
Simon Jackson
a1b2b38a0f
1st stage pass adding the Menu system from Unite.
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Need to finish testing and add docs
2017-08-02 17:50:22 +01:00
Johannes Deml
2c8550532d
CHANGE tooltip to describe the actual (changed) behaviour
2017-08-02 12:28:09 +02:00
Johannes Deml
59b6c579f9
Merge branch 'master' into ScrollSnapRefactoring
2017-08-02 12:00:35 +02:00
Johannes Deml
14f42df81c
REFACTOR make method more readable
2017-08-02 11:59:27 +02:00
Johannes Deml
c8de1b9289
FIX fastswipe threshold
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Does now what is stated it does in the tooltip: Offset for how far a swipe has to travel to initiate a page change (optional)
2017-08-02 11:57:02 +02:00
Simon Jackson
688e2edd25
Added the FancyScrollView control and Examples
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Reviewed other samples and moved their code to the new "Examples" namespace
Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty control
2017-08-02 10:21:45 +01:00
David Gileadi
b03f8065a5
Thanks for the fix, good catch.
...
Merged in david_gileadi/unity-ui-extensions/fix-panel-dimensions (pull request #13 )
Calculate the panel dimensions in Start to avoid scale issues
2017-08-01 17:51:29 +00:00
Simon Jackson
974f906fb0
Added Curly UI Asset and updated to project standards. Docs to follow.
2017-07-30 13:13:29 +01:00
Simon Jackson
6cc0b60cee
Small tweak to enable a default lerp if no Lerp Curve supplied
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ALso control has a fixed start of 0 (for now)
2017-07-29 21:00:33 +01:00
Simon Jackson
fc8bd8ba37
Added Radial Slider menu options
...
Minor bugix for Radial Slider when no curve assigned
2017-07-29 20:49:04 +01:00
Simon Jackson
dd0b3a3cba
Added Radial Slider and Example
...
Still need to add Editor Option for default
2017-07-29 19:09:19 +01:00
David Gileadi
700cbc34b9
Calculate the panel dimensions in Start to avoid scale issues
2017-07-26 22:44:18 -07:00
Simon Jackson
603d85126f
Added Stepper and Segmented Controls to the README.md
...
Refactored Segmented Control and Stepper to support the more generic "Selectable" interface.
2017-07-26 22:32:48 +01:00
Simon Jackson
8e443b98c7
Updated Stepper and SegmentedControl scripts to UI Extensions standards.
...
Adding documentation next
2017-07-25 19:54:07 +01:00
Simon Jackson
a2bb233141
Merged Stepper control PR #11
2017-07-25 18:54:00 +01:00
David Gileadi
a56a9a9084
Merged in david_gileadi/unity-ui-extensions/segmented-control (pull request #12 )
...
Thanks, looks good
Segmented Control
2017-07-25 17:21:19 +00:00
Simon Jackson
3084644c4f
Updated Line Renderer to work with Textures better.
...
Also now uses Sprite Boxing / slicing
2017-07-24 21:36:23 +01:00
David Gileadi
6796238cec
Recreate sprites instead of modifying the mesh
2017-07-23 22:43:11 -07:00
David Gileadi
680076b631
Create segmented control
2017-07-23 21:51:23 -07:00
Simon Jackson
3abf84dc76
Updated TabNavigation based off comments in #149
...
* Renamed to TabNavigationHelper (as per Unity specs)
* Resolved FirstSelected errors when no starting GO selected in Event System
* Added Circular tabbing for both Auto and Manual
Resolves #149
2017-07-16 19:29:47 +01:00
Simon Jackson
2b5071585b
Fix supplied by Anonymous user, resolves issues with fast swipe on fringe pages.
...
Resolves #154
2017-07-16 18:00:43 +01:00
Simon Jackson
3daac5e970
Some minor Examples restructuring and finally added a .GitIgnore #FaceSlap
2017-07-15 11:41:14 +01:00
Simon Jackson
878948bd0f
Added UIHighlightable control and docs
2017-07-12 20:04:53 +01:00
Simon Jackson
703120b5b9
Minor TextPic updates while writing docs.
...
Added individual scale and offset options to image replacements
2017-07-09 21:10:42 +01:00
Simon Jackson
8c2d10dccc
Added CurrentPageObject functions to return the Transform of the currently selected page.
2017-07-09 10:17:32 +01:00
Simon Jackson
845f5d5700
Updated TextPic. Recent Unity updates seem to have changed the Event System behaviour and all click events are broken when a TextPic is placed as the child of a button. (gave up figuring out why)
...
Changed implementation, so that when TextPic is added as a child of a button, it adds a CanvasGroup and allows clicks to pass through it. Downside is that hyperlinks don't work. TextPic on buttons is purely decorative.
The Button issue disables the ability to highlight links, so updated implementation to allow a "Selectable" component to be added to the TextPic to set highlight colours.
Resolves #110
2017-07-08 10:33:08 +01:00
Simon Jackson
608a7bdf6a
Resolved issue in GridRenderer causing issues on OnPopulateMesh due to SetDirty being called on resetting RelativeSize.
...
Also updated LineRenderer to be more open to extension by setting private properties to internal
Resolves #152
2017-07-08 09:25:37 +01:00
Simon Jackson
af1f9beeb0
Fix for UIFlippable when used in combination with other BaseMeshEffects
...
Unity is very fussy about the order now, so script updated to ensure it's above other base mesh effects on Validate.
(can't solve for stupid if you reorder manually, so updating docs)
Resolves #133
2017-07-02 15:36:39 +01:00
Simon Jackson
5cebd6cdfe
Adopts fix from #148 Scroll To improved Large list support
...
Resolves #148
2017-07-02 14:44:23 +01:00
Simon Jackson
50c41198db
Adopts changes proposed in #150 ScrollTo now works with Pivot
...
Resolves #150
2017-07-02 14:43:10 +01:00
Simon Jackson
f49c8564ac
Resolves #137
...
WorldPositionStays argument added to:
* RemoveChild
* RemoveAllChildren
For HSS/VSS ScrollSnaps
2017-07-02 14:33:57 +01:00
Simon Jackson
439242d914
Updated FastSwipe logic to measure the distance of a swipe against the container width (with threshold offset) rather than using velocity (which was messy)
...
Resolves #130
2017-07-02 14:22:10 +01:00
Simon Jackson
49ecdc1b0e
Added Scrollbar helper to ALL current scroll snaps
...
Resolves #120
2017-07-02 10:09:52 +01:00
Simon Jackson
23deee414a
Minor tweaks to UI Particle system following 5.5 update
2017-06-30 17:29:36 +01:00
Antonio Valentini
96c5ea3c2f
Remove warnings
2017-06-30 10:18:16 +02:00
Mauro Ronchi
78c2d42a9a
API update guarded with #if directive
2017-06-29 15:07:29 +02:00
Mauro Ronchi
42c2a5dace
Unity API Update 5.6.2
2017-06-29 15:00:19 +02:00
Simon Jackson
330cc4ee38
Updated readme
...
Added Component commands to new controls
2017-06-25 22:36:09 +01:00
Simon Jackson
9d6349a2a1
Added Cooldown button control and example scene.
...
Some other minor fixes included
2017-06-25 18:36:49 +01:00
Simon Jackson
290f550fc4
Updated LineRenderer Example Scene
...
Added new Circle class (example in LineRenderer scene)
Changed some of the LineRenderer public variables to public properties, else they are not assignable in the editor for events. Will check other controls as well.
2017-06-25 11:56:46 +01:00
Simon Jackson
ec165a57b9
Added Line Renderer Connector from #123 ( resolves #123 )
...
Added new Extension method for discovering a parent canvas for a non-graphic
2017-06-22 00:54:02 +01:00
Simon Jackson
937daaa227
Manual merge for PR #9
...
Resolves an issue with the EventSystem and EventTriggers
2017-06-19 18:48:49 +01:00
Simon Jackson
e373565536
Resolves #139
...
New properties to improve the resolution for a line, which when combined with the LineList creates a dotted line.
Supports two modes: dashes based on segments or the entire line.
2017-06-12 09:02:46 +01:00
Simon Jackson
9ce211c5fc
Resolves #143
...
Performance tweaked the existing Linq method and at the request of #143 , added a new array sort alternative.
2017-06-10 14:33:12 +01:00
Simon Jackson
6a29b9957e
Updated Text demo scene with additional effects and animated some of the controls, just for effect
2017-06-05 16:01:47 +01:00
Simon Jackson
20a6cc962c
Updated Gradient scripts to "SetAllDirty" when properties changed, to ally changing through code.
...
Resolves #145
Thanks to @chrisparton1991 for the fix
2017-06-04 18:19:14 +01:00
Simon Jackson
a059c148a6
Various patches and also enabled the ReorderableList in SS-Camera / Worldspace
2017-06-03 17:59:12 +01:00
Simon Jackson
e4991aba05
Rolled back Floating Joystick as it had too many dependencies, will review and re-add later
...
Added fix to DropDownList to enable firing the changed event for the first item.
Added new ComboBox example scene.
2017-05-16 18:51:24 +01:00
Simon Jackson
438fc0fa81
Merged in newgradienttypes (pull request #7 )
...
Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-05-08 11:09:41 +00:00
Simon Jackson
2fb1a35698
Merged in floatingjoystick (pull request #8 )
...
Added a floating joystick (appears in a tap position)
2017-05-08 11:09:06 +00:00
Simon Jackson
1482d7c440
Resolves #138
...
Line Renderer now renders based on Pivot and resolves drawing issue with Editor script when using !Relative.
However, need to update editor script to work with relative drawing.
2017-05-08 00:18:06 +01:00
Simon Jackson
c6f095efeb
Resolves #140
...
At the request of the PR update author
2017-05-07 18:16:36 +01:00
Simon Jackson
35b88a2487
Fixed Line endings on shaders (?)
...
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson
dc809858b9
1st Pass update, Updated controls:
...
* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Tima Zhum
11519cd4bc
Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-04-18 02:46:33 +06:00
Tima Zhum
fe2ed6c7ce
Added a floating joystick (appears in a tap position)
2017-04-17 20:00:24 +06:00
Simon Jackson
a09a5b5322
First pass 1.3 updates:
...
* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
lars me
7824978a8f
Merged in larsme/unity-ui-extensions (pull request #2 )
...
Additional Options for DropDownList & AutoCompleteComboBox
Few post fixes required
2017-04-15 17:55:56 +00:00
PixelEnvision
67bf28cb5a
Merged in PixelEnvision/unity-ui-extensions (pull request #3 )
...
ScrollRectMultiTouchFix.cs
2017-04-15 16:19:09 +00:00
PixelEnvision
4520bf26d7
ScrollRectMultiTouchFix.cs edited online with Bitbucket
2017-03-30 22:40:57 +00:00
PixelEnvision
90a87e6e4d
I've found out today that Unity's ScrollRect is behaving erratic when more than one touch is used for drag. I think that's a bug with UI. It jumps between fingers (to moving one), this script fixes it by blocking event data based on touch id.
2017-03-30 20:42:37 +00:00
LARS-LAPTOP2\larsme
8549c3ba6a
Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox)
2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme
6565b1a6d1
Option to change Input Text Color based on matching Items
2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme
b315784caf
Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox)
2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme
9ac4eb6969
option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox)
2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme
98c92f4cde
centralized interactable
2017-03-27 12:03:05 +02:00