Commit Graph

23 Commits (35b88a248759ec0697c9181af5a97413c60ac6eb)

Author SHA1 Message Date
Simon Jackson 35b88a2487 Fixed Line endings on shaders (?)
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson dc809858b9 1st Pass update, Updated controls:
* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Simon Jackson a09a5b5322 First pass 1.3 updates:
* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
LARS-LAPTOP2\larsme 8549c3ba6a Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox) 2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme 6565b1a6d1 Option to change Input Text Color based on matching Items 2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme b315784caf Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox) 2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme 9ac4eb6969 option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox) 2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme 98c92f4cde centralized interactable 2017-03-27 12:03:05 +02:00
Simon Jackson b2ae5db354 Update for pre-release
--HG--
branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson f0ba3cfae5 Minor fixes and additions
Updates to resolve reports in Issue #80

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branch : develop_5.3
2016-12-29 22:03:04 +00:00
sushanta chakraborty ec0292b579 // OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
So what i did is i assigned m_Text = GetOutputText(); directly in  OnPopulateMesh() function, which solved the problem.

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branch : sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474
2016-12-05 12:29:57 +00:00
Simon Jackson c46453655e Removed old HSV picker and replaced with initial version of the new COlorPicker.
Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in

--HG--
branch : develop_5.3
2016-11-25 09:27:29 +00:00
Simon Jackson c97b4f8a99 TextPic update and fix
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branch : develop_5.3
2016-11-24 17:48:51 +00:00
Simon Jackson 76e5049023 Fixed and tested HSS & VSS use with Scroll COnflict Manager.
HSS & VSS controls now play nicely together
Added new version of Gradient

--HG--
branch : develop_5.3
2016-11-15 23:48:44 +00:00
sushanta chakraborty 18cf84b4d0 TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
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branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 06:56:06 +00:00
sushanta chakraborty b75a03963e TextPic.cs Added Fix for href tag, which was not working.
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branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 05:29:33 +00:00
sushanta chakraborty 292fb39c93 TextPic.cs was not working for href.
Unity-UI-Extensions helped me a lot thanks for creating it.

Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.

I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.

so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.

Thanks

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branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-27 12:38:44 +00:00
darkside@xna-uk.net 154c9c8d31 Upgrade fix to SAUIM Test shader
Removed some experimental code that sneaked in to a commit

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branch : develop_5.3
2016-09-08 19:04:42 +01:00
playemgames f324f58076 Hack to clear out culled images to properly position them instead of reuse images.
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branch : playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892
2016-08-05 11:36:19 +00:00
playemgames 4ede5c9576 Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
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branch : playemgames/added-onvalidate-and-updatequadimage-to--1469821382746
2016-07-29 19:43:04 +00:00
Simon Jackson ee300b4079 Some more restructuring whilst documentation updates continue.
Hopefully last breaking changes.

--HG--
branch : develop_5.3
2016-07-18 21:36:36 +01:00
Simon Jackson 6796c319a3 Documentation update
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branch : develop_5.3
2016-07-17 20:56:54 +01:00
Simon Jackson e105d9f2dd Added UI Knob
Restructured controls in to their own folder.  If we are breaking Bkcompat, might as well make it a good one

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branch : develop_5.3
2016-07-17 19:21:41 +01:00