David Gileadi
48acafbb85
Support complex linear gradients, gradient zoom, and a switch of whether to modify vertices
2017-08-12 15:41:24 -07:00
Simon Jackson
1f16a65f0f
Some realignment of the H&S ScrollSnap Scripts
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Resolves #160
2017-08-12 10:24:25 +01:00
Simon Jackson
68b0445b28
Fixing attributions on update UIParticleSystem. missed when the update didn't take the first time.
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Script remains the same. (docs updated)
2017-08-11 15:53:23 +01:00
Simon Jackson
c11796ebcc
Update 2.0 Check-in
2017-08-11 13:17:10 +01:00
Simon Jackson
8bd4312c16
UI Particle System update from forum thread
2017-08-11 13:15:42 +01:00
Simon Jackson
d6cfb41bf5
Added Pagination Manager
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Resolves #158
Thanks @BroganKing
2017-08-09 19:38:29 +01:00
Simon Jackson
adb09d3481
Also added "InitialiseChildObjectsFromScene" to RemoveChild for HSS
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Validated all other occurrences where this function should be called are valid.
2017-08-07 11:56:41 +01:00
Simon Jackson
cdef4bdfef
Horizontal Scroll Snap "AddChild" method was NOT calling "InitialiseChildObjectsFromScene()", added
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Resolves #125
2017-08-07 11:53:57 +01:00
Simon Jackson
98648acf6a
Documentation tweaks and original FancyScrollView docs
2017-08-05 12:57:07 +01:00
Simon Jackson
2294f34905
Performance update to UILineConnector only draw when child transforms move.
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https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/123/uilinerenderer-issues-with-specifying
2017-08-04 20:36:25 +01:00
Simon Jackson
11ee80411f
Added a new Line Renderer mode (Catenary)
2017-08-04 20:01:02 +01:00
Simon Jackson
a1b2b38a0f
1st stage pass adding the Menu system from Unite.
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Need to finish testing and add docs
2017-08-02 17:50:22 +01:00
Johannes Deml
2c8550532d
CHANGE tooltip to describe the actual (changed) behaviour
2017-08-02 12:28:09 +02:00
Johannes Deml
59b6c579f9
Merge branch 'master' into ScrollSnapRefactoring
2017-08-02 12:00:35 +02:00
Johannes Deml
14f42df81c
REFACTOR make method more readable
2017-08-02 11:59:27 +02:00
Johannes Deml
c8de1b9289
FIX fastswipe threshold
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Does now what is stated it does in the tooltip: Offset for how far a swipe has to travel to initiate a page change (optional)
2017-08-02 11:57:02 +02:00
Simon Jackson
688e2edd25
Added the FancyScrollView control and Examples
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Reviewed other samples and moved their code to the new "Examples" namespace
Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty control
2017-08-02 10:21:45 +01:00
David Gileadi
b03f8065a5
Thanks for the fix, good catch.
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Merged in david_gileadi/unity-ui-extensions/fix-panel-dimensions (pull request #13 )
Calculate the panel dimensions in Start to avoid scale issues
2017-08-01 17:51:29 +00:00
Simon Jackson
974f906fb0
Added Curly UI Asset and updated to project standards. Docs to follow.
2017-07-30 13:13:29 +01:00
Simon Jackson
6cc0b60cee
Small tweak to enable a default lerp if no Lerp Curve supplied
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ALso control has a fixed start of 0 (for now)
2017-07-29 21:00:33 +01:00
Simon Jackson
fc8bd8ba37
Added Radial Slider menu options
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Minor bugix for Radial Slider when no curve assigned
2017-07-29 20:49:04 +01:00
Simon Jackson
dd0b3a3cba
Added Radial Slider and Example
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Still need to add Editor Option for default
2017-07-29 19:09:19 +01:00
David Gileadi
700cbc34b9
Calculate the panel dimensions in Start to avoid scale issues
2017-07-26 22:44:18 -07:00
Simon Jackson
603d85126f
Added Stepper and Segmented Controls to the README.md
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Refactored Segmented Control and Stepper to support the more generic "Selectable" interface.
2017-07-26 22:32:48 +01:00
Simon Jackson
8e443b98c7
Updated Stepper and SegmentedControl scripts to UI Extensions standards.
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Adding documentation next
2017-07-25 19:54:07 +01:00
Simon Jackson
a2bb233141
Merged Stepper control PR #11
2017-07-25 18:54:00 +01:00
David Gileadi
a56a9a9084
Merged in david_gileadi/unity-ui-extensions/segmented-control (pull request #12 )
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Thanks, looks good
Segmented Control
2017-07-25 17:21:19 +00:00
Simon Jackson
3084644c4f
Updated Line Renderer to work with Textures better.
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Also now uses Sprite Boxing / slicing
2017-07-24 21:36:23 +01:00
David Gileadi
6796238cec
Recreate sprites instead of modifying the mesh
2017-07-23 22:43:11 -07:00
David Gileadi
680076b631
Create segmented control
2017-07-23 21:51:23 -07:00
Simon Jackson
3abf84dc76
Updated TabNavigation based off comments in #149
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* Renamed to TabNavigationHelper (as per Unity specs)
* Resolved FirstSelected errors when no starting GO selected in Event System
* Added Circular tabbing for both Auto and Manual
Resolves #149
2017-07-16 19:29:47 +01:00
Simon Jackson
2b5071585b
Fix supplied by Anonymous user, resolves issues with fast swipe on fringe pages.
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Resolves #154
2017-07-16 18:00:43 +01:00
Simon Jackson
3daac5e970
Some minor Examples restructuring and finally added a .GitIgnore #FaceSlap
2017-07-15 11:41:14 +01:00
Simon Jackson
878948bd0f
Added UIHighlightable control and docs
2017-07-12 20:04:53 +01:00
Simon Jackson
703120b5b9
Minor TextPic updates while writing docs.
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Added individual scale and offset options to image replacements
2017-07-09 21:10:42 +01:00
Simon Jackson
8c2d10dccc
Added CurrentPageObject functions to return the Transform of the currently selected page.
2017-07-09 10:17:32 +01:00
Simon Jackson
845f5d5700
Updated TextPic. Recent Unity updates seem to have changed the Event System behaviour and all click events are broken when a TextPic is placed as the child of a button. (gave up figuring out why)
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Changed implementation, so that when TextPic is added as a child of a button, it adds a CanvasGroup and allows clicks to pass through it. Downside is that hyperlinks don't work. TextPic on buttons is purely decorative.
The Button issue disables the ability to highlight links, so updated implementation to allow a "Selectable" component to be added to the TextPic to set highlight colours.
Resolves #110
2017-07-08 10:33:08 +01:00
Simon Jackson
608a7bdf6a
Resolved issue in GridRenderer causing issues on OnPopulateMesh due to SetDirty being called on resetting RelativeSize.
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Also updated LineRenderer to be more open to extension by setting private properties to internal
Resolves #152
2017-07-08 09:25:37 +01:00
Simon Jackson
af1f9beeb0
Fix for UIFlippable when used in combination with other BaseMeshEffects
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Unity is very fussy about the order now, so script updated to ensure it's above other base mesh effects on Validate.
(can't solve for stupid if you reorder manually, so updating docs)
Resolves #133
2017-07-02 15:36:39 +01:00
Simon Jackson
5cebd6cdfe
Adopts fix from #148 Scroll To improved Large list support
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Resolves #148
2017-07-02 14:44:23 +01:00
Simon Jackson
50c41198db
Adopts changes proposed in #150 ScrollTo now works with Pivot
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Resolves #150
2017-07-02 14:43:10 +01:00
Simon Jackson
f49c8564ac
Resolves #137
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WorldPositionStays argument added to:
* RemoveChild
* RemoveAllChildren
For HSS/VSS ScrollSnaps
2017-07-02 14:33:57 +01:00
Simon Jackson
439242d914
Updated FastSwipe logic to measure the distance of a swipe against the container width (with threshold offset) rather than using velocity (which was messy)
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Resolves #130
2017-07-02 14:22:10 +01:00
Simon Jackson
49ecdc1b0e
Added Scrollbar helper to ALL current scroll snaps
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Resolves #120
2017-07-02 10:09:52 +01:00
Simon Jackson
23deee414a
Minor tweaks to UI Particle system following 5.5 update
2017-06-30 17:29:36 +01:00
Antonio Valentini
96c5ea3c2f
Remove warnings
2017-06-30 10:18:16 +02:00
Mauro Ronchi
78c2d42a9a
API update guarded with #if directive
2017-06-29 15:07:29 +02:00
Mauro Ronchi
42c2a5dace
Unity API Update 5.6.2
2017-06-29 15:00:19 +02:00
Simon Jackson
330cc4ee38
Updated readme
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Added Component commands to new controls
2017-06-25 22:36:09 +01:00
Simon Jackson
9d6349a2a1
Added Cooldown button control and example scene.
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Some other minor fixes included
2017-06-25 18:36:49 +01:00