Commit Graph

6 Commits (1482d7c44057e22e1fd145b6738c5d61093f51c3)

Author SHA1 Message Date
Simon Jackson 35b88a2487 Fixed Line endings on shaders (?)
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson bddf5ad8b0 Updated primitive controls to Set Control Dirty should its effect parameters change
--HG--
branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon (darkside) Jackson 161a9d20d9 One of these days I will learn to spell. Today is not that day :S
Renamed Primative to Primitive (only the second time now)

Lesson learned, don't code so early in the morning.  Time for bed

--HG--
branch : develop_5.3
2016-05-25 00:56:18 +01:00
Simon (darkside) Jackson e205747c13 Updated Primatives for issue:
https://bitbucket.org/ddreaper/unity-ui-extensions/issues/57/use-of-texture-instead-of-sprite-eg-in

Refactored all primatives to use a new common base
Updated primatives (using base) to align with current Unity Image component, including:
* Using Sprites not textures (aka above issue)
* Added ILayoutElement Interface
* Added ICanvasRaycastFilter interface (experimental, can be overridden), includes basic alpha checking.

--HG--
branch : develop_5.3
2016-05-25 00:50:10 +01:00
Simon (darkside) Jackson 12f14b74b8 Merge primitive folder rename from develop_5.2
--HG--
branch : develop_5.3
2015-10-15 12:15:26 +01:00
Simon (darkside) Jackson 7c22a9cb96 Merge primitive foldre rename from develop_4.6
--HG--
branch : develop_5.2
2015-10-15 12:13:42 +01:00