Simon Jackson
c6f095efeb
Resolves #140
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At the request of the PR update author
2017-05-07 18:16:36 +01:00
Simon Jackson
35b88a2487
Fixed Line endings on shaders (?)
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Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson
dc809858b9
1st Pass update, Updated controls:
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* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Simon Jackson
a09a5b5322
First pass 1.3 updates:
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* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
LARS-LAPTOP2\larsme
8549c3ba6a
Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox)
2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme
6565b1a6d1
Option to change Input Text Color based on matching Items
2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme
b315784caf
Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox)
2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme
9ac4eb6969
option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox)
2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme
98c92f4cde
centralized interactable
2017-03-27 12:03:05 +02:00
Simon Jackson
b2ae5db354
Update for pre-release
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--HG--
branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson
f0ba3cfae5
Minor fixes and additions
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Updates to resolve reports in Issue #80
--HG--
branch : develop_5.3
2016-12-29 22:03:04 +00:00
sushanta chakraborty
ec0292b579
// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
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So what i did is i assigned m_Text = GetOutputText(); directly in OnPopulateMesh() function, which solved the problem.
--HG--
branch : sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474
2016-12-05 12:29:57 +00:00
Simon Jackson
c46453655e
Removed old HSV picker and replaced with initial version of the new COlorPicker.
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Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in
--HG--
branch : develop_5.3
2016-11-25 09:27:29 +00:00
Simon Jackson
c97b4f8a99
TextPic update and fix
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--HG--
branch : develop_5.3
2016-11-24 17:48:51 +00:00
Simon Jackson
76e5049023
Fixed and tested HSS & VSS use with Scroll COnflict Manager.
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HSS & VSS controls now play nicely together
Added new version of Gradient
--HG--
branch : develop_5.3
2016-11-15 23:48:44 +00:00
sushanta chakraborty
18cf84b4d0
TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 06:56:06 +00:00
sushanta chakraborty
b75a03963e
TextPic.cs Added Fix for href tag, which was not working.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 05:29:33 +00:00
sushanta chakraborty
292fb39c93
TextPic.cs was not working for href.
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Unity-UI-Extensions helped me a lot thanks for creating it.
Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.
I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.
so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.
Thanks
--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-27 12:38:44 +00:00
darkside@xna-uk.net
154c9c8d31
Upgrade fix to SAUIM Test shader
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Removed some experimental code that sneaked in to a commit
--HG--
branch : develop_5.3
2016-09-08 19:04:42 +01:00
playemgames
f324f58076
Hack to clear out culled images to properly position them instead of reuse images.
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--HG--
branch : playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892
2016-08-05 11:36:19 +00:00
playemgames
4ede5c9576
Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
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--HG--
branch : playemgames/added-onvalidate-and-updatequadimage-to--1469821382746
2016-07-29 19:43:04 +00:00
Simon Jackson
ee300b4079
Some more restructuring whilst documentation updates continue.
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Hopefully last breaking changes.
--HG--
branch : develop_5.3
2016-07-18 21:36:36 +01:00
Simon Jackson
6796c319a3
Documentation update
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--HG--
branch : develop_5.3
2016-07-17 20:56:54 +01:00
Simon Jackson
e105d9f2dd
Added UI Knob
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Restructured controls in to their own folder. If we are breaking Bkcompat, might as well make it a good one
--HG--
branch : develop_5.3
2016-07-17 19:21:41 +01:00