Updating the ReorderableList control to work with Screen Space - Overlay

pull/413/head
Stefan Perales 2019-01-14 22:05:27 -05:00
parent f643e868d1
commit f92a516d9d
1 changed files with 1 additions and 1 deletions

View File

@ -129,7 +129,7 @@ namespace UnityEngine.UI.Extensions
var canvas = _draggingObject.GetComponentInParent<Canvas>(); var canvas = _draggingObject.GetComponentInParent<Canvas>();
Vector3 worldPoint; Vector3 worldPoint;
RectTransformUtility.ScreenPointToWorldPointInRectangle(canvas.GetComponent<RectTransform>(), eventData.position, RectTransformUtility.ScreenPointToWorldPointInRectangle(canvas.GetComponent<RectTransform>(), eventData.position,
canvas.worldCamera, out worldPoint); canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera, out worldPoint);
_draggingObject.position = worldPoint; _draggingObject.position = worldPoint;
//Check everything under the cursor to find a ReorderableList //Check everything under the cursor to find a ReorderableList