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index cba58c9..0000000 --- a/Examples/ComboBox/ComboBoxChanged.cs +++ /dev/null @@ -1,29 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class ComboBoxChanged : MonoBehaviour - { - public void ComboBoxChangedEvent(string text) - { - - Debug.Log("ComboBox changed [" + text + "]"); - } - - public void AutoCompleteComboBoxChangedEvent(string text) - { - - Debug.Log("AutoCompleteComboBox changed [" + text + "]"); - } - - public void AutoCompleteComboBoxSelectionChangedEvent(string text, bool valid) - { - - Debug.Log("AutoCompleteComboBox selection changed [" + text + "] and its validity was [" + valid + "]"); - } - - public void DropDownChangedEvent(int newValue) - { - - Debug.Log("DropDown changed [" + newValue + "]"); - } - } -} \ No newline at end of file diff --git a/Examples/ComboBox/ComboBoxChanged.cs.meta b/Examples/ComboBox/ComboBoxChanged.cs.meta deleted file mode 100644 index fc3f39d..0000000 --- a/Examples/ComboBox/ComboBoxChanged.cs.meta +++ /dev/null @@ -1,12 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b/Examples/FancyScrollView/01_Basic/Cell.prefab.meta deleted file mode 100644 index 289a064..0000000 --- a/Examples/FancyScrollView/01_Basic/Cell.prefab.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: b211dcb1c69c24ebdb530112c34a0e4d -timeCreated: 1508240682 -licenseType: Free -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 100100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/01_Basic/Example01CellDto.cs b/Examples/FancyScrollView/01_Basic/Example01CellDto.cs deleted file mode 100644 index 9cfb5d7..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01CellDto.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example01CellDto - { - public string Message; - } -} diff --git a/Examples/FancyScrollView/01_Basic/Example01CellDto.cs.meta b/Examples/FancyScrollView/01_Basic/Example01CellDto.cs.meta deleted file mode 100644 index 220ee03..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01CellDto.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e14503efd7a60d54db0d148e00aa2169 -timeCreated: 1487508481 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/01_Basic/Example01Scene.cs b/Examples/FancyScrollView/01_Basic/Example01Scene.cs deleted file mode 100644 index a1574e3..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01Scene.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Linq; -using UnityEngine; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example01Scene : MonoBehaviour - { - [SerializeField] - Example01ScrollView scrollView = null; - - void Start() - { - var cellData = Enumerable.Range(0, 20) - .Select(i => new Example01CellDto { Message = "Cell " + i }) - .ToList(); - - scrollView.UpdateData(cellData); - } - } -} diff --git a/Examples/FancyScrollView/01_Basic/Example01Scene.cs.meta b/Examples/FancyScrollView/01_Basic/Example01Scene.cs.meta deleted file mode 100644 index 856450e..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01Scene.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 69123a589054bf041ba5ead99364646f -timeCreated: 1487186233 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs b/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs deleted file mode 100644 index 807dcc2..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example01ScrollView : FancyScrollView - { - [SerializeField] - ScrollPositionController scrollPositionController = null; - - void Awake() - { - scrollPositionController.OnUpdatePosition(p => UpdatePosition(p)); - } - - public void UpdateData(List data) - { - cellData = data; - scrollPositionController.SetDataCount(cellData.Count); - UpdateContents(); - } - } -} diff --git a/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs.meta b/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs.meta deleted file mode 100644 index a9da031..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01ScrollView.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c7e0222f92bdad84c9ee57a127efe088 -timeCreated: 1487262733 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs b/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs deleted file mode 100644 index 1da329b..0000000 --- a/Examples/FancyScrollView/01_Basic/Example01ScrollViewCell.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example01ScrollViewCell : FancyScrollViewCell - { - [SerializeField] - Animator animator = null; - [SerializeField] - Text message = null; - - static readonly int scrollTriggerHash = Animator.StringToHash("scroll"); - - /// - /// Updates the content. - /// - /// Item data. - public override void UpdateContent(Example01CellDto itemData) - { - message.text = itemData.Message; - } - - /// - /// Updates the position. - /// - /// Position. - public override void UpdatePosition(float position) - { - currentPosition = position; - animator.Play(scrollTriggerHash, -1, position); - animator.speed = 0; - } - - // GameObject が非アクティブになると Animator がリセットされてしまうため - // 現在位置を保持しておいて OnEnable のタイミングで現在位置を再設定します - float currentPosition = 0; - void OnEnable() - { 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a/Examples/FancyScrollView/02_CellEventHandling/Example02CellDto.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cf9eb20bd16f1aa448580b085861a75b -timeCreated: 1487505929 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs b/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs deleted file mode 100644 index a68331b..0000000 --- a/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Linq; -using UnityEngine; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example02Scene : MonoBehaviour - { - [SerializeField] - Example02ScrollView scrollView = null; - - void Start() - { - var cellData = Enumerable.Range(0, 20) - .Select(i => new Example02CellDto { Message = "Cell " + i }) - .ToList(); - - scrollView.UpdateData(cellData); - } - } -} diff --git a/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs.meta b/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs.meta deleted file mode 100644 index 29cff92..0000000 --- a/Examples/FancyScrollView/02_CellEventHandling/Example02Scene.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b945ba693af0d824989e76c183a47fb3 -timeCreated: 1487506430 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs b/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs deleted file mode 100644 index d1a98ee..0000000 --- a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example02ScrollView : FancyScrollView - { - [SerializeField] - ScrollPositionController scrollPositionController = null; - - void Awake() - { - scrollPositionController.OnUpdatePosition(p => UpdatePosition(p)); - SetContext(new Example02ScrollViewContext { OnPressedCell = OnPressedCell }); - } - - public void UpdateData(List data) - { - cellData = data; - scrollPositionController.SetDataCount(cellData.Count); - UpdateContents(); - } - - void OnPressedCell(Example02ScrollViewCell cell) - { - scrollPositionController.ScrollTo(cell.DataIndex, 0.4f); - Context.SelectedIndex = cell.DataIndex; - UpdateContents(); - } - } -} diff --git a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs.meta b/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs.meta deleted file mode 100644 index af0e6af..0000000 --- a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollView.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5b1ee62a075132e49b6fc82cd114e89d -timeCreated: 1487505830 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs b/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs deleted file mode 100644 index 4a84ea4..0000000 --- a/Examples/FancyScrollView/02_CellEventHandling/Example02ScrollViewCell.cs +++ /dev/null @@ -1,68 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example02ScrollViewCell : FancyScrollViewCell - { - [SerializeField] - Animator animator = null; - [SerializeField] - Text message = null; - [SerializeField] - Image image = null; - [SerializeField] - Button button = null; - - static readonly int scrollTriggerHash = Animator.StringToHash("scroll"); - - void Start() - { - button.onClick.AddListener(OnPressedCell); - } - - /// - /// Updates the content. - /// - /// Item data. - public override void UpdateContent(Example02CellDto itemData) - { - message.text = itemData.Message; - - if (Context != null) - { - var isSelected = Context.SelectedIndex == DataIndex; - image.color = isSelected - ? new Color32(0, 255, 255, 100) - : new Color32(255, 255, 255, 77); - } - } - - /// - /// Updates the position. - /// - /// Position. - public override void UpdatePosition(float position) - { - currentPosition = position; - animator.Play(scrollTriggerHash, -1, position); - animator.speed = 0; - } - - void OnPressedCell() - { - if (Context != null) - { - Context.OnPressedCell(this); - } - } - - // GameObject が非アクティブになると Animator がリセットされてしまうため - // 現在位置を保持しておいて OnEnable のタイミングで現在位置を再設定します - float currentPosition = 0; - void OnEnable() - { - UpdatePosition(currentPosition); - } - } -} diff --git 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scrollView.UpdateData(cellData); - } - } -} diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03Scene.cs.meta b/Examples/FancyScrollView/03_InfiniteScroll/Example03Scene.cs.meta deleted file mode 100644 index b69367b..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03Scene.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 45018617dd0e7cf4d8b8800224ac5d40 -timeCreated: 1487506430 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs b/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs deleted file mode 100644 index 4d18c7a..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example03ScrollView : FancyScrollView - { - [SerializeField] - ScrollPositionController scrollPositionController = null; - - void Awake() - { - scrollPositionController.OnUpdatePosition(p => UpdatePosition(p)); - SetContext(new Example03ScrollViewContext { OnPressedCell = OnPressedCell }); - } - - public void UpdateData(List data) - { - cellData = data; - scrollPositionController.SetDataCount(cellData.Count); - UpdateContents(); - } - - void OnPressedCell(Example03ScrollViewCell cell) - { - scrollPositionController.ScrollTo(cell.DataIndex, 0.4f); - Context.SelectedIndex = cell.DataIndex; - UpdateContents(); - } - } -} diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs.meta b/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs.meta deleted file mode 100644 index b5f7a1b..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollView.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7454b91158ad32e49ab5d3cdac132574 -timeCreated: 1487505830 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs b/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs deleted file mode 100644 index 9d37e3a..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs +++ /dev/null @@ -1,73 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example03ScrollViewCell : FancyScrollViewCell - { - [SerializeField] - Animator animator = null; - [SerializeField] - Text message = null; - [SerializeField] - Image image = null; - [SerializeField] - Button button = null; - - static readonly int scrollTriggerHash = Animator.StringToHash("scroll"); - - void Start() - { - var rectTransform = transform as RectTransform; - rectTransform.anchorMax = Vector2.one; - rectTransform.anchorMin = Vector2.zero; - rectTransform.anchoredPosition3D = Vector3.zero; - - button.onClick.AddListener(OnPressedCell); - } - - /// - /// Updates the content. - /// - /// Item data. - public override void UpdateContent(Example03CellDto itemData) - { - message.text = itemData.Message; - - if (Context != null) - { - var isSelected = Context.SelectedIndex == DataIndex; - image.color = isSelected - ? new Color32(0, 255, 255, 100) - : new Color32(255, 255, 255, 77); - } - } - - /// - /// Updates the position. - /// - /// Position. - public override void UpdatePosition(float position) - { - currentPosition = position; - animator.Play(scrollTriggerHash, -1, position); - animator.speed = 0; - } - - void OnPressedCell() - { - if (Context != null) - { - Context.OnPressedCell(this); - } - } - - // GameObject が非アクティブになると Animator がリセットされてしまうため - // 現在位置を保持しておいて OnEnable のタイミングで現在位置を再設定します - float currentPosition = 0; - void OnEnable() - { - UpdatePosition(currentPosition); - } - } -} diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs.meta b/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs.meta deleted file mode 100644 index 5d437a8..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewCell.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 173c545de5ff4e048bcc3642f8392e4e -timeCreated: 1487505842 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewContext.cs b/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewContext.cs deleted file mode 100644 index 7eeb9e0..0000000 --- a/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewContext.cs +++ 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UnityEngine.UI.Extensions.Examples -{ - public class Example04CellDto - { - public string Message; - } -} diff --git a/Examples/FancyScrollView/04_FocusOn/Example04CellDto.cs.meta b/Examples/FancyScrollView/04_FocusOn/Example04CellDto.cs.meta deleted file mode 100644 index e1fff6f..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04CellDto.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 46be1f4ac9dc3e34e9d5fad8720d9048 -timeCreated: 1487505929 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs b/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs deleted file mode 100644 index 11e2caa..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using System.Linq; -using UnityEngine; -using UnityEngine.UI; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example04Scene : MonoBehaviour - { - [SerializeField] - Example04ScrollView scrollView = null; - [SerializeField] - Button prevCellButton = null; - [SerializeField] - Button nextCellButton = null; - [SerializeField] - Text selectedItemInfo = null; - - void Start() - { - prevCellButton.onClick.AddListener(scrollView.SelectPrevCell); - nextCellButton.onClick.AddListener(scrollView.SelectNextCell); - scrollView.OnSelectedIndexChanged(HandleSelectedIndexChanged); - - var cellData = Enumerable.Range(0, 20) - .Select(i => new Example04CellDto { Message = "Cell " + i }) - .ToList(); - - scrollView.UpdateData(cellData); - scrollView.UpdateSelection(0); - } - - void HandleSelectedIndexChanged(int index) - { - selectedItemInfo.text = String.Format("Selected item info: index {0}", index); - } - } -} diff --git a/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs.meta b/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs.meta deleted file mode 100644 index 3da76cc..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04Scene.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ffef50039363c5244b22c9c6c6129c0a -timeCreated: 1487506430 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs b/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs deleted file mode 100644 index 16f3de0..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example04ScrollView : FancyScrollView - { - [SerializeField] - ScrollPositionController scrollPositionController = null; - - Action onSelectedIndexChanged; - - void Awake() - { - scrollPositionController.OnUpdatePosition(p => UpdatePosition(p)); - scrollPositionController.OnItemSelected(HandleItemSelected); - - SetContext(new Example04ScrollViewContext - { - OnPressedCell = OnPressedCell, - OnSelectedIndexChanged = index => - { - if (onSelectedIndexChanged != null) - { - onSelectedIndexChanged(index); - } - } - }); - } - - public void UpdateData(List data) - { - cellData = data; - scrollPositionController.SetDataCount(cellData.Count); - UpdateContents(); - } - - public void UpdateSelection(int index) - { - if (index < 0 || index >= cellData.Count) - { - return; - } - - scrollPositionController.ScrollTo(index, 0.4f); - Context.SelectedIndex = index; - UpdateContents(); - } - - public void OnSelectedIndexChanged(Action onSelectedIndexChanged) - { - this.onSelectedIndexChanged = onSelectedIndexChanged; - } - - public void SelectNextCell() - { - UpdateSelection(Context.SelectedIndex + 1); - } - - public void SelectPrevCell() - { - UpdateSelection(Context.SelectedIndex - 1); - } - - void HandleItemSelected(int selectedItemIndex) - { - Context.SelectedIndex = selectedItemIndex; - UpdateContents(); - } - - void OnPressedCell(Example04ScrollViewCell cell) - { - UpdateSelection(cell.DataIndex); - } - } -} diff --git a/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs.meta b/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs.meta deleted file mode 100644 index 47d9870..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04ScrollView.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 56f1da0ed0c4e244182dffa658d69315 -timeCreated: 1487505830 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs b/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs deleted file mode 100644 index 8d5de36..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs +++ /dev/null @@ -1,68 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -namespace UnityEngine.UI.Extensions.Examples -{ - public class Example04ScrollViewCell : FancyScrollViewCell - { - [SerializeField] - Animator animator = null; - [SerializeField] - Text message = null; - [SerializeField] - Image image = null; - [SerializeField] - Button button = null; - - static readonly int scrollTriggerHash = Animator.StringToHash("scroll"); - - void Start() - { - button.onClick.AddListener(OnPressedCell); - } - - /// - /// Updates the content. - /// - /// Item data. - public override void UpdateContent(Example04CellDto itemData) - { - message.text = itemData.Message; - - if (Context != null) - { - var isSelected = Context.SelectedIndex == DataIndex; - image.color = isSelected - ? new Color32(0, 255, 255, 100) - : new Color32(255, 255, 255, 77); - } - } - - /// - /// Updates the position. - /// - /// Position. - public override void UpdatePosition(float position) - { - currentPosition = position; - animator.Play(scrollTriggerHash, -1, position); - animator.speed = 0; - } - - void OnPressedCell() - { - if (Context != null) - { - Context.OnPressedCell(this); - } - } - - // GameObject が非アクティブになると Animator がリセットされてしまうため - // 現在位置を保持しておいて OnEnable のタイミングで現在位置を再設定します - float currentPosition = 0; - void OnEnable() - { - UpdatePosition(currentPosition); - } - } -} diff --git a/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs.meta b/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs.meta deleted file mode 100644 index 6bb7de1..0000000 --- a/Examples/FancyScrollView/04_FocusOn/Example04ScrollViewCell.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 08f1e4cba8817f34ba916b510b19d736 -timeCreated: 1487505842 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - 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documents](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/wiki/Controls/FancyScrollView) here for additional info - -# FancyScrollView [![License](https://img.shields.io/github/license/setchi/FancyScrollView.svg?style=flat-square)](LICENSE) - -セルの動きを自由に制御できる汎用 ScrollView コンポーネントです。[English](https://translate.google.com/translate?sl=ja&tl=en&u=https://github.com/setchi/FancyScrollView) (by Google Translate) - -![screencast](Document/screencast1.gif) - -## 仕組み -FancyScrollView はセルの位置を更新する際に、画面に見える範囲を正規化した値を各セルに渡します。セル側では 0.0 ~ 1.0 の値をもとにスクロール中の見た目を自由に制御してください。 - -## 使い方 -もっともシンプルな構成では、 - -- セルにデータを渡すためのオブジェクト -- スクロールビュー -- セル - -の実装が必要です。 - -### スクリプトの実装 -セルにデータを渡すためのオブジェクトを定義します。 -```csharp -public class MyCellDto -{ - public string Message; -} -``` -FancyScrollView を継承して自分のスクロールビューを実装します。 - -```csharp -using UnityEngine; -using System.Linq; - -public class MyScrollView : FancyScrollView -{ - [SerializeField] - ScrollPositionController scrollPositionController; - - void Awake() - { - base.Awake(); - - base.cellData = Enumerable.Range(0, 50) - .Select(i => new MyCellDto { Message = "Cell " + i }) - .ToList(); - - scrollPositionController.SetDataCount(base.cellData.Count); - scrollPositionController.OnUpdatePosition(base.UpdatePosition); - } -} -``` -FancyScrollViewCell を継承して自分のセルを実装します -```csharp -using UnityEngine; -using UnityEngine.UI; - -public class MyScrollViewCell : FancyScrollViewCell -{ - [SerializeField] - Text message; - - public override void UpdateContent(MyCellDto itemData) - { - message.text = itemData.Message; - } - - public override void UpdatePosition(float position) - { - // position は 0.0 ~ 1.0 の値です - // position をもとに、セルの見た目を自由に制御してください - } -} -``` -### インスペクタ上の設定 -![screencast](Document/inspector.png) -#### My Scroll View -| プロパティ | 説明 | -|:-----------|:------------| -|Cell Interval|セル同士の間隔を float.Epsilon ~ 1.0 の間で指定します。| -|Cell Offset|セルのオフセットを指定します。例えば 0.5 を指定して、スクロール位置が 0 の場合、最初のセルの位置が 0.5 になります。| -|Loop|オンにすると、セルをループして配置します。無限スクロールさせたい場合はオンにします。| -|Cell Base|セルのもととなる GameObject を指定します。| - -#### Scroll Position Controller -| プロパティ | 説明 | -|:-----------|:------------| -|Viewport|ビューポートとなる RectTransform を指定します。ここで指定された RectTransform の範囲内でジェスチャーの検出を行います。| -|Direction Of Recognize|ジェスチャーを認識する方向を Vertical か Horizontal で指定します。| -|Movement Type|コンテンツがスクロール範囲を越えて移動するときに使用する挙動を指定します。| -|Elasticity|コンテンツがスクロール範囲を越えて移動するときに使用する弾力性の量を指定します。| -|Scroll Sensitivity|スクロールの感度を指定します。| -|Inertia|慣性のオン/オフを指定します。| -|Deceleration Rate|Inertia がオンの場合のみ有効です。減速率を指定します。| -|Snap - Enable|Snap を有効にする場合オンにします。| -|Snap - Velocity Threshold|Snap がはじまる閾値となる速度を指定します。| -|Snap - Duration|Snap 時の移動時間を秒数で指定します。| -|Data Count|アイテムのデータ件数の総数です。基本的にスクリプトから設定します。| - -## Q&A - -#### データ件数が多くてもパフォーマンスは大丈夫? -セルは表示に必要な数のみ生成するので、データ件数がパフォーマンスに与える影響は小さいです。 -データ件数よりも、セルの間隔(同時に存在するセルの数)やセルの演出の方がパフォーマンスに与える影響が大きいです。 - -#### 自分でスクロール位置を制御したいんだけど? -スクロール位置は自分で好きなように制御できます。サンプルで使用している ScrollPositionController は独自の実装に置き換えられます。 - -#### セルで発生したイベントを受け取れる? -セルで発生したあらゆるイベントをハンドリングできます。 -サンプルにセルで発生したイベントをハンドリングする実装を含めているので、それを参考に実装してください。 - -[Examples/02_CellEventHandling](https://github.com/setchi/FancyScrollView/tree/master/Assets/FancyScrollView/Examples/02_CellEventHandling) のスクリーンキャスト -![screencast](Document/screencast3.gif) - -#### セルをLoop(無限スクロール)させたいんだけど? -- ScrollView の「Loop」をオンにすると、セルをループして配置します。 -- サンプルで使用している ScrollPositionController を使う場合は、「Movement Type」を「Unrestricted」にするとスクロール範囲が無制限になります。 - -![screencast](Document/infiniteScrollSettings.png) - -## 開発環境 -Unity 2017.1.0f3 - -## LICENSE -MIT diff --git a/Examples/FancyScrollView/README.md.meta b/Examples/FancyScrollView/README.md.meta deleted file mode 100644 index 2806952..0000000 --- a/Examples/FancyScrollView/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 435a8014e0736334d8dcddbf7a20d01a -timeCreated: 1501932884 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git 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Instance.Title.text = string.Format("This menu is {0:P} awesome", awesomeness); - } - - public static void Hide() - { - Close(); - } - } -} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta deleted file mode 100644 index 7050d2e..0000000 --- a/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b6e15980f191049aea70c0c93594887b -timeCreated: 1492693949 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/GameMenu.cs b/Examples/MenuExample/Scripts/Menus/GameMenu.cs deleted file mode 100644 index 2008392..0000000 --- a/Examples/MenuExample/Scripts/Menus/GameMenu.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class GameMenu : SimpleMenu - { - public override void OnBackPressed() - { - PauseMenu.Show(); - } - } -} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta deleted file mode 100644 index dbb6321..0000000 --- a/Examples/MenuExample/Scripts/Menus/GameMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 88abd442995e349778e1d164d50af64d -timeCreated: 1498563208 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/MainMenu.cs b/Examples/MenuExample/Scripts/Menus/MainMenu.cs deleted file mode 100644 index 6c1eac2..0000000 --- a/Examples/MenuExample/Scripts/Menus/MainMenu.cs +++ /dev/null @@ -1,20 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class MainMenu : SimpleMenu - { - public void OnPlayPressed() - { - GameMenu.Show(); - } - - public void OnOptionsPressed() - { - OptionsMenu.Show(); - } - - public override void OnBackPressed() - { - Application.Quit(); - } - } -} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta deleted file mode 100644 index a235468..0000000 --- a/Examples/MenuExample/Scripts/Menus/MainMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 36b6ee4bee83c498e935eebb6778babb -timeCreated: 1492688474 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs deleted file mode 100644 index d0d569b..0000000 --- a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs +++ /dev/null @@ -1,12 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class OptionsMenu : SimpleMenu - { - public Slider Slider; - - public void OnMagicButtonPressed() - { - AwesomeMenu.Show(Slider.value); - } - } -} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta deleted file mode 100644 index 58308c9..0000000 --- a/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5b01016ffd900480386cb61341f3269f -timeCreated: 1492688962 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs deleted file mode 100644 index 06d3916..0000000 --- a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class PauseMenu : SimpleMenu - { - public void OnQuitPressed() - { - Hide(); - Destroy(this.gameObject); // This menu does not automatically destroy itself - - GameMenu.Hide(); - } - } -} \ No newline at end of file diff --git a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta b/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta deleted file mode 100644 index fc1d17f..0000000 --- a/Examples/MenuExample/Scripts/Menus/PauseMenu.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0d6228c7c19194b999f9b95fa4711b67 -timeCreated: 1498563349 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/RadialSlider.meta b/Examples/RadialSlider.meta deleted file mode 100644 index 32ec864..0000000 --- a/Examples/RadialSlider.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 06c6e9a20a01e2348acb20c103a628f2 -folderAsset: yes -timeCreated: 1501105181 -licenseType: Free -DefaultImporter: - 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} - - public void OnPointerUp(PointerEventData eventData) - { - OutputField.text = "Pointer Up - eligibleForClick [" + eventData.eligibleForClick.ToString() + "] - pointerId [ " + eventData.pointerId + "]"; - } - #endregion -} diff --git a/Examples/RadialSlider/ReportRadialTouch.cs.meta b/Examples/RadialSlider/ReportRadialTouch.cs.meta deleted file mode 100644 index 01feff3..0000000 --- a/Examples/RadialSlider/ReportRadialTouch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8bf41c09a28f4244890445382ebb6797 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/RadialSlider/UpdateRadialValue.cs b/Examples/RadialSlider/UpdateRadialValue.cs deleted file mode 100644 index 1d2b2d8..0000000 --- a/Examples/RadialSlider/UpdateRadialValue.cs +++ /dev/null @@ -1,29 +0,0 @@ -namespace UnityEngine.UI.Extensions.Examples -{ - public class UpdateRadialValue : MonoBehaviour - 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private float factor = 1536.145f; - private void Awake() - { - baseColor = TargetUICircle.GetComponent().color; - progressColor = TargetUICircle.GetComponent().ProgressColor; - } - - public void UpdateBaseColor(float value) - { - baseColor = SetFixedColor(value, baseColor.a); - TargetUICircle.GetComponent().color = baseColor; - } - - public void UpdateProgressColor(float value) - { - - progressColor = SetFixedColor(value, progressColor.a); - TargetUICircle.GetComponent().SetProgressColor(progressColor); - } - - private Color SetFixedColor(float value,float alpha) - { - if (value <= 0.166f) - { - g = 0; - r = 255f; - b = 255f - (255f - (value * factor)); - }else if(value <= 0.332f) - { - g = 0; - r = 255f - (255f - ((0.332f - value)*factor)); - b = 255f; - }else if(value <= 0.498f) - { - g = 255f - (255f - ((0.498f - value) * factor)); - r = 0f; - b = 255f; - }else if(value <= 0.664f) - { - g = 255f; - r = 0f; - b = 255f - (255f - ((0.664f - value) * factor)); - }else if(value <= 0.83f) - 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-namespace UnityEngine.UI.Extensions.Examples -{ - [RequireComponent(typeof(UILineRenderer))] - public class LineRendererOrbit : MonoBehaviour - { - UILineRenderer lr; - Circle circle; - public GameObject OrbitGO; - RectTransform orbitGOrt; - float orbitTime; - - [SerializeField] - private float _xAxis = 3; - - public float xAxis - { - get { return _xAxis; } - set { _xAxis = value; GenerateOrbit(); } - } - - [SerializeField] - private float _yAxis = 3; - - public float yAxis - { - get { return _yAxis; } - set { _yAxis = value; GenerateOrbit(); } - } - - [SerializeField] - private int _steps = 10; - - public int Steps - { - get { return _steps; } - set { _steps = value; GenerateOrbit(); } - } - - - - // Use this for initialization - void Awake() - { - lr = GetComponent(); - orbitGOrt = OrbitGO.GetComponent(); - GenerateOrbit(); - } - - // Update is called once per frame - void Update() - { - orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime; - orbitGOrt.localPosition = circle.Evaluate(orbitTime); - 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-namespace UnityEngine.UI.Extensions.Examples -{ - [RequireComponent(typeof(UILineRendererList))] - public class LineRendererOrbitList : MonoBehaviour - { - UILineRendererList lr; - Circle circle; - public GameObject OrbitGO; - RectTransform orbitGOrt; - float orbitTime; - - [SerializeField] - private float _xAxis = 3; - - public float xAxis - { - get { return _xAxis; } - set { _xAxis = value; GenerateOrbit(); } - } - - [SerializeField] - private float _yAxis = 3; - - public float yAxis - { - get { return _yAxis; } - set { _yAxis = value; GenerateOrbit(); } - } - - [SerializeField] - private int _steps = 10; - - public int Steps - { - get { return _steps; } - set { _steps = value; GenerateOrbit(); } - } - - - - // Use this for initialization - void Awake() - { - lr = GetComponent(); - orbitGOrt = OrbitGO.GetComponent(); - GenerateOrbit(); - } - - // Update is called once per frame - void Update() - { - orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime; - orbitGOrt.localPosition = circle.Evaluate(orbitTime); - 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/UIVerticalScrollerDemo/Scripts.meta b/Examples/UIVerticalScrollerDemo/Scripts.meta deleted file mode 100644 index 202b1cc..0000000 --- a/Examples/UIVerticalScrollerDemo/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f1caec3cabf7c4eaaa5b2ad30cf018a9 -folderAsset: yes -timeCreated: 1449409928 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs b/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs deleted file mode 100644 index 3cebb53..0000000 --- a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs +++ /dev/null @@ -1,226 +0,0 @@ -/// -/// Brought you by Mrs. YakaYocha -/// https://www.youtube.com/channel/UCHp8LZ_0-iCvl-5pjHATsgw -/// -/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS -/// - -namespace UnityEngine.UI.Extensions.Examples -{ - public class ScrollingCalendar : MonoBehaviour - { - public RectTransform monthsScrollingPanel; - public RectTransform yearsScrollingPanel; - public RectTransform daysScrollingPanel; - - public ScrollRect monthsScrollRect; - public ScrollRect yearsScrollRect; - public ScrollRect daysScrollRect; - - public GameObject yearsButtonPrefab; - public GameObject monthsButtonPrefab; - public GameObject daysButtonPrefab; - - private GameObject[] monthsButtons; - private GameObject[] yearsButtons; - private GameObject[] daysButtons; - - public RectTransform monthCenter; - public RectTransform yearsCenter; - public RectTransform daysCenter; - - UIVerticalScroller yearsVerticalScroller; - UIVerticalScroller monthsVerticalScroller; - UIVerticalScroller daysVerticalScroller; - - public InputField inputFieldDays; - public InputField inputFieldMonths; - public InputField inputFieldYears; - - public Text dateText; - - private int daysSet; - private int monthsSet; - private int yearsSet; - - private void InitializeYears() - { - int currentYear = int.Parse(System.DateTime.Now.ToString("yyyy")); - - int[] arrayYears = new int[currentYear + 1 - 1900]; - - yearsButtons = new GameObject[arrayYears.Length]; - - for (int i = 0; i < arrayYears.Length; i++) - { - arrayYears[i] = 1900 + i; - - GameObject clone = Instantiate(yearsButtonPrefab, yearsScrollingPanel); - clone.transform.localScale = new Vector3(1, 1, 1); - clone.GetComponentInChildren().text = "" + arrayYears[i]; - clone.name = "Year_" + arrayYears[i]; - clone.AddComponent(); - yearsButtons[i] = clone; - - } - - } - - //Initialize Months - private void InitializeMonths() - { - int[] months = new int[12]; - - monthsButtons = new GameObject[months.Length]; - for (int i = 0; i < months.Length; i++) - { - string month = ""; - months[i] = i; - - GameObject clone = Instantiate(monthsButtonPrefab, monthsScrollingPanel); - clone.transform.localScale = new Vector3(1, 1, 1); - - switch (i) - { - case 0: - month = "Jan"; - break; - case 1: - month = "Feb"; - break; - case 2: - month = "Mar"; - break; - case 3: - month = "Apr"; - break; - case 4: - month = "May"; - break; - case 5: - month = "Jun"; - break; - case 6: - month = "Jul"; - break; - case 7: - month = "Aug"; - break; - case 8: - month = "Sep"; - break; - case 9: - month = "Oct"; - break; - case 10: - month = "Nov"; - break; - case 11: - month = "Dec"; - break; - } - - clone.GetComponentInChildren().text = month; - clone.name = "Month_" + months[i]; - clone.AddComponent(); - monthsButtons[i] = clone; - } - } - - private void InitializeDays() - { - int[] days = new int[31]; - daysButtons = new GameObject[days.Length]; - - for (var i = 0; i < days.Length; i++) - { - days[i] = i + 1; - GameObject clone = Instantiate(daysButtonPrefab, daysScrollingPanel); - clone.GetComponentInChildren().text = "" + days[i]; - clone.name = "Day_" + days[i]; - clone.AddComponent(); - daysButtons[i] = clone; - } - } - - // Use this for initialization - public void Awake() - { - InitializeYears(); - InitializeMonths(); - InitializeDays(); - - //Yes Unity complains about this but it doesn't matter in this case. - monthsVerticalScroller = new UIVerticalScroller(monthCenter, monthCenter, monthsScrollRect, monthsButtons); - yearsVerticalScroller = new UIVerticalScroller(yearsCenter, yearsCenter, yearsScrollRect, yearsButtons); - daysVerticalScroller = new UIVerticalScroller(daysCenter, daysCenter, daysScrollRect, daysButtons); - - monthsVerticalScroller.Start(); - yearsVerticalScroller.Start(); - daysVerticalScroller.Start(); - } - - public void SetDate() - { - daysSet = int.Parse(inputFieldDays.text) - 1; - monthsSet = int.Parse(inputFieldMonths.text) - 1; - yearsSet = int.Parse(inputFieldYears.text) - 1900; - - daysVerticalScroller.SnapToElement(daysSet); - monthsVerticalScroller.SnapToElement(monthsSet); - yearsVerticalScroller.SnapToElement(yearsSet); - } - - void Update() - { - monthsVerticalScroller.Update(); - yearsVerticalScroller.Update(); - daysVerticalScroller.Update(); - - string dayString = daysVerticalScroller.result; - string monthString = monthsVerticalScroller.result; - string yearsString = yearsVerticalScroller.result; - - if (dayString.EndsWith("1") && dayString != "11") - dayString = dayString + "st"; - else if (dayString.EndsWith("2") && dayString != "12") - dayString = dayString + "nd"; - else if (dayString.EndsWith("3") && dayString != "13") - dayString = dayString + "rd"; - else - dayString = dayString + "th"; - - dateText.text = monthString + " " + dayString + " " + yearsString; - } - - public void DaysScrollUp() - { - daysVerticalScroller.ScrollUp(); - } - - public void DaysScrollDown() - { - daysVerticalScroller.ScrollDown(); - } - - public void MonthsScrollUp() - { - monthsVerticalScroller.ScrollUp(); - } - - public void MonthsScrollDown() - { - monthsVerticalScroller.ScrollDown(); - } - - public void YearsScrollUp() - { - yearsVerticalScroller.ScrollUp(); - } - - public void YearsScrollDown() - { - yearsVerticalScroller.ScrollDown(); - } - } -} \ No newline at end of file diff --git a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs.meta b/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs.meta deleted file mode 100644 index 9865dd4..0000000 --- a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e0185937f87604a7497a35019c125107 -timeCreated: 1449409849 -licenseType: Free -MonoImporter: - 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