Optimized loop
parent
53886f3be9
commit
e4de592be5
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@ -175,7 +175,6 @@ namespace UnityEngine.UI.Extensions
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{
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{
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//vert.AddRange(_topRightCurvedVert.AsEnumerable().Reverse().Select(t => new Vector2(-t.x - pivotOffsetXTimesTwo, -t.y - pivotOffsetYTimesTwo)));
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//vert.AddRange(_topRightCurvedVert.AsEnumerable().Reverse().Select(t => new Vector2(-t.x - pivotOffsetXTimesTwo, -t.y - pivotOffsetYTimesTwo)));
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for (int i = _topRightCurvedVert.Count - 1; i >= 0; i--)
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for (int i = _topRightCurvedVert.Count - 1; i >= 0; i--)
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{
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{
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Vector2 reversedVector = _topRightCurvedVert[i];
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Vector2 reversedVector = _topRightCurvedVert[i];
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@ -211,7 +210,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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else
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else
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{
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{
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//vert.AddRange(_topRightFlatVert.AsEnumerable().Reverse().Select(t => new Vector2(-t.x - pivotOffsetXTimesTwo, t.y)));
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//vert.AddRange(_topRightFlatVert.AsEnumerable().Reverse().Select(t => new Vector2(-t.x - pivotOffsetXTimesTwo, t.y)));
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for (int i = _topRightFlatVert.Count - 1; i >= 0; i--)
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for (int i = _topRightFlatVert.Count - 1; i >= 0; i--)
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{
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{
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@ -225,7 +223,8 @@ namespace UnityEngine.UI.Extensions
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vh.Clear();
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vh.Clear();
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for (int i = 0; i < vert.Count - 1; i++)
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int count = vert.Count - 1;
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for (int i = 0; i < count; i++)
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{
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{
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vh.AddVert(vert[i], color, Vector2.zero);
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vh.AddVert(vert[i], color, Vector2.zero);
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vh.AddVert(vert[i + 1], color, Vector2.zero);
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vh.AddVert(vert[i + 1], color, Vector2.zero);
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