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diff --git a/Examples/FloatingJoystick/FloatingJoystick.unity.meta b/Examples/ComboBox/ComboBox.unity.meta
similarity index 64%
rename from Examples/FloatingJoystick/FloatingJoystick.unity.meta
rename to Examples/ComboBox/ComboBox.unity.meta
index 985f36e..a2b32f2 100644
--- a/Examples/FloatingJoystick/FloatingJoystick.unity.meta
+++ b/Examples/ComboBox/ComboBox.unity.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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diff --git a/Examples/ComboBox/ComboBoxChanged.cs b/Examples/ComboBox/ComboBoxChanged.cs
new file mode 100644
index 0000000..95d0f34
--- /dev/null
+++ b/Examples/ComboBox/ComboBoxChanged.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+
+public class ComboBoxChanged : MonoBehaviour {
+
+
+ public void ComboBoxChangedEvent (string text) {
+
+ Debug.Log("ComboBox changed [" + text + "]");
+ }
+
+ public void AutoCompleteComboBoxChangedEvent(string text)
+ {
+
+ Debug.Log("AutoCompleteComboBox changed [" + text + "]");
+ }
+
+ public void DropDownChangedEvent(int newValue)
+ {
+
+ Debug.Log("DropDown changed [" + newValue + "]");
+ }
+}
diff --git a/Examples/FloatingJoystick/FloatingJoystickTest.cs.meta b/Examples/ComboBox/ComboBoxChanged.cs.meta
similarity index 76%
rename from Examples/FloatingJoystick/FloatingJoystickTest.cs.meta
rename to Examples/ComboBox/ComboBoxChanged.cs.meta
index c05e754..fc3f39d 100644
--- a/Examples/FloatingJoystick/FloatingJoystickTest.cs.meta
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index 0a4df1d..0000000
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index 0998ae3..0000000
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diff --git a/Examples/FloatingJoystick/FloatingJoystick.unity b/Examples/FloatingJoystick/FloatingJoystick.unity
deleted file mode 100644
index be2fa7b..0000000
Binary files a/Examples/FloatingJoystick/FloatingJoystick.unity and /dev/null differ
diff --git a/Examples/FloatingJoystick/FloatingJoystickTest.cs b/Examples/FloatingJoystick/FloatingJoystickTest.cs
deleted file mode 100644
index 1b7672b..0000000
--- a/Examples/FloatingJoystick/FloatingJoystickTest.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-/// Credit Tima Zhum
-
-using UnityEngine;
-
-#if CROSS_PLATFORM_INPUT
-using UnityStandardAssets.CrossPlatformInput;
-#endif
-
-namespace UnityEngine.UI.Extensions
-{
- public class FloatingJoystickTest: MonoBehaviour
- {
- #if CROSS_PLATFORM_INPUT
-
- ///
- /// Update this instance
- ///
- void Update()
- {
- float _horizontalAxis = CrossPlatformInputManager.GetAxis("Horizontal");
- float _verticalAxis = CrossPlatformInputManager.GetAxis("Vertical");
-
- transform.position += 5f * (Vector3.right * _horizontalAxis + Vector3.up * _verticalAxis);
- }
-
- #endif
- }
-}
diff --git a/Examples/FloatingJoystick/README.txt b/Examples/FloatingJoystick/README.txt
deleted file mode 100644
index 424ddab..0000000
--- a/Examples/FloatingJoystick/README.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-Getting started with a floating joystick
-
-1. Open a FloatingJoystick scene
-2. Import Unity Standard Assets/Cross Platfrom Input
-- Assets -> Import Package -> CrossPlatformInput
-3. Add scripting define symbols
-- Edit -> Project Settings -> Player -> Other Settings -> Scripting Define symbols
-- Add "CROSS_PLATFORM_INPUT;MOBILE_INPUT" (probably, there will be only "CROSS_PLATFORM_INPUT")
-- Press Enter to submit changes (!important)
-4. Play the scene
\ No newline at end of file
diff --git a/Scripts/Controls/ComboBox/DropDownList.cs b/Scripts/Controls/ComboBox/DropDownList.cs
index 243f225..dd1d0c2 100644
--- a/Scripts/Controls/ComboBox/DropDownList.cs
+++ b/Scripts/Controls/ComboBox/DropDownList.cs
@@ -55,7 +55,7 @@ namespace UnityEngine.UI.Extensions
}
// private int scrollOffset; //offset of the selected item
- private int _selectedIndex = 0;
+ private int _selectedIndex = -1;
[SerializeField]
@@ -207,7 +207,7 @@ namespace UnityEngine.UI.Extensions
private void OnItemClicked(int indx)
{
- Debug.Log("item " + indx + " clicked");
+ //Debug.Log("item " + indx + " clicked");
if (indx != _selectedIndex && OnSelectionChanged != null) OnSelectionChanged.Invoke(indx);
_selectedIndex = indx;
diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs b/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs
deleted file mode 100644
index 3510a28..0000000
--- a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs
+++ /dev/null
@@ -1,246 +0,0 @@
-/// Credit Tima Zhum
-/// Based on Joystick.cs from Unity Standard Assets/Cross Platform Input
-
-using UnityEngine.EventSystems;
-
-#if CROSS_PLATFORM_INPUT
-using UnityStandardAssets.CrossPlatformInput;
-#endif
-
-namespace UnityEngine.UI.Extensions
-{
- [RequireComponent(typeof(Image))]
- [AddComponentMenu("Scripts/UnityEngine.UI.Extensions/FloatingJoystick")]
- public class FloatingJoystick: MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
- {
- ///
- /// The joystick base point image
- ///
- [Tooltip("Pivot of a joystick (not required)")]
- [SerializeField] private Image _joystickBasePoint = null;
-
- #if CROSS_PLATFORM_INPUT
-
- ///
- /// The joystick image
- ///
- private Image _joystickImage = null;
-
- ///
- /// The joystick enabled state
- ///
- private bool _joystickEnabled = false;
-
- ///
- /// The previous joystick enabled state
- ///
- private bool _joystickPreviouslyEnabled = false;
-
- ///
- /// The last point event data
- ///
- private PointerEventData _pedLast = null;
-
- ///
- /// Start this instance
- ///
- protected void Awake()
- {
- _joystickImage = GetComponent();
- }
-
- ///
- /// Update this instance
- ///
- protected void Update()
- {
- if (_joystickImage) _joystickImage.enabled = _joystickEnabled;
- if (_joystickBasePoint) _joystickBasePoint.enabled = _joystickEnabled;
-
- if (_joystickEnabled)
- {
- if (!_joystickPreviouslyEnabled)
- {
- Vector3 _position = _pedLast.position;
- ReinitializeAt(_position);
- if (_joystickBasePoint) _joystickBasePoint.transform.position = _position;
- }
- }
-
- _joystickPreviouslyEnabled = _joystickEnabled;
- }
-
- ///
- /// Raises the pointer down event
- ///
- /// Ped
- public void OnPointerDownHelper(PointerEventData _ped)
- {
- OnPointerDown(_ped);
- _joystickEnabled = true;
- _pedLast = _ped;
- }
-
- ///
- /// Raises the pointer up event
- ///
- /// Ped
- public void OnPointerUpHelper(PointerEventData _ped)
- {
- OnPointerUp(_ped);
- _joystickEnabled = false;
- _pedLast = _ped;
- }
-
- ///
- /// Raises the drag event
- ///
- /// Ped
- public void OnDragHelper(PointerEventData _ped)
- {
- OnDrag(_ped);
- _pedLast = _ped;
- }
-
- ///
- /// Reinitializes the joystick at specific position
- ///
- /// Position
- public void ReinitializeAt(Vector3 _position)
- {
- transform.position = _position;
- Start();
- OnDisable();
- OnEnable();
- }
-
- #region STANDARDASSETSCODE
-
- /*
- * This is a copy of the Joystick.cs script from Unity Standard Assets/Cross Platform Input
- * The reason of copying: original script is not designed for inheriting (required for extending the functionalities)
- */
-
- public enum AxisOption
- {
- // Options for which axes to use
- Both, // Use both
- OnlyHorizontal, // Only horizontal
- OnlyVertical // Only vertical
- }
-
- private int InitialMovementRange;
- public int MovementRange = 100;
- public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
- public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
- public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
-
- Vector3 m_StartPos;
- bool m_UseX; // Toggle for using the x axis
- bool m_UseY; // Toggle for using the Y axis
- CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
- CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
-
-
- void OnEnable()
- {
- CreateVirtualAxes();
- }
-
- void Start()
- {
- m_StartPos = transform.position;
- }
-
- void UpdateVirtualAxes(Vector3 value)
- {
- var delta = m_StartPos - value;
- delta.y = -delta.y;
- delta /= MovementRange;
- if (m_UseX)
- {
- m_HorizontalVirtualAxis.Update(-delta.x);
- }
-
- if (m_UseY)
- {
- m_VerticalVirtualAxis.Update(delta.y);
- }
- }
-
- void CreateVirtualAxes()
- {
- // set axes to use
- m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
- m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
-
- // create new axes based on axes to use
- if (m_UseX)
- {
- m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
- CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
- }
- if (m_UseY)
- {
- m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
- CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
- }
- }
-
-
- public void OnDrag(PointerEventData data)
- {
- Vector3 newPos = Vector3.zero;
-
- if (m_UseX)
- {
- int delta = (int)(data.position.x - m_StartPos.x);
- delta = Mathf.Clamp(delta, - MovementRange, MovementRange);
- newPos.x = delta;
- }
-
- if (m_UseY)
- {
- int delta = (int)(data.position.y - m_StartPos.y);
- delta = Mathf.Clamp(delta, -MovementRange, MovementRange);
- newPos.y = delta;
- }
-
- transform.position = new Vector3(m_StartPos.x + newPos.x, m_StartPos.y + newPos.y, m_StartPos.z + newPos.z);
- UpdateVirtualAxes(transform.position);
- }
-
-
- public void OnPointerUp(PointerEventData data)
- {
- transform.position = m_StartPos;
- UpdateVirtualAxes(m_StartPos);
- }
-
-
- public void OnPointerDown(PointerEventData data) { }
-
- void OnDisable()
- {
- // remove the joysticks from the cross platform input
- if (m_UseX)
- {
- m_HorizontalVirtualAxis.Remove();
- }
- if (m_UseY)
- {
- m_VerticalVirtualAxis.Remove();
- }
- }
-
- #endregion
-
- #else
-
- public void OnDrag(PointerEventData data) {}
- public void OnPointerUp(PointerEventData data) {}
- public void OnPointerDown(PointerEventData data) {}
-
- #endif
- }
-}
\ No newline at end of file
diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta b/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta
deleted file mode 100644
index e85b22a..0000000
--- a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 54466c9d22a444d8d8e90e8d9ab83faa
-timeCreated: 1492420430
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs b/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs
deleted file mode 100644
index 864ac11..0000000
--- a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-/// Credit Tima Zhum
-
-using UnityEngine.EventSystems;
-
-namespace UnityEngine.UI.Extensions
-{
- [RequireComponent(typeof(Image))]
- [AddComponentMenu("Scripts/UnityEngine.UI.Extensions/FloatingJoystickArea")]
- public class FloatingJoystickArea: MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
- {
- ///
- /// The floating joystick controller
- ///
- [Tooltip("The floating joystick that should appear in the area on tap")]
- [SerializeField] private FloatingJoystick _floatingJoystick = null;
-
- #if CROSS_PLATFORM_INPUT
-
- ///
- /// Raises the pointer down event
- ///
- /// Ped
- public void OnPointerDown(PointerEventData _ped)
- {
- if (_floatingJoystick) _floatingJoystick.OnPointerDownHelper(_ped);
- }
-
- ///
- /// Raises the pointer up event
- ///
- /// Ped
- public void OnPointerUp(PointerEventData _ped)
- {
- if (_floatingJoystick) _floatingJoystick.OnPointerUpHelper(_ped);
- }
-
- ///
- /// Raises the drag event
- ///
- /// Ped
- public void OnDrag(PointerEventData _ped)
- {
- if (_floatingJoystick) _floatingJoystick.OnDragHelper(_ped);
- }
-
- #else
-
- public void OnDrag(PointerEventData data) {}
- public void OnPointerUp(PointerEventData data) {}
- public void OnPointerDown(PointerEventData data) {}
-
- #endif
- }
-}
\ No newline at end of file
diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta b/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta
deleted file mode 100644
index a896f60..0000000
--- a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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