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assetBundleVariant: diff --git a/Examples/FloatingJoystick/FloatingJoystick.unity b/Examples/FloatingJoystick/FloatingJoystick.unity deleted file mode 100644 index be2fa7b..0000000 Binary files a/Examples/FloatingJoystick/FloatingJoystick.unity and /dev/null differ diff --git a/Examples/FloatingJoystick/FloatingJoystickTest.cs b/Examples/FloatingJoystick/FloatingJoystickTest.cs deleted file mode 100644 index 1b7672b..0000000 --- a/Examples/FloatingJoystick/FloatingJoystickTest.cs +++ /dev/null @@ -1,28 +0,0 @@ -/// Credit Tima Zhum - -using UnityEngine; - -#if CROSS_PLATFORM_INPUT -using UnityStandardAssets.CrossPlatformInput; -#endif - -namespace UnityEngine.UI.Extensions -{ - public class FloatingJoystickTest: MonoBehaviour - { - #if CROSS_PLATFORM_INPUT - - /// - /// Update this instance - /// - void Update() - { - float _horizontalAxis = CrossPlatformInputManager.GetAxis("Horizontal"); - float _verticalAxis = CrossPlatformInputManager.GetAxis("Vertical"); - - transform.position += 5f * (Vector3.right * _horizontalAxis + Vector3.up * _verticalAxis); - } - - #endif - } -} diff --git a/Examples/FloatingJoystick/README.txt b/Examples/FloatingJoystick/README.txt deleted file mode 100644 index 424ddab..0000000 --- a/Examples/FloatingJoystick/README.txt +++ /dev/null @@ -1,10 +0,0 @@ -Getting started with a floating joystick - -1. Open a FloatingJoystick scene -2. Import Unity Standard Assets/Cross Platfrom Input -- Assets -> Import Package -> CrossPlatformInput -3. Add scripting define symbols -- Edit -> Project Settings -> Player -> Other Settings -> Scripting Define symbols -- Add "CROSS_PLATFORM_INPUT;MOBILE_INPUT" (probably, there will be only "CROSS_PLATFORM_INPUT") -- Press Enter to submit changes (!important) -4. Play the scene \ No newline at end of file diff --git a/Scripts/Controls/ComboBox/DropDownList.cs b/Scripts/Controls/ComboBox/DropDownList.cs index 243f225..dd1d0c2 100644 --- a/Scripts/Controls/ComboBox/DropDownList.cs +++ b/Scripts/Controls/ComboBox/DropDownList.cs @@ -55,7 +55,7 @@ namespace UnityEngine.UI.Extensions } // private int scrollOffset; //offset of the selected item - private int _selectedIndex = 0; + private int _selectedIndex = -1; [SerializeField] @@ -207,7 +207,7 @@ namespace UnityEngine.UI.Extensions private void OnItemClicked(int indx) { - Debug.Log("item " + indx + " clicked"); + //Debug.Log("item " + indx + " clicked"); if (indx != _selectedIndex && OnSelectionChanged != null) OnSelectionChanged.Invoke(indx); _selectedIndex = indx; diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs b/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs deleted file mode 100644 index 3510a28..0000000 --- a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs +++ /dev/null @@ -1,246 +0,0 @@ -/// Credit Tima Zhum -/// Based on Joystick.cs from Unity Standard Assets/Cross Platform Input - -using UnityEngine.EventSystems; - -#if CROSS_PLATFORM_INPUT -using UnityStandardAssets.CrossPlatformInput; -#endif - -namespace UnityEngine.UI.Extensions -{ - [RequireComponent(typeof(Image))] - [AddComponentMenu("Scripts/UnityEngine.UI.Extensions/FloatingJoystick")] - public class FloatingJoystick: MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler - { - /// - /// The joystick base point image - /// - [Tooltip("Pivot of a joystick (not required)")] - [SerializeField] private Image _joystickBasePoint = null; - - #if CROSS_PLATFORM_INPUT - - /// - /// The joystick image - /// - private Image _joystickImage = null; - - /// - /// The joystick enabled state - /// - private bool _joystickEnabled = false; - - /// - /// The previous joystick enabled state - /// - private bool _joystickPreviouslyEnabled = false; - - /// - /// The last point event data - /// - private PointerEventData _pedLast = null; - - /// - /// Start this instance - /// - protected void Awake() - { - _joystickImage = GetComponent(); - } - - /// - /// Update this instance - /// - protected void Update() - { - if (_joystickImage) _joystickImage.enabled = _joystickEnabled; - if (_joystickBasePoint) _joystickBasePoint.enabled = _joystickEnabled; - - if (_joystickEnabled) - { - if (!_joystickPreviouslyEnabled) - { - Vector3 _position = _pedLast.position; - ReinitializeAt(_position); - if (_joystickBasePoint) _joystickBasePoint.transform.position = _position; - } - } - - _joystickPreviouslyEnabled = _joystickEnabled; - } - - /// - /// Raises the pointer down event - /// - /// Ped - public void OnPointerDownHelper(PointerEventData _ped) - { - OnPointerDown(_ped); - _joystickEnabled = true; - _pedLast = _ped; - } - - /// - /// Raises the pointer up event - /// - /// Ped - public void OnPointerUpHelper(PointerEventData _ped) - { - OnPointerUp(_ped); - _joystickEnabled = false; - _pedLast = _ped; - } - - /// - /// Raises the drag event - /// - /// Ped - public void OnDragHelper(PointerEventData _ped) - { - OnDrag(_ped); - _pedLast = _ped; - } - - /// - /// Reinitializes the joystick at specific position - /// - /// Position - public void ReinitializeAt(Vector3 _position) - { - transform.position = _position; - Start(); - OnDisable(); - OnEnable(); - } - - #region STANDARDASSETSCODE - - /* - * This is a copy of the Joystick.cs script from Unity Standard Assets/Cross Platform Input - * The reason of copying: original script is not designed for inheriting (required for extending the functionalities) - */ - - public enum AxisOption - { - // Options for which axes to use - Both, // Use both - OnlyHorizontal, // Only horizontal - OnlyVertical // Only vertical - } - - private int InitialMovementRange; - public int MovementRange = 100; - public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use - public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input - public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input - - Vector3 m_StartPos; - bool m_UseX; // Toggle for using the x axis - bool m_UseY; // Toggle for using the Y axis - CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input - CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input - - - void OnEnable() - { - CreateVirtualAxes(); - } - - void Start() - { - m_StartPos = transform.position; - } - - void UpdateVirtualAxes(Vector3 value) - { - var delta = m_StartPos - value; - delta.y = -delta.y; - delta /= MovementRange; - if (m_UseX) - { - m_HorizontalVirtualAxis.Update(-delta.x); - } - - if (m_UseY) - { - m_VerticalVirtualAxis.Update(delta.y); - } - } - - void CreateVirtualAxes() - { - // set axes to use - m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); - m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); - - // create new axes based on axes to use - if (m_UseX) - { - m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); - } - if (m_UseY) - { - m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); - } - } - - - public void OnDrag(PointerEventData data) - { - Vector3 newPos = Vector3.zero; - - if (m_UseX) - { - int delta = (int)(data.position.x - m_StartPos.x); - delta = Mathf.Clamp(delta, - MovementRange, MovementRange); - newPos.x = delta; - } - - if (m_UseY) - { - int delta = (int)(data.position.y - m_StartPos.y); - delta = Mathf.Clamp(delta, -MovementRange, MovementRange); - newPos.y = delta; - } - - transform.position = new Vector3(m_StartPos.x + newPos.x, m_StartPos.y + newPos.y, m_StartPos.z + newPos.z); - UpdateVirtualAxes(transform.position); - } - - - public void OnPointerUp(PointerEventData data) - { - transform.position = m_StartPos; - UpdateVirtualAxes(m_StartPos); - } - - - public void OnPointerDown(PointerEventData data) { } - - void OnDisable() - { - // remove the joysticks from the cross platform input - if (m_UseX) - { - m_HorizontalVirtualAxis.Remove(); - } - if (m_UseY) - { - m_VerticalVirtualAxis.Remove(); - } - } - - #endregion - - #else - - public void OnDrag(PointerEventData data) {} - public void OnPointerUp(PointerEventData data) {} - public void OnPointerDown(PointerEventData data) {} - - #endif - } -} \ No newline at end of file diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta b/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta deleted file mode 100644 index e85b22a..0000000 --- a/Scripts/Controls/FloatingJoystick/FloatingJoystick.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 54466c9d22a444d8d8e90e8d9ab83faa -timeCreated: 1492420430 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs b/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs deleted file mode 100644 index 864ac11..0000000 --- a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs +++ /dev/null @@ -1,54 +0,0 @@ -/// Credit Tima Zhum - -using UnityEngine.EventSystems; - -namespace UnityEngine.UI.Extensions -{ - [RequireComponent(typeof(Image))] - [AddComponentMenu("Scripts/UnityEngine.UI.Extensions/FloatingJoystickArea")] - public class FloatingJoystickArea: MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler - { - /// - /// The floating joystick controller - /// - [Tooltip("The floating joystick that should appear in the area on tap")] - [SerializeField] private FloatingJoystick _floatingJoystick = null; - - #if CROSS_PLATFORM_INPUT - - /// - /// Raises the pointer down event - /// - /// Ped - public void OnPointerDown(PointerEventData _ped) - { - if (_floatingJoystick) _floatingJoystick.OnPointerDownHelper(_ped); - } - - /// - /// Raises the pointer up event - /// - /// Ped - public void OnPointerUp(PointerEventData _ped) - { - if (_floatingJoystick) _floatingJoystick.OnPointerUpHelper(_ped); - } - - /// - /// Raises the drag event - /// - /// Ped - public void OnDrag(PointerEventData _ped) - { - if (_floatingJoystick) _floatingJoystick.OnDragHelper(_ped); - } - - #else - - public void OnDrag(PointerEventData data) {} - public void OnPointerUp(PointerEventData data) {} - public void OnPointerDown(PointerEventData data) {} - - #endif - } -} \ No newline at end of file diff --git a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta b/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta deleted file mode 100644 index a896f60..0000000 --- a/Scripts/Controls/FloatingJoystick/FloatingJoystickArea.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4b85a1b054bce497cbe13cf45ea6d7fc -timeCreated: 1492420430 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: