Resolved issue with HSS/VSS not resizing when Rect/Scene changes
Updated HSS/VSS Visibility logic so it's more refined. --HG-- branch : develop_5.3pull/413/head
parent
909589e544
commit
e0c3864fb7
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@ -13,10 +13,9 @@ namespace UnityEngine.UI.Extensions
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{
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{
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void Start()
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void Start()
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{
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{
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isVertical = false;
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_isVertical = false;
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childAnchorPoint = new Vector2(0, 0.5f);
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_childAnchorPoint = new Vector2(0, 0.5f);
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DistributePages();
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DistributePages();
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if(MaskArea) CalculateVisible();
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_lerp = false;
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_lerp = false;
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_currentPage = StartingScreen;
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_currentPage = StartingScreen;
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SetScrollContainerPosition();
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SetScrollContainerPosition();
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@ -26,6 +25,13 @@ namespace UnityEngine.UI.Extensions
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{
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{
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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{
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{
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if (!_settled && !_pointerDown)
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{
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if (!IsRectSettledOnaPage(_screensContainer.localPosition))
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{
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ScrollToClosestElement();
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}
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}
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return;
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return;
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}
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}
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else if (_lerp)
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else if (_lerp)
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@ -44,14 +50,19 @@ namespace UnityEngine.UI.Extensions
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if (!_pointerDown && (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < 0.01))
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if (!_pointerDown && (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < 0.01))
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{
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{
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// if the pointer is released and is moving slower than the threshold, then just land on a page
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// if the pointer is released and is moving slower than the threshold, then just land on a page
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if ((_scroll_rect.velocity.x > 0 && _scroll_rect.velocity.x < SwipeVelocityThreshold) ||
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if (IsRectMovingFasterThanThreshold(0))
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(_scroll_rect.velocity.x < 0 && _scroll_rect.velocity.x > -SwipeVelocityThreshold))
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{
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{
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ScrollToClosestElement();
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ScrollToClosestElement();
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}
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}
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}
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}
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}
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}
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private bool IsRectMovingFasterThanThreshold(float startingSpeed)
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{
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return (_scroll_rect.velocity.x > startingSpeed && _scroll_rect.velocity.x < SwipeVelocityThreshold) ||
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(_scroll_rect.velocity.x < startingSpeed && _scroll_rect.velocity.x > -SwipeVelocityThreshold);
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}
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private void DistributePages()
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private void DistributePages()
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{
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{
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_screens = _screensContainer.childCount;
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_screens = _screensContainer.childCount;
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@ -70,7 +81,7 @@ namespace UnityEngine.UI.Extensions
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currentXPosition = _offset + (int)(i * pageStepValue);
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currentXPosition = _offset + (int)(i * pageStepValue);
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchorMin = child.anchorMax = child.pivot = childAnchorPoint;
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child.anchorMin = child.anchorMax = child.pivot = _childAnchorPoint;
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}
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}
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_dimension = currentXPosition + _offset * -1;
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_dimension = currentXPosition + _offset * -1;
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@ -135,9 +146,18 @@ namespace UnityEngine.UI.Extensions
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{
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{
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_lerp = false;
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_lerp = false;
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DistributePages();
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DistributePages();
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if (MaskArea) UpdateVisible();
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SetScrollContainerPosition();
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SetScrollContainerPosition();
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}
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}
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private void OnRectTransformDimensionsChange()
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{
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if (_childAnchorPoint != Vector2.zero)
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{
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UpdateLayout();
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}
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}
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#region Interfaces
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#region Interfaces
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/// <summary>
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/// <summary>
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/// Release screen to swipe
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/// Release screen to swipe
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@ -7,23 +7,25 @@ namespace UnityEngine.UI.Extensions
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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{
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{
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internal RectTransform _screensContainer;
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internal RectTransform _screensContainer;
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internal bool isVertical;
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internal bool _isVertical;
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internal int _screens = 1;
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internal int _screens = 1;
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internal float _scrollStartPosition;
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internal float _scrollStartPosition;
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internal float _childSize;
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internal float _childSize;
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private float _childPos;
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private float _childPos, _maskSize;
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internal Vector2 childAnchorPoint;
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internal Vector2 _childAnchorPoint;
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internal ScrollRect _scroll_rect;
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internal ScrollRect _scroll_rect;
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internal Vector3 _lerp_target;
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _lerp;
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internal bool _pointerDown = false;
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internal bool _pointerDown = false;
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internal bool _settled = true;
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internal Vector3 _startPosition = new Vector3();
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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[Tooltip("The currently active page")]
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internal int _currentPage;
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internal int _currentPage;
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internal int _previousPage;
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internal int _previousPage;
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internal int HalfNoVisibleItems;
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internal int _halfNoVisibleItems;
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private int _bottomItem, _topItem;
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[Serializable]
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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public class SelectionChangeStartEvent : UnityEvent { }
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@ -76,7 +78,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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internal set
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internal set
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{
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{
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if (value != _currentPage)
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if (value != _currentPage && value >= 0 && value < _screensContainer.childCount)
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{
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{
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_previousPage = _currentPage;
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_previousPage = _currentPage;
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_currentPage = value;
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_currentPage = value;
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@ -94,14 +96,17 @@ namespace UnityEngine.UI.Extensions
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public GameObject[] ChildObjects;
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public GameObject[] ChildObjects;
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[SerializeField]
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[SerializeField]
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[Tooltip("Event fires when a user starts to change the selection")]
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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[SerializeField]
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[SerializeField]
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[Tooltip("Event fires as the page changes, while dragging or jumping")]
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private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent();
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private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent();
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public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } }
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public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } }
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[SerializeField]
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[SerializeField]
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[Tooltip("Event fires when the page settles after a user has dragged")]
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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@ -182,33 +187,43 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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internal void CalculateVisible()
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{
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float MaskSize = isVertical ? MaskArea.rect.height : MaskArea.rect.width;
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HalfNoVisibleItems = (int)Math.Round(MaskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2 + 2;
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int StartingItemsBefore = StartingScreen - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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int StartingItemsAfter = _screensContainer.childCount - StartingScreen < HalfNoVisibleItems ? _screensContainer.childCount - StartingScreen : HalfNoVisibleItems;
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for (int i = StartingScreen - StartingItemsBefore; i < StartingScreen + StartingItemsAfter - 1; i++)
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{
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ChildObjects[i].SetActive(true);
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}
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}
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internal void UpdateVisible()
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internal void UpdateVisible()
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{
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{
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//If there are no objects in the scene, exit
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//If there are no objects in the scene or a mask, exit
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if (ChildObjects == null || ChildObjects.Length < 1 || _screensContainer.childCount < 1) return;
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if (!MaskArea && (ChildObjects == null || ChildObjects.Length < 1 || _screensContainer.childCount < 1)) return;
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int BottomItem = _currentPage - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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_maskSize = _isVertical ? MaskArea.rect.height : MaskArea.rect.width;
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int TopItem = _screensContainer.childCount - _currentPage < HalfNoVisibleItems ? _screensContainer.childCount - _currentPage : HalfNoVisibleItems;
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_halfNoVisibleItems = (int)Math.Round(_maskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2;
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_bottomItem = _topItem = 0;
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for (int i = CurrentPage - BottomItem; i < CurrentPage + TopItem; i++)
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//work out how many items below the current page can be visible
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for (int i = _halfNoVisibleItems + 1; i > 0 ; i--)
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{
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_bottomItem = _currentPage - i < 0 ? 0 : i;
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if (_bottomItem > 0) break;
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}
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//work out how many items above the current page can be visible
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for (int i = _halfNoVisibleItems + 1; i > 0; i--)
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{
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_topItem = _screensContainer.childCount - _currentPage - i < 0 ? 0 : i;
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if (_topItem > 0) break;
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}
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//Set the active items active
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for (int i = CurrentPage - _bottomItem; i < CurrentPage + _topItem; i++)
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{
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try
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{
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{
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ChildObjects[i].SetActive(true);
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ChildObjects[i].SetActive(true);
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}
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}
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catch
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{
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Debug.Log("Failed to setactive child [" + i + "]");
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}
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}
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if (_screensContainer.childCount - _currentPage > HalfNoVisibleItems + 1) ChildObjects[CurrentPage + TopItem + 1].SetActive(false);
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//Deactivate items out of visibility at the bottom of the ScrollRect Mask (only on scroll)
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if(_currentPage - HalfNoVisibleItems > 0) ChildObjects[CurrentPage - BottomItem - 1].SetActive(false);
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if (_currentPage > _halfNoVisibleItems) ChildObjects[CurrentPage - _bottomItem].SetActive(false);
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//Deactivate items out of visibility at the top of the ScrollRect Mask (only on scroll)
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if (_screensContainer.childCount - _currentPage > _topItem) ChildObjects[CurrentPage + _topItem].SetActive(false);
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}
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}
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@ -256,17 +271,39 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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/// <summary>
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/// Gets the closest page for the current Scroll Rect container position
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/// </summary>
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/// <param name="pos">Position to test, normally the Scroll Rect container Local position</param>
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/// <returns>Closest Page number (zero indexed array value)</returns>
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internal int GetPageforPosition(Vector3 pos)
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internal int GetPageforPosition(Vector3 pos)
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{
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{
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return isVertical ?
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return _isVertical ?
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-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
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-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
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-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
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-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
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}
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}
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/// <summary>
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/// Validates if the current Scroll Rect container position is within the bounds for a page
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/// </summary>
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/// <param name="pos">Position to test, normally the Scroll Rect container Local position</param>
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/// <returns>True / False, is the position in the bounds of a page</returns>
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internal bool IsRectSettledOnaPage(Vector3 pos)
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{
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return _isVertical ?
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-((pos.y - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
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-((pos.x - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
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}
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/// <summary>
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/// Returns the local position for a child page based on the required page number
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/// </summary>
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/// <param name="page">Page that the position is required for (Zero indexed array value)</param>
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/// <param name="target">Outputs the local position for the selected page</param>
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internal void GetPositionforPage(int page, ref Vector3 target)
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internal void GetPositionforPage(int page, ref Vector3 target)
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{
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{
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_childPos = -_childSize * page;
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_childPos = -_childSize * page;
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if (isVertical)
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if (_isVertical)
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{
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{
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target.y = _childPos + _scrollStartPosition;
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target.y = _childPos + _scrollStartPosition;
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}
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}
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@ -276,6 +313,9 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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/// <summary>
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/// Updates the _Lerp target to the closest page and updates the pagination bullets. Each control's update loop will then handle the move.
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/// </summary>
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internal void ScrollToClosestElement()
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internal void ScrollToClosestElement()
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{
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{
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_lerp = true;
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_lerp = true;
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@ -283,8 +323,10 @@ namespace UnityEngine.UI.Extensions
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GetPositionforPage(_currentPage, ref _lerp_target);
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GetPositionforPage(_currentPage, ref _lerp_target);
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ChangeBulletsInfo(_currentPage);
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ChangeBulletsInfo(_currentPage);
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}
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}
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/// <summary>
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//changes the bullets on the bottom of the page - pagination
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/// changes the bullets on the bottom of the page - pagination
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/// </summary>
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/// <param name="targetScreen"></param>
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internal void ChangeBulletsInfo(int targetScreen)
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internal void ChangeBulletsInfo(int targetScreen)
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{
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{
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if (Pagination)
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if (Pagination)
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@ -314,6 +356,14 @@ namespace UnityEngine.UI.Extensions
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{
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{
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MaskBuffer = 1;
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MaskBuffer = 1;
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}
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}
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if (PageStep < 0)
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{
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PageStep = 0;
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}
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if (PageStep > 8)
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{
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PageStep = 9;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -338,6 +388,7 @@ namespace UnityEngine.UI.Extensions
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internal void EndScreenChange()
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internal void EndScreenChange()
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{
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{
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OnSelectionChangeEndEvent.Invoke(_currentPage);
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OnSelectionChangeEndEvent.Invoke(_currentPage);
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_settled = true;
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}
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}
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#region Interfaces
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#region Interfaces
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@ -347,6 +398,7 @@ namespace UnityEngine.UI.Extensions
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/// <param name="eventData"></param>
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/// <param name="eventData"></param>
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public void OnBeginDrag(PointerEventData eventData)
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public void OnBeginDrag(PointerEventData eventData)
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{
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{
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_settled = false;
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StartScreenChange();
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StartScreenChange();
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_startPosition = _screensContainer.localPosition;
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_startPosition = _screensContainer.localPosition;
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}
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}
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@ -13,19 +13,23 @@ namespace UnityEngine.UI.Extensions
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{
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{
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void Start()
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void Start()
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{
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{
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isVertical = true;
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_isVertical = true;
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childAnchorPoint = new Vector2(0.5f,0);
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_childAnchorPoint = new Vector2(0.5f,0);
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DistributePages();
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if(MaskArea) CalculateVisible();
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_lerp = false;
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_currentPage = StartingScreen;
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_currentPage = StartingScreen;
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SetScrollContainerPosition();
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UpdateLayout();
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}
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}
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void Update()
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void Update()
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{
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{
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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{
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{
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if (!_settled && !_pointerDown)
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{
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if (!IsRectSettledOnaPage(_screensContainer.localPosition))
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{
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ScrollToClosestElement();
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}
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}
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return;
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return;
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}
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}
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else if (_lerp)
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else if (_lerp)
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@ -70,7 +74,7 @@ namespace UnityEngine.UI.Extensions
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currentYPosition = _offset + i * pageStepValue;
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currentYPosition = _offset + i * pageStepValue;
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(0f, currentYPosition);
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child.anchoredPosition = new Vector2(0f, currentYPosition);
|
||||||
child.anchorMin = child.anchorMax = child.pivot = childAnchorPoint;
|
child.anchorMin = child.anchorMax = child.pivot = _childAnchorPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
_dimension = currentYPosition + _offset * -1;
|
_dimension = currentYPosition + _offset * -1;
|
||||||
|
@ -136,8 +140,18 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_lerp = false;
|
_lerp = false;
|
||||||
DistributePages();
|
DistributePages();
|
||||||
|
if (MaskArea) UpdateVisible();
|
||||||
SetScrollContainerPosition();
|
SetScrollContainerPosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnRectTransformDimensionsChange()
|
||||||
|
{
|
||||||
|
if (_childAnchorPoint != Vector2.zero)
|
||||||
|
{
|
||||||
|
UpdateLayout();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Release screen to swipe
|
/// Release screen to swipe
|
||||||
|
|
Loading…
Reference in New Issue