From dcd43da6b8155c040060a5cc82eaa7f72467311c Mon Sep 17 00:00:00 2001 From: "Simon (darkside) Jackson" Date: Thu, 24 Sep 2020 21:47:00 +0100 Subject: [PATCH] Updates from testing --- .../Controls/ComboBox/AutoCompleteComboBox.cs | 18 ++++++++++++++---- Runtime/Scripts/Controls/ComboBox/ComboBox.cs | 5 ++++- 2 files changed, 18 insertions(+), 5 deletions(-) diff --git a/Runtime/Scripts/Controls/ComboBox/AutoCompleteComboBox.cs b/Runtime/Scripts/Controls/ComboBox/AutoCompleteComboBox.cs index 51ecb75..1350f87 100644 --- a/Runtime/Scripts/Controls/ComboBox/AutoCompleteComboBox.cs +++ b/Runtime/Scripts/Controls/ComboBox/AutoCompleteComboBox.cs @@ -95,8 +95,10 @@ namespace UnityEngine.UI.Extensions } } - //TODO design as foldout for Inspector - public Color ValidSelectionTextColor = Color.green; + public float DropdownOffset = 10f; + + //TODO design as foldout for Inspector + public Color ValidSelectionTextColor = Color.green; public Color MatchingItemsRemainingTextColor = Color.black; public Color NoItemsRemainingTextColor = Color.red; @@ -226,11 +228,19 @@ namespace UnityEngine.UI.Extensions /// private void RebuildPanel() { + if (_isPanelActive) ToggleDropdownPanel(); + //panel starts with all options _panelItems.Clear(); _prunedPanelItems.Clear(); panelObjects.Clear(); + //clear Autocomplete children in scene + foreach (Transform child in _itemsPanelRT.transform) + { + Destroy(child.gameObject); + } + foreach (string option in AvailableOptions) { _panelItems.Add(option.ToLower()); @@ -334,7 +344,7 @@ namespace UnityEngine.UI.Extensions if (_panelItems.Count < 1) return; - float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count); + float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count) + DropdownOffset; _scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight); _scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x); @@ -395,7 +405,7 @@ namespace UnityEngine.UI.Extensions /// Toggle the drop down list /// /// whether an item was directly clicked on - public void ToggleDropdownPanel(bool directClick) + public void ToggleDropdownPanel(bool directClick = false) { _isPanelActive = !_isPanelActive; diff --git a/Runtime/Scripts/Controls/ComboBox/ComboBox.cs b/Runtime/Scripts/Controls/ComboBox/ComboBox.cs index 02da2ff..f0b7bbe 100644 --- a/Runtime/Scripts/Controls/ComboBox/ComboBox.cs +++ b/Runtime/Scripts/Controls/ComboBox/ComboBox.cs @@ -21,6 +21,9 @@ namespace UnityEngine.UI.Extensions [SerializeField] private int _itemsToDisplay; + [SerializeField] + private bool _sortItems = true; + [System.Serializable] public class SelectionChangedEvent : UnityEngine.Events.UnityEvent { @@ -178,7 +181,7 @@ namespace UnityEngine.UI.Extensions { _panelItems.Add(option.ToLower()); } - _panelItems.Sort(); + if(_sortItems) _panelItems.Sort(); List itemObjs = new List(panelObjects.Values); panelObjects.Clear();