1st Pass update, Updated controls:
* DropDownList/ComboBox * Reorderable List (Screen Space Camera Updates * Curved text fixespull/413/head
parent
a09a5b5322
commit
dc809858b9
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@ -37,7 +37,7 @@ RenderSettings:
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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@ -756,9 +756,9 @@ MonoBehaviour:
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--- !u!114 &755348327
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -985,7 +985,7 @@ RectTransform:
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1101119004}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -1009,7 +1009,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0ec526a95e7733b4396be80d3e1df80e, type: 3}
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m_Name:
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radius: 121.96
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--- !u!114 &1101119007
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1339,9 +1339,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 97a58789aa01843488ef44dc747ee8e8, type: 3}
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m_Name:
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--- !u!114 &1814753282
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -76,8 +76,9 @@ namespace UnityEngine.UI.Extensions
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public bool SelectFirstItemOnStart = false;
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[SerializeField]
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[Tooltip("Change input text color based on matching items")]
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private bool _ChangeInputTextColorBasedOnMatchingItems = false;
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public bool ChangeInputTextColorBasedOnMatchingItems{
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public bool InputColorMatching{
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get { return _ChangeInputTextColorBasedOnMatchingItems; }
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set
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{
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@ -100,7 +101,7 @@ namespace UnityEngine.UI.Extensions
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}
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[System.Serializable]
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public class SelectinTextChangedEvent : UnityEngine.Events.UnityEvent<string> {
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public class SelectionTextChangedEvent : UnityEngine.Events.UnityEvent<string> {
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}
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[System.Serializable]
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@ -108,14 +109,12 @@ namespace UnityEngine.UI.Extensions
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}
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// fires when input text is changed;
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public SelectinTextChangedEvent OnSelectinTextChanged;
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public SelectionTextChangedEvent OnSelectionTextChanged;
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// fires when when an Item gets selected / deselected (including when items are added/removed once this is possible)
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public SelectionValidityChangedEvent OnSelectionValidityChanged;
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// fires in both cases
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public SelectionChangedEvent OnSelectionChanged;
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public void Awake()
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{
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Initialize();
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@ -354,7 +353,7 @@ namespace UnityEngine.UI.Extensions
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bool validity_changed = (_panelItems.Contains (Text) == _selectionIsValid);
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_selectionIsValid = _panelItems.Contains (Text);
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OnSelectionChanged.Invoke (Text, _selectionIsValid);
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OnSelectinTextChanged.Invoke (Text);
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OnSelectionTextChanged.Invoke (Text);
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if(validity_changed){
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OnSelectionValidityChanged.Invoke (_selectionIsValid);
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}
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@ -363,7 +362,7 @@ namespace UnityEngine.UI.Extensions
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}
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private void SetInputTextColor(){
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if (ChangeInputTextColorBasedOnMatchingItems) {
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if (InputColorMatching) {
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if (_selectionIsValid) {
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_mainInput.textComponent.color = ValidSelectionTextColor;
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} else if (_panelItems.Count > 0) {
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@ -15,7 +15,18 @@ namespace UnityEngine.UI.Extensions
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public List<string> AvailableOptions;
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public System.Action<int> OnSelectionChanged; // fires when selection is changed;
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[SerializeField]
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private float _scrollBarWidth = 20.0f;
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[SerializeField]
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private int _itemsToDisplay;
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[System.Serializable]
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public class SelectionChangedEvent : UnityEngine.Events.UnityEvent<string>
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{
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}
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// fires when item is changed;
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public SelectionChangedEvent OnSelectionChanged;
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//private bool isInitialized = false;
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private bool _isPanelActive = false;
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@ -46,8 +57,6 @@ namespace UnityEngine.UI.Extensions
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public string Text { get; private set; }
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[SerializeField]
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private float _scrollBarWidth = 20.0f;
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public float ScrollBarWidth
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{
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get { return _scrollBarWidth; }
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@ -61,8 +70,6 @@ namespace UnityEngine.UI.Extensions
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// private int scrollOffset; //offset of the selected item
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// private int _selectedIndex = 0;
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[SerializeField]
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private int _itemsToDisplay;
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public int ItemsToDisplay
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{
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get { return _itemsToDisplay; }
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@ -294,6 +301,7 @@ namespace UnityEngine.UI.Extensions
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{
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ToggleDropdownPanel(false);
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}
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OnSelectionChanged.Invoke(Text);
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}
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/// <summary>
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@ -79,8 +79,6 @@ namespace UnityEngine.UI.Extensions
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public SelectionChangedEvent OnSelectionChanged;
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public void Start()
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{
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Initialize();
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@ -2,6 +2,8 @@
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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using System;
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using System.Collections;
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using System.Linq;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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@ -28,6 +30,7 @@ namespace UnityEngine.UI.Extensions
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public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
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public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
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public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
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public ReorderableListHandler OnElementAdded = new ReorderableListHandler();
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private RectTransform _content;
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private ReorderableListContent _listContent;
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@ -83,9 +86,9 @@ namespace UnityEngine.UI.Extensions
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Debug.LogError("You need to have a Graphic control (such as an Image) for the list [" + name + "] to be droppable", gameObject);
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return;
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}
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if (GetCanvas().renderMode != RenderMode.ScreenSpaceOverlay)
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if (GetCanvas().renderMode > RenderMode.ScreenSpaceCamera)
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{
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Debug.LogError("The ReOrderable List is only supported on a Screenspace-Overlay Canvas at the moment");
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Debug.LogError("The ReOrderable List is only supported on a Screen-Space Canvas at the moment");
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}
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_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
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@ -104,6 +107,11 @@ namespace UnityEngine.UI.Extensions
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public GameObject SourceObject;
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public int ToIndex;
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public ReorderableList ToList;
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public void Cancel()
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{
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SourceObject.GetComponent<ReorderableListElement>().isValid = false;
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}
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}
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#endregion
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@ -1,7 +1,7 @@
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fileFormatVersion: 2
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guid: 6b333d67eb08d464d823874f6a1666c2
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timeCreated: 1446072130
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licenseType: Pro
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timeCreated: 1492560112
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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@ -14,9 +14,15 @@ namespace UnityEngine.UI.Extensions
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private ReorderableList _extList;
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private RectTransform _rect;
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private void OnEnable()
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{
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if(_rect)StartCoroutine(RefreshChildren());
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}
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public void OnTransformChildrenChanged()
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{
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StartCoroutine(RefreshChildren());
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if(this.isActiveAndEnabled)StartCoroutine(RefreshChildren());
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}
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public void Init(ReorderableList extList)
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@ -2,7 +2,9 @@
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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/// Last Child Fix - https://bitbucket.org/ddreaper/unity-ui-extensions/issues/70/all-re-orderable-lists-cause-a-transform
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -11,6 +13,14 @@ namespace UnityEngine.UI.Extensions
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[RequireComponent(typeof(RectTransform))]
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public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
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{
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[Tooltip("Can this element be dragged?")]
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public bool IsGrabbable = true;
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[Tooltip("Can this element be transfered to another list")]
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public bool IsTransferable = true;
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[Tooltip("Can this element be dropped in space?")]
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public bool isDroppableInSpace = false;
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private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
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private ReorderableList _currentReorderableListRaycasted;
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private RectTransform _draggingObject;
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@ -22,16 +32,18 @@ namespace UnityEngine.UI.Extensions
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private bool _isDragging;
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private RectTransform _rect;
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private ReorderableList _reorderableList;
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internal bool isValid;
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#region IBeginDragHandler Members
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public void OnBeginDrag(PointerEventData eventData)
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{
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isValid = true;
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if (_reorderableList == null)
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return;
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//Can't drag, return...
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if (!_reorderableList.IsDraggable)
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if (!_reorderableList.IsDraggable || !this.IsGrabbable)
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{
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_draggingObject = null;
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return;
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@ -54,6 +66,11 @@ namespace UnityEngine.UI.Extensions
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FromIndex = _fromIndex,
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});
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}
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if (isValid == false)
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{
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_draggingObject = null;
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return;
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}
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}
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//Else Duplicate
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else
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@ -86,6 +103,12 @@ namespace UnityEngine.UI.Extensions
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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});
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if (!isValid)
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{
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CancelDrag();
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return;
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}
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}
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_isDragging = true;
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@ -99,9 +122,17 @@ namespace UnityEngine.UI.Extensions
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{
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if (!_isDragging)
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return;
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if (!isValid)
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{
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CancelDrag();
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return;
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}
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//Set dragging object on cursor
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_draggingObject.position = eventData.position;
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var canvas = _draggingObject.GetComponentInParent<Canvas>();
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Vector3 worldPoint;
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RectTransformUtility.ScreenPointToWorldPointInRectangle(canvas.GetComponent<RectTransform>(), eventData.position,
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canvas.worldCamera, out worldPoint);
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_draggingObject.position = worldPoint;
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//Check everything under the cursor to find a ReorderableList
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EventSystem.current.RaycastAll(eventData, _raycastResults);
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@ -135,11 +166,11 @@ namespace UnityEngine.UI.Extensions
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var c = _currentReorderableListRaycasted.Content.GetChild(j).GetComponent<RectTransform>();
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if (_currentReorderableListRaycasted.ContentLayout is VerticalLayoutGroup)
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dist = Mathf.Abs(c.position.y - eventData.position.y);
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dist = Mathf.Abs(c.position.y - worldPoint.y);
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else if (_currentReorderableListRaycasted.ContentLayout is HorizontalLayoutGroup)
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dist = Mathf.Abs(c.position.x - eventData.position.x);
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dist = Mathf.Abs(c.position.x - worldPoint.x);
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else if (_currentReorderableListRaycasted.ContentLayout is GridLayoutGroup)
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dist = (Mathf.Abs(c.position.x - eventData.position.x) + Mathf.Abs(c.position.y - eventData.position.y));
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dist = (Mathf.Abs(c.position.x - worldPoint.x) + Mathf.Abs(c.position.y - worldPoint.y));
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if (dist < minDistance)
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{
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@ -167,17 +198,10 @@ namespace UnityEngine.UI.Extensions
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{
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//If we have a, ReorderableList that is dropable
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//Put the dragged object into the content and at the right index
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if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable)
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if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable
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&& (IsTransferable || _currentReorderableListRaycasted == _reorderableList ))
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{
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RefreshSizes();
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_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
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_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
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//Send OnelementDropped Event
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if (_reorderableList.OnElementDropped != null)
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{
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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var args = new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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@ -185,13 +209,59 @@ namespace UnityEngine.UI.Extensions
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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ToList = _currentReorderableListRaycasted,
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ToIndex = _fakeElement.GetSiblingIndex() - 1
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});
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ToIndex = _fakeElement.GetSiblingIndex()
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};
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//Send OnelementDropped Event
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if (_reorderableList && _reorderableList.OnElementDropped != null)
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{
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_reorderableList.OnElementDropped.Invoke(args);
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}
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if (!isValid)
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{
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CancelDrag();
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return;
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}
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RefreshSizes();
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_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
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_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
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_reorderableList.OnElementAdded.Invoke(args);
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if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
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}
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//We don't have an ReorderableList
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else
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{
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if (this.isDroppableInSpace)
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{
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject =
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_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex
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});
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}
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else
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{
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CancelDrag();
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}
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}
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}
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//Delete fake element
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if (_fakeElement != null)
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Destroy(_fakeElement.gameObject);
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}
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#endregion
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void CancelDrag()
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{
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_isDragging = false;
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//If it's a clone, delete it
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if (_reorderableList.CloneDraggedObject)
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{
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@ -203,8 +273,24 @@ namespace UnityEngine.UI.Extensions
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RefreshSizes();
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_draggingObject.SetParent(_reorderableList.Content, false);
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_draggingObject.SetSiblingIndex(_fromIndex);
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}
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}
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var args = new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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ToList = _reorderableList,
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ToIndex = _fromIndex
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};
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_reorderableList.OnElementAdded.Invoke(args);
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if (!isValid) throw new Exception("Transfer is already Cancelled.");
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}
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//Delete fake element
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@ -212,8 +298,6 @@ namespace UnityEngine.UI.Extensions
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Destroy(_fakeElement.gameObject);
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}
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#endregion
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private void RefreshSizes()
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{
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Vector2 size = _draggingObjectOriginalSize;
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@ -1,7 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 916e98f1b982a9a4082fcc45c87b66c5
|
||||
timeCreated: 1446072130
|
||||
licenseType: Pro
|
||||
timeCreated: 1492560112
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
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defaultReferences: []
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@ -57,9 +57,12 @@ namespace UnityEngine.UI.Extensions
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}
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protected override void OnRectTransformDimensionsChange()
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{
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var tmpRect = curveForText[curveForText.length - 1];
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if (rectTrans)
|
||||
{
|
||||
Keyframe tmpRect = curveForText[curveForText.length - 1];
|
||||
tmpRect.time = rectTrans.rect.width;
|
||||
curveForText.MoveKey(curveForText.length - 1, tmpRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue