Merged in jesusmgg/unity-ui-extensions (pull request #50)
Added a new Event to ReorderableList: OnElementDroppedWithMaxItems.pull/413/head
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d144c40a6b
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@ -28,6 +28,10 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("Should dropped items displace a current item if the list is full?\n " +
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"Depending on the dropped items origin list, the displaced item may be added, dropped in space or deleted.")]
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public bool IsDisplacable = false;
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// This sets every item size (when being dragged over this list) to the current size of the first element of this list
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[Tooltip("Should items being dragged over this list have their sizes equalized?")]
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public bool EqualizeSizesOnDrag = false;
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public int maxItems = int.MaxValue;
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@ -41,6 +45,7 @@ namespace UnityEngine.UI.Extensions
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public ReorderableListHandler OnElementDisplacedTo = new ReorderableListHandler();
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public ReorderableListHandler OnElementDisplacedFromReturned = new ReorderableListHandler();
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public ReorderableListHandler OnElementDisplacedToReturned = new ReorderableListHandler();
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public ReorderableListHandler OnElementDroppedWithMaxItems = new ReorderableListHandler();
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private RectTransform _content;
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private ReorderableListContent _listContent;
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@ -392,12 +392,11 @@ namespace UnityEngine.UI.Extensions
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if (!isValid)
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throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
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}
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//We don't have an ReorderableList
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else
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{
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//We don't have an ReorderableList
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if (this.isDroppableInSpace)
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{
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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@ -414,6 +413,29 @@ namespace UnityEngine.UI.Extensions
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{
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CancelDrag();
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}
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//If there is no more room for the element in the target list, notify it (OnElementDroppedWithMaxItems event)
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if (_currentReorderableListRaycasted != null)
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{
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if ((_currentReorderableListRaycasted.Content.childCount >=
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_currentReorderableListRaycasted.maxItems &&
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!_currentReorderableListRaycasted.IsDisplacable)
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|| _currentReorderableListRaycasted.maxItems <= 0)
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{
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GameObject o = _draggingObject.gameObject;
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_reorderableList.OnElementDroppedWithMaxItems.Invoke(
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new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = o,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : o,
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FromList = _reorderableList,
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ToList = _currentReorderableListRaycasted,
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FromIndex = _fromIndex
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});
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}
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}
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}
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}
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@ -483,7 +505,10 @@ namespace UnityEngine.UI.Extensions
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{
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Vector2 size = _draggingObjectOriginalSize;
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if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable && _currentReorderableListRaycasted.Content.childCount > 0)
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if (_currentReorderableListRaycasted != null
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&& _currentReorderableListRaycasted.IsDropable
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&& _currentReorderableListRaycasted.Content.childCount > 0
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&& _currentReorderableListRaycasted.EqualizeSizesOnDrag)
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{
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var firstChild = _currentReorderableListRaycasted.Content.GetChild(0);
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if (firstChild != null)
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