Updated Scroll Snap Base to resolve #119

pull/413/head
Simon Jackson 2017-02-23 15:18:16 +00:00
parent 48e162ebde
commit cc7c66f9f5
1 changed files with 374 additions and 366 deletions

View File

@ -4,444 +4,452 @@ using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions namespace UnityEngine.UI.Extensions
{ {
public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler
{ {
internal RectTransform _screensContainer; internal RectTransform _screensContainer;
internal bool _isVertical; internal bool _isVertical;
internal int _screens = 1; internal int _screens = 1;
internal float _scrollStartPosition; internal float _scrollStartPosition;
internal float _childSize; internal float _childSize;
private float _childPos, _maskSize; private float _childPos, _maskSize;
internal Vector2 _childAnchorPoint; internal Vector2 _childAnchorPoint;
internal ScrollRect _scroll_rect; internal ScrollRect _scroll_rect;
internal Vector3 _lerp_target; internal Vector3 _lerp_target;
internal bool _lerp; internal bool _lerp;
internal bool _pointerDown = false; internal bool _pointerDown = false;
internal bool _settled = true; internal bool _settled = true;
internal Vector3 _startPosition = new Vector3(); internal Vector3 _startPosition = new Vector3();
[Tooltip("The currently active page")] [Tooltip("The currently active page")]
internal int _currentPage; internal int _currentPage;
internal int _previousPage; internal int _previousPage;
internal int _halfNoVisibleItems; internal int _halfNoVisibleItems;
private int _bottomItem, _topItem; private int _bottomItem, _topItem;
[Serializable] [Serializable]
public class SelectionChangeStartEvent : UnityEvent { } public class SelectionChangeStartEvent : UnityEvent { }
[Serializable] [Serializable]
public class SelectionPageChangedEvent : UnityEvent<int> { } public class SelectionPageChangedEvent : UnityEvent<int> { }
[Serializable] [Serializable]
public class SelectionChangeEndEvent : UnityEvent<int> { } public class SelectionChangeEndEvent : UnityEvent<int> { }
[Tooltip("The screen / page to start the control on\n*Note, this is a 0 indexed array")] [Tooltip("The screen / page to start the control on\n*Note, this is a 0 indexed array")]
[SerializeField] [SerializeField]
public int StartingScreen = 0; public int StartingScreen = 0;
[Tooltip("The distance between two pages based on page height, by default pages are next to each other")] [Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
[SerializeField] [SerializeField]
[Range(1, 8)] [Range(0, 8)]
public float PageStep = 1; public float PageStep = 1;
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")] [Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
public GameObject Pagination; public GameObject Pagination;
[Tooltip("Button to go to the previous page. (optional)")] [Tooltip("Button to go to the previous page. (optional)")]
public GameObject PrevButton; public GameObject PrevButton;
[Tooltip("Button to go to the next page. (optional)")] [Tooltip("Button to go to the next page. (optional)")]
public GameObject NextButton; public GameObject NextButton;
[Tooltip("Transition speed between pages. (optional)")] [Tooltip("Transition speed between pages. (optional)")]
public float transitionSpeed = 7.5f; public float transitionSpeed = 7.5f;
[Tooltip("Fast Swipe makes swiping page next / previous (optional)")] [Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
public Boolean UseFastSwipe = false; public Boolean UseFastSwipe = false;
[Tooltip("How far swipe has to travel to initiate a page change (optional)")] [Tooltip("How far swipe has to travel to initiate a page change (optional)")]
public int FastSwipeThreshold = 100; public int FastSwipeThreshold = 100;
[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")] [Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
public int SwipeVelocityThreshold = 200; public int SwipeVelocityThreshold = 200;
[Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")] [Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")]
public RectTransform MaskArea; public RectTransform MaskArea;
[Tooltip("Pixel size to buffer arround Mask Area. (optional)")] [Tooltip("Pixel size to buffer arround Mask Area. (optional)")]
public float MaskBuffer = 1; public float MaskBuffer = 1;
public int CurrentPage public int CurrentPage
{ {
get get
{ {
return _currentPage; return _currentPage;
} }
internal set
{
if ((value != _currentPage && value >= 0 && value < _screensContainer.childCount) || (value == 0 && _screensContainer.childCount == 0))
{
_previousPage = _currentPage;
_currentPage = value;
if(MaskArea) UpdateVisible();
if(!_lerp) ScreenChange();
OnCurrentScreenChange(_currentPage);
}
}
}
[Tooltip("(Experimental)\nBy default, child array objects will use the parent transform\nHowever you can disable this for some interesting effects")] internal set
public bool UseParentTransform = true; {
if ((value != _currentPage && value >= 0 && value < _screensContainer.childCount) || (value == 0 && _screensContainer.childCount == 0))
{
_previousPage = _currentPage;
_currentPage = value;
if(MaskArea) UpdateVisible();
if(!_lerp) ScreenChange();
OnCurrentScreenChange(_currentPage);
}
}
}
[Tooltip("Scroll Snap children. (optional)\nEither place objects in the scene as children OR\nPrefabs in this array, NOT BOTH")] [Tooltip("(Experimental)\nBy default, child array objects will use the parent transform\nHowever you can disable this for some interesting effects")]
public GameObject[] ChildObjects; public bool UseParentTransform = true;
[SerializeField] [Tooltip("Scroll Snap children. (optional)\nEither place objects in the scene as children OR\nPrefabs in this array, NOT BOTH")]
[Tooltip("Event fires when a user starts to change the selection")] public GameObject[] ChildObjects;
private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
[SerializeField] [SerializeField]
[Tooltip("Event fires as the page changes, while dragging or jumping")] [Tooltip("Event fires when a user starts to change the selection")]
private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent(); private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } } public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
[SerializeField] [SerializeField]
[Tooltip("Event fires when the page settles after a user has dragged")] [Tooltip("Event fires as the page changes, while dragging or jumping")]
private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent(); private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent();
public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } } public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } }
[SerializeField]
[Tooltip("Event fires when the page settles after a user has dragged")]
private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
// Use this for initialization // Use this for initialization
void Awake() void Awake()
{ {
_scroll_rect = gameObject.GetComponent<ScrollRect>(); _scroll_rect = gameObject.GetComponent<ScrollRect>();
if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar) if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
{ {
Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results"); Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
} }
if (StartingScreen < 0) if (StartingScreen < 0)
{ {
StartingScreen = 0; StartingScreen = 0;
} }
_screensContainer = _scroll_rect.content; _screensContainer = _scroll_rect.content;
if (ChildObjects != null && ChildObjects.Length > 0) if (ChildObjects != null && ChildObjects.Length > 0)
{ {
if (_screensContainer.transform.childCount > 0) if (_screensContainer.transform.childCount > 0)
{ {
Debug.LogError("ScrollRect Content has children, this is not supported when using managed Child Objects\n Either remove the ScrollRect Content children or clear the ChildObjects array"); Debug.LogError("ScrollRect Content has children, this is not supported when using managed Child Objects\n Either remove the ScrollRect Content children or clear the ChildObjects array");
return; return;
} }
InitialiseChildObjectsFromArray();
}
else
{
InitialiseChildObjectsFromScene();
}
if (NextButton) InitialiseChildObjectsFromArray();
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); }); }
else
{
InitialiseChildObjectsFromScene();
}
if (PrevButton) if (NextButton)
PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); }); NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
}
internal void InitialiseChildObjectsFromScene() if (PrevButton)
{ PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
int childCount = _screensContainer.childCount; }
ChildObjects = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
ChildObjects[i] = _screensContainer.transform.GetChild(i).gameObject;
if (MaskArea && ChildObjects[i].activeSelf)
{
ChildObjects[i].SetActive(false);
}
}
}
internal void InitialiseChildObjectsFromArray() internal void InitialiseChildObjectsFromScene()
{ {
int childCount = ChildObjects.Length; int childCount = _screensContainer.childCount;
RectTransform childRect; ChildObjects = new GameObject[childCount];
GameObject child; for (int i = 0; i < childCount; i++)
for (int i = 0; i < childCount; i++) {
{ ChildObjects[i] = _screensContainer.transform.GetChild(i).gameObject;
child = GameObject.Instantiate(ChildObjects[i]); if (MaskArea && ChildObjects[i].activeSelf)
//Optionally, use original GO transform when initialising, by default will use parent RectTransform position/rotation {
ChildObjects[i].SetActive(false);
}
}
}
internal void InitialiseChildObjectsFromArray()
{
int childCount = ChildObjects.Length;
RectTransform childRect;
GameObject child;
for (int i = 0; i < childCount; i++)
{
child = GameObject.Instantiate(ChildObjects[i]);
//Optionally, use original GO transform when initialising, by default will use parent RectTransform position/rotation
if (UseParentTransform) if (UseParentTransform)
{ {
childRect = child.GetComponent<RectTransform>(); childRect = child.GetComponent<RectTransform>();
childRect.rotation = _screensContainer.rotation; childRect.rotation = _screensContainer.rotation;
childRect.localScale = _screensContainer.localScale; childRect.localScale = _screensContainer.localScale;
childRect.position = _screensContainer.position; childRect.position = _screensContainer.position;
} }
child.transform.SetParent(_screensContainer.transform);
ChildObjects[i] = child;
if (MaskArea && ChildObjects[i].activeSelf)
{
ChildObjects[i].SetActive(false);
}
}
}
internal void UpdateVisible() child.transform.SetParent(_screensContainer.transform);
{ ChildObjects[i] = child;
//If there are no objects in the scene or a mask, exit if (MaskArea && ChildObjects[i].activeSelf)
{
ChildObjects[i].SetActive(false);
}
}
}
internal void UpdateVisible()
{
//If there are no objects in the scene or a mask, exit
if (!MaskArea || ChildObjects == null || ChildObjects.Length < 1 || _screensContainer.childCount < 1) if (!MaskArea || ChildObjects == null || ChildObjects.Length < 1 || _screensContainer.childCount < 1)
{ {
return; return;
} }
_maskSize = _isVertical ? MaskArea.rect.height : MaskArea.rect.width; _maskSize = _isVertical ? MaskArea.rect.height : MaskArea.rect.width;
_halfNoVisibleItems = (int)Math.Round(_maskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2; _halfNoVisibleItems = (int)Math.Round(_maskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2;
_bottomItem = _topItem = 0; _bottomItem = _topItem = 0;
//work out how many items below the current page can be visible //work out how many items below the current page can be visible
for (int i = _halfNoVisibleItems + 1; i > 0 ; i--)
{
_bottomItem = _currentPage - i < 0 ? 0 : i;
if (_bottomItem > 0) break;
}
//work out how many items above the current page can be visible
for (int i = _halfNoVisibleItems + 1; i > 0; i--) for (int i = _halfNoVisibleItems + 1; i > 0; i--)
{ {
_topItem = _screensContainer.childCount - _currentPage - i < 0 ? 0 : i; _bottomItem = _currentPage - i < 0 ? 0 : i;
if (_topItem > 0) break; if (_bottomItem > 0) break;
} }
//Set the active items active
//work out how many items above the current page can be visible
for (int i = _halfNoVisibleItems + 1; i > 0; i--)
{
_topItem = _screensContainer.childCount - _currentPage - i < 0 ? 0 : i;
if (_topItem > 0) break;
}
//Set the active items active
for (int i = CurrentPage - _bottomItem; i < CurrentPage + _topItem; i++) for (int i = CurrentPage - _bottomItem; i < CurrentPage + _topItem; i++)
{ {
try try
{ {
ChildObjects[i].SetActive(true); ChildObjects[i].SetActive(true);
} }
catch catch
{ {
Debug.Log("Failed to setactive child [" + i + "]"); Debug.Log("Failed to setactive child [" + i + "]");
} }
} }
//Deactivate items out of visibility at the bottom of the ScrollRect Mask (only on scroll) //Deactivate items out of visibility at the bottom of the ScrollRect Mask (only on scroll)
if (_currentPage > _halfNoVisibleItems) ChildObjects[CurrentPage - _bottomItem].SetActive(false); if (_currentPage > _halfNoVisibleItems) ChildObjects[CurrentPage - _bottomItem].SetActive(false);
//Deactivate items out of visibility at the top of the ScrollRect Mask (only on scroll) //Deactivate items out of visibility at the top of the ScrollRect Mask (only on scroll)
if (_screensContainer.childCount - _currentPage > _topItem) ChildObjects[CurrentPage + _topItem].SetActive(false); if (_screensContainer.childCount - _currentPage > _topItem) ChildObjects[CurrentPage + _topItem].SetActive(false);
} }
//Function for switching screens with buttons
//Function for switching screens with buttons
public void NextScreen() public void NextScreen()
{ {
if (_currentPage < _screens - 1) if (_currentPage < _screens - 1)
{ {
if (!_lerp) StartScreenChange(); if (!_lerp) StartScreenChange();
_lerp = true; _lerp = true;
CurrentPage = _currentPage + 1; CurrentPage = _currentPage + 1;
GetPositionforPage(_currentPage, ref _lerp_target); GetPositionforPage(_currentPage, ref _lerp_target);
ScreenChange(); ScreenChange();
} }
} }
//Function for switching screens with buttons //Function for switching screens with buttons
public void PreviousScreen() public void PreviousScreen()
{ {
if (_currentPage > 0) if (_currentPage > 0)
{ {
if (!_lerp) StartScreenChange(); if (!_lerp) StartScreenChange();
_lerp = true; _lerp = true;
CurrentPage = _currentPage - 1; CurrentPage = _currentPage - 1;
GetPositionforPage(_currentPage, ref _lerp_target); GetPositionforPage(_currentPage, ref _lerp_target);
ScreenChange(); ScreenChange();
} }
} }
/// <summary> /// <summary>
/// Function for switching to a specific screen /// Function for switching to a specific screen
/// *Note, this is based on a 0 starting index - 0 to x /// *Note, this is based on a 0 starting index - 0 to x
/// </summary> /// </summary>
/// <param name="screenIndex">0 starting index of page to jump to</param> /// <param name="screenIndex">0 starting index of page to jump to</param>
public void GoToScreen(int screenIndex) public void GoToScreen(int screenIndex)
{ {
if (screenIndex <= _screens - 1 && screenIndex >= 0) if (screenIndex <= _screens - 1 && screenIndex >= 0)
{ {
if (!_lerp) StartScreenChange(); if (!_lerp) StartScreenChange();
_lerp = true; _lerp = true;
CurrentPage = screenIndex; CurrentPage = screenIndex;
GetPositionforPage(_currentPage, ref _lerp_target); GetPositionforPage(_currentPage, ref _lerp_target);
ScreenChange(); ScreenChange();
} }
} }
/// <summary> /// <summary>
/// Gets the closest page for the current Scroll Rect container position /// Gets the closest page for the current Scroll Rect container position
/// </summary> /// </summary>
/// <param name="pos">Position to test, normally the Scroll Rect container Local position</param> /// <param name="pos">Position to test, normally the Scroll Rect container Local position</param>
/// <returns>Closest Page number (zero indexed array value)</returns> /// <returns>Closest Page number (zero indexed array value)</returns>
internal int GetPageforPosition(Vector3 pos) internal int GetPageforPosition(Vector3 pos)
{ {
return _isVertical ? return _isVertical ?
-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) : -(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize); -(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
} }
/// <summary> /// <summary>
/// Validates if the current Scroll Rect container position is within the bounds for a page /// Validates if the current Scroll Rect container position is within the bounds for a page
/// </summary> /// </summary>
/// <param name="pos">Position to test, normally the Scroll Rect container Local position</param> /// <param name="pos">Position to test, normally the Scroll Rect container Local position</param>
/// <returns>True / False, is the position in the bounds of a page</returns> /// <returns>True / False, is the position in the bounds of a page</returns>
internal bool IsRectSettledOnaPage(Vector3 pos) internal bool IsRectSettledOnaPage(Vector3 pos)
{ {
return _isVertical ? return _isVertical ?
-((pos.y - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) : -((pos.y - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
-((pos.x - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.x - _scrollStartPosition) / _childSize); -((pos.x - _scrollStartPosition) / _childSize) == -(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
} }
/// <summary> /// <summary>
/// Returns the local position for a child page based on the required page number /// Returns the local position for a child page based on the required page number
/// </summary> /// </summary>
/// <param name="page">Page that the position is required for (Zero indexed array value)</param> /// <param name="page">Page that the position is required for (Zero indexed array value)</param>
/// <param name="target">Outputs the local position for the selected page</param> /// <param name="target">Outputs the local position for the selected page</param>
internal void GetPositionforPage(int page, ref Vector3 target) internal void GetPositionforPage(int page, ref Vector3 target)
{ {
_childPos = -_childSize * page; _childPos = -_childSize * page;
if (_isVertical) if (_isVertical)
{ {
target.y = _childPos + _scrollStartPosition; target.y = _childPos + _scrollStartPosition;
} }
else else
{ {
target.x = _childPos + _scrollStartPosition; target.x = _childPos + _scrollStartPosition;
} }
} }
/// <summary> /// <summary>
/// Updates the _Lerp target to the closest page and updates the pagination bullets. Each control's update loop will then handle the move. /// Updates the _Lerp target to the closest page and updates the pagination bullets. Each control's update loop will then handle the move.
/// </summary> /// </summary>
internal void ScrollToClosestElement() internal void ScrollToClosestElement()
{ {
_lerp = true; _lerp = true;
CurrentPage = GetPageforPosition(_screensContainer.localPosition); CurrentPage = GetPageforPosition(_screensContainer.localPosition);
GetPositionforPage(_currentPage, ref _lerp_target); GetPositionforPage(_currentPage, ref _lerp_target);
OnCurrentScreenChange(_currentPage); OnCurrentScreenChange(_currentPage);
} }
/// <summary> /// <summary>
/// notifies pagination indicator and navigation buttons of a screen change /// notifies pagination indicator and navigation buttons of a screen change
/// </summary> /// </summary>
internal void OnCurrentScreenChange(int currentScreen) internal void OnCurrentScreenChange(int currentScreen)
{ {
ChangeBulletsInfo(currentScreen); ChangeBulletsInfo(currentScreen);
ToggleNavigationButtons(currentScreen); ToggleNavigationButtons(currentScreen);
} }
/// <summary> /// <summary>
/// changes the bullets on the bottom of the page - pagination /// changes the bullets on the bottom of the page - pagination
/// </summary> /// </summary>
/// <param name="targetScreen"></param> /// <param name="targetScreen"></param>
private void ChangeBulletsInfo(int targetScreen) private void ChangeBulletsInfo(int targetScreen)
{ {
if (Pagination) if (Pagination)
for (int i = 0; i < Pagination.transform.childCount; i++) for (int i = 0; i < Pagination.transform.childCount; i++)
{ {
Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (targetScreen == i) Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (targetScreen == i)
? true ? true
: false; : false;
} }
} }
/// <summary> /// <summary>
/// disables the page navigation buttons when at the first or last screen /// disables the page navigation buttons when at the first or last screen
/// </summary> /// </summary>
/// <param name="targetScreen"></param> /// <param name="targetScreen"></param>
private void ToggleNavigationButtons(int targetScreen) { private void ToggleNavigationButtons(int targetScreen) {
if (PrevButton) { if (PrevButton) {
PrevButton.GetComponent<Button>().interactable = targetScreen > 0; PrevButton.GetComponent<Button>().interactable = targetScreen > 0;
} }
if (NextButton) {
NextButton.GetComponent<Button>().interactable = targetScreen < _screensContainer.transform.childCount - 1;
}
}
private void OnValidate() if (NextButton) {
{ NextButton.GetComponent<Button>().interactable = targetScreen < _screensContainer.transform.childCount - 1;
var children = gameObject.GetComponent<ScrollRect>().content.childCount; }
if (children != 0 || ChildObjects != null) }
{
var childCount = ChildObjects == null || ChildObjects.Length == 0 ? children : ChildObjects.Length;
if (StartingScreen > childCount - 1)
{
StartingScreen = childCount - 1;
}
if (StartingScreen < 0)
{
StartingScreen = 0;
}
}
if (MaskBuffer <= 0)
{
MaskBuffer = 1;
}
if (PageStep < 0)
{
PageStep = 0;
}
if (PageStep > 8)
{
PageStep = 9;
}
}
/// <summary> private void OnValidate()
/// Event fires when the user starts to change the page, either via swipe or button. {
/// </summary> var children = gameObject.GetComponent<ScrollRect>().content.childCount;
if (children != 0 || ChildObjects != null)
{
var childCount = ChildObjects == null || ChildObjects.Length == 0 ? children : ChildObjects.Length;
if (StartingScreen > childCount - 1)
{
StartingScreen = childCount - 1;
}
if (StartingScreen < 0)
{
StartingScreen = 0;
}
}
if (MaskBuffer <= 0)
{
MaskBuffer = 1;
}
if (PageStep < 0)
{
PageStep = 0;
}
if (PageStep > 8)
{
PageStep = 9;
}
}
/// <summary>
/// Event fires when the user starts to change the page, either via swipe or button.
/// </summary>
internal void StartScreenChange() internal void StartScreenChange()
{ {
OnSelectionChangeStartEvent.Invoke(); OnSelectionChangeStartEvent.Invoke();
} }
/// <summary> /// <summary>
/// Event fires when the currently viewed page changes, also updates while the scroll is moving /// Event fires when the currently viewed page changes, also updates while the scroll is moving
/// </summary> /// </summary>
internal void ScreenChange() internal void ScreenChange()
{ {
OnSelectionPageChangedEvent.Invoke(_currentPage); OnSelectionPageChangedEvent.Invoke(_currentPage);
} }
/// <summary> /// <summary>
/// Event fires when control settles on a page, outputs the new page number /// Event fires when control settles on a page, outputs the new page number
/// </summary> /// </summary>
internal void EndScreenChange() internal void EndScreenChange()
{ {
OnSelectionChangeEndEvent.Invoke(_currentPage); OnSelectionChangeEndEvent.Invoke(_currentPage);
_settled = true; _settled = true;
} }
#region Interfaces #region Interfaces
/// <summary> /// <summary>
/// Touch screen to start swiping /// Touch screen to start swiping
/// </summary> /// </summary>
/// <param name="eventData"></param> /// <param name="eventData"></param>
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
{ {
_pointerDown = true; _pointerDown = true;
_settled = false; _settled = false;
StartScreenChange(); StartScreenChange();
_startPosition = _screensContainer.localPosition; _startPosition = _screensContainer.localPosition;
} }
/// <summary> /// <summary>
/// While dragging do /// While dragging do
/// </summary> /// </summary>
/// <param name="eventData"></param> /// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData) public void OnDrag(PointerEventData eventData)
{ {
_lerp = false; _lerp = false;
} }
#endregion #endregion
} }
} }