Updated H & V scroll snap starting page and button navigation
Updated H & V jump function to only accept values with in page range --HG-- branch : develop_5.3pull/413/head
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55a54816ec
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cb535507a4
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@ -51,8 +51,7 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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[SerializeField]
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[SerializeField]
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[Range(0, 8)]
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public int PageStep = 0;
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public float PageStep = 3;
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public int CurrentPage
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public int CurrentPage
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{
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{
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@ -75,13 +74,16 @@ namespace UnityEngine.UI.Extensions
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}
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}
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_screensContainer = _scroll_rect.content;
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_screensContainer = _scroll_rect.content;
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * PageStep;
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if (PageStep == 0)
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * PageStep;
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}
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DistributePages();
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DistributePages();
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_lerp = false;
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_lerp = false;
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_currentScreen = StartingScreen;
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_currentScreen = StartingScreen - 1;
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen - 1) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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ChangeBulletsInfo(_currentScreen);
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ChangeBulletsInfo(_currentScreen);
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@ -144,10 +146,14 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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//Function for switching to a specific screen
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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public void GoToScreen(int screenIndex)
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{
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{
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if (screenIndex <= _screens && screenIndex >= 0)
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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{
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[screenIndex];
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_lerp_target = _positions[screenIndex];
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@ -78,9 +78,9 @@ namespace UnityEngine.UI.Extensions
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DistributePages();
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DistributePages();
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_lerp = false;
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_lerp = false;
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_currentScreen = StartingScreen;
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_currentScreen = StartingScreen - 1;
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen - 1) / (float)(_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (float)(_screens - 1);
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ChangeBulletsInfo(_currentScreen);
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ChangeBulletsInfo(_currentScreen);
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@ -144,10 +144,14 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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//Function for switching to a specific screen
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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public void GoToScreen(int screenIndex)
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{
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{
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if (screenIndex <= _screens && screenIndex >= 0)
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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{
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_lerp = true;
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_lerp = true;
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_lerp_target = _positions[screenIndex];
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_lerp_target = _positions[screenIndex];
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