Added tooltips to new properties on V & H ScrollSnaps
Moved new ScrollConflictManager script to correct place --HG-- branch : develop_5.3pull/413/head
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@ -26,8 +26,6 @@ namespace UnityEngine.UI.Extensions
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private Vector3 _lerp_target;
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private Vector3 _lerp_target;
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private bool _lerp;
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private bool _lerp;
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private int _containerSize;
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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public GameObject Pagination;
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@ -45,7 +43,9 @@ namespace UnityEngine.UI.Extensions
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private Vector3 _startPosition = new Vector3();
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private Vector3 _startPosition = new Vector3();
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private int _currentScreen;
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private int _currentScreen;
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[Tooltip("The screen / page to start the control on")]
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public int StartingScreen = 1;
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages, by default 3 times the height of the control")]
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public int PageStep = 0;
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public int PageStep = 0;
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@ -78,8 +78,6 @@ namespace UnityEngine.UI.Extensions
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_scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1);
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
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ChangeBulletsInfo(_currentScreen);
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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if (NextButton)
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@ -25,8 +25,6 @@ namespace UnityEngine.UI.Extensions
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private Vector3 _lerp_target;
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private Vector3 _lerp_target;
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private bool _lerp;
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private bool _lerp;
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private int _containerSize;
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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public GameObject Pagination;
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@ -44,7 +42,9 @@ namespace UnityEngine.UI.Extensions
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private Vector3 _startPosition = new Vector3();
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private Vector3 _startPosition = new Vector3();
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private int _currentScreen;
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private int _currentScreen;
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[Tooltip("The screen / page to start the control on")]
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public int StartingScreen = 1;
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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public int PageStep = 0;
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public int PageStep = 0;
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// Use this for initialization
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// Use this for initialization
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@ -75,8 +75,6 @@ namespace UnityEngine.UI.Extensions
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_scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1);
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
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ChangeBulletsInfo(_currentScreen);
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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if (NextButton)
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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@ -0,0 +1,12 @@
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timeCreated: 1463521238
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