Added tooltips to new properties on V & H ScrollSnaps

Moved new ScrollConflictManager script to correct place

--HG--
branch : develop_5.3
pull/413/head
Simon (darkside) Jackson 2016-05-17 22:46:37 +01:00
parent 3d39d1da47
commit ca29aabed3
5 changed files with 16 additions and 16 deletions

View File

@ -26,8 +26,6 @@ namespace UnityEngine.UI.Extensions
private Vector3 _lerp_target; private Vector3 _lerp_target;
private bool _lerp; private bool _lerp;
private int _containerSize;
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")] [Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
public GameObject Pagination; public GameObject Pagination;
@ -45,7 +43,9 @@ namespace UnityEngine.UI.Extensions
private Vector3 _startPosition = new Vector3(); private Vector3 _startPosition = new Vector3();
private int _currentScreen; private int _currentScreen;
[Tooltip("The screen / page to start the control on")]
public int StartingScreen = 1; public int StartingScreen = 1;
[Tooltip("The distance between two pages, by default 3 times the height of the control")]
public int PageStep = 0; public int PageStep = 0;
@ -78,8 +78,6 @@ namespace UnityEngine.UI.Extensions
_scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1); _scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1);
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
ChangeBulletsInfo(_currentScreen); ChangeBulletsInfo(_currentScreen);
if (NextButton) if (NextButton)

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@ -25,8 +25,6 @@ namespace UnityEngine.UI.Extensions
private Vector3 _lerp_target; private Vector3 _lerp_target;
private bool _lerp; private bool _lerp;
private int _containerSize;
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")] [Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
public GameObject Pagination; public GameObject Pagination;
@ -44,7 +42,9 @@ namespace UnityEngine.UI.Extensions
private Vector3 _startPosition = new Vector3(); private Vector3 _startPosition = new Vector3();
private int _currentScreen; private int _currentScreen;
[Tooltip("The screen / page to start the control on")]
public int StartingScreen = 1; public int StartingScreen = 1;
[Tooltip("The distance between two pages, by default 3 times the width of the control")]
public int PageStep = 0; public int PageStep = 0;
// Use this for initialization // Use this for initialization
@ -75,8 +75,6 @@ namespace UnityEngine.UI.Extensions
_scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1); _scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1);
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
ChangeBulletsInfo(_currentScreen); ChangeBulletsInfo(_currentScreen);
if (NextButton) if (NextButton)

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