parent
76e5049023
commit
c97b4f8a99
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@ -23,6 +23,7 @@ namespace UnityEngine.UI.Extensions
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private readonly List<Image> m_ImagesPool = new List<Image>();
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private readonly List<GameObject> culled_ImagesPool = new List<GameObject>();
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private bool clearImages = false;
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private Object thisLock = new Object();
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/// <summary>
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/// Vertex Index
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@ -103,7 +104,7 @@ namespace UnityEngine.UI.Extensions
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iconList.Add(icon.name, icon.sprite);
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}
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}
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Reset_m_HrefInfos();
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Reset_m_HrefInfos ();
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}
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protected void UpdateQuadImage()
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@ -133,12 +134,8 @@ namespace UnityEngine.UI.Extensions
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var go = DefaultControls.CreateImage(resources);
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go.layer = gameObject.layer;
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var rt = go.transform as RectTransform;
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if (rt)
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{
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rt.anchorMin = new Vector2(0, 1);
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rt.anchorMax = new Vector2(0, 1);
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rt.pivot = new Vector2(0.5f, 0.5f);
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rt.SetParent(rectTransform);
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rt.localPosition = Vector3.zero;
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rt.localRotation = Quaternion.identity;
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@ -150,7 +147,6 @@ namespace UnityEngine.UI.Extensions
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var spriteName = match.Groups[1].Value;
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//var size = float.Parse(match.Groups[2].Value);
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var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
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if (img.sprite == null || img.sprite.name != spriteName)
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{
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// img.sprite = Resources.Load<Sprite>(spriteName);
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@ -186,8 +182,7 @@ namespace UnityEngine.UI.Extensions
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m_ImagesPool.Remove(m_ImagesPool[i]);
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}
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}
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if (culled_ImagesPool.Count > 1)
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{
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if (culled_ImagesPool.Count > 1) {
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clearImages = true;
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}
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}
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@ -201,13 +196,11 @@ namespace UnityEngine.UI.Extensions
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positions.Clear();
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UIVertex vert = new UIVertex();
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for (var i = 0; i < m_ImagesVertexIndex.Count; i++)
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{
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var endIndex = m_ImagesVertexIndex[i];
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var rt = m_ImagesPool[i].rectTransform;
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var size = rt.sizeDelta;
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if (endIndex < toFill.currentVertCount)
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{
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toFill.PopulateUIVertex(ref vert, endIndex);
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@ -215,9 +208,7 @@ namespace UnityEngine.UI.Extensions
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// Erase the lower left corner of the black specks
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toFill.PopulateUIVertex(ref vert, endIndex - 3);
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var pos = vert.position;
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for (int j = endIndex, m = endIndex - 3; j > m; j--)
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{
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toFill.PopulateUIVertex(ref vert, endIndex);
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@ -243,10 +234,8 @@ namespace UnityEngine.UI.Extensions
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// Hyperlink inside the text is added to surround the vertex index coordinate frame
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toFill.PopulateUIVertex(ref vert, hrefInfo.startIndex);
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var pos = vert.position;
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var bounds = new Bounds(pos, Vector3.zero);
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for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++)
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{
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if (i >= toFill.currentVertCount)
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@ -323,16 +312,13 @@ namespace UnityEngine.UI.Extensions
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}
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}
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int count = 0;
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foreach (Match match in s_HrefRegex.Matches(fixedString))
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{
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s_TextBuilder.Append(fixedString.Substring(indexText, match.Index - indexText));
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s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
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var group = match.Groups[1];
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if (isCreating_m_HrefInfos)
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{
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if(isCreating_m_HrefInfos) {
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var hrefInfo = new HrefInfo
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{
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startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
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@ -340,10 +326,8 @@ namespace UnityEngine.UI.Extensions
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name = group.Value
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};
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m_HrefInfos.Add(hrefInfo);
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}
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else {
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if (m_HrefInfos.Count > 0)
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{
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} else {
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if(m_HrefInfos.Count > 0) {
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m_HrefInfos[count].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
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m_HrefInfos[count].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
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count++;
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@ -355,7 +339,7 @@ namespace UnityEngine.UI.Extensions
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indexText = match.Index + match.Length;
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}
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// we should create array only once or if there is any change in the text
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if (isCreating_m_HrefInfos)
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if(isCreating_m_HrefInfos)
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isCreating_m_HrefInfos = false;
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s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
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@ -376,7 +360,6 @@ namespace UnityEngine.UI.Extensions
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foreach (var hrefInfo in m_HrefInfos)
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{
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var boxes = hrefInfo.boxes;
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for (var i = 0; i < boxes.Count; ++i)
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{
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if (boxes[i].Contains(lp))
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@ -406,6 +389,7 @@ namespace UnityEngine.UI.Extensions
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public void OnPointerExit(PointerEventData eventData)
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{
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//do your stuff when highlighted
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//selected = false;
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if (m_ImagesPool.Count >= 1)
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@ -423,7 +407,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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public void OnSelect(BaseEventData eventData)
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{
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//do your stuff when selected
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@ -455,24 +438,22 @@ namespace UnityEngine.UI.Extensions
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}
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/* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
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void Update()
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{
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if (clearImages)
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{
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for (int i = 0; i < culled_ImagesPool.Count; i++)
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{
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void Update() {
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lock (thisLock) {
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if (clearImages) {
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for (int i = 0; i < culled_ImagesPool.Count; i++){
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DestroyImmediate(culled_ImagesPool[i]);
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}
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culled_ImagesPool.Clear();
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clearImages = false;
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}
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if (previousText != text)
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Reset_m_HrefInfos();
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}
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if( previousText != text)
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Reset_m_HrefInfos ();
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}
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// Reseting m_HrefInfos array if there is any change in text
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void Reset_m_HrefInfos()
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{
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void Reset_m_HrefInfos () {
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previousText = text;
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m_HrefInfos.Clear();
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isCreating_m_HrefInfos = true;
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