More Options for ReordableList:

- Max item count, after which no more items can be dropped
- IsDisplacable option: If true, an item can be dropped into a full list by displacing one of its items,
  it may replace the dragged item in its origin list, be dropped in space or be deleted
  depending on the dragged item's origin list and the displaced item
- Added respective Events
- fixed ever increasing number of _listContent components
- Stopped dragged item from blocking Raycasts
pull/413/head
LARS-LAPTOP2\larsme 2019-02-22 18:34:55 +01:00
parent ff47f703c0
commit c8b7085f27
3 changed files with 445 additions and 70 deletions

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
m_IndirectSpecularColor: {r: 0.3731193, g: 0.38073996, b: 0.35872692, a: 1}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
@ -189,6 +189,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 1
IsDropable: 0
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -209,6 +211,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &7473526
MonoBehaviour:
m_ObjectHideFlags: 0
@ -321,7 +343,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.0000127977155}
m_AnchoredPosition: {x: 0, y: 0.000008085421}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &32192511
@ -520,9 +542,11 @@ MonoBehaviour:
Is Draggable = true
Clone Dragged Object = false
IsDroppable = true
Is Droppable = false'
MaxItems = 4, IsDisplacable = True
Clone Dragged Object = false'
--- !u!222 &177188057
CanvasRenderer:
m_ObjectHideFlags: 0
@ -544,7 +568,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -584,7 +608,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.0000127977155}
m_AnchoredPosition: {x: 0, y: 0.000015258789}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &178427160
@ -909,7 +933,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -1230,7 +1254,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -1472,6 +1496,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 0
IsDropable: 1
IsDisplacable: 0
maxItems: 4
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -1492,6 +1518,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &437265566
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1750,6 +1796,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 0
IsDropable: 1
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -1770,6 +1818,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &500962420
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1970,7 +2038,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0.0000076293945}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &622440035
@ -2220,7 +2288,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0.0000069301664}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &670178503
@ -2330,6 +2398,10 @@ MonoBehaviour:
Is Draggable = true
IsDroppable = true
MaxItems = 4, IsDisplacable = False
Clone Dragged Object = false
Is Droppable = true'
@ -2354,7 +2426,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -2542,7 +2614,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -2760,7 +2832,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -2972,6 +3044,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 0
IsDropable: 1
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -2992,6 +3066,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &835752199
MonoBehaviour:
m_ObjectHideFlags: 0
@ -3206,7 +3300,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -3266,6 +3360,8 @@ MonoBehaviour:
IsDraggable: 0
CloneDraggedObject: 0
IsDropable: 1
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -3286,6 +3382,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &962628936
MonoBehaviour:
m_ObjectHideFlags: 0
@ -3564,8 +3680,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 75}
m_SizeDelta: {x: 0, y: -150}
m_AnchoredPosition: {x: 0, y: 35.6}
m_SizeDelta: {x: 0, y: -111.2}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1036076373
MonoBehaviour:
@ -3584,7 +3700,7 @@ MonoBehaviour:
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 50
m_Spacing: 40
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 1
@ -3685,7 +3801,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: 88.49
m_PreferredHeight: 180
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
@ -4482,7 +4598,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0.0000076293945}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1527828930
@ -5203,7 +5319,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 138}
m_SizeDelta: {x: 0, y: 91.2}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &1739629088
MonoBehaviour:
@ -5228,9 +5344,9 @@ MonoBehaviour:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_BestFit: 1
m_MinSize: 1
m_MaxSize: 300
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
@ -5292,7 +5408,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.0000127977155}
m_AnchoredPosition: {x: 0, y: 0.000038146973}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1789326610
@ -5561,7 +5677,9 @@ MonoBehaviour:
DraggableArea: {fileID: 853621234}
IsDraggable: 1
CloneDraggedObject: 0
IsDropable: 0
IsDropable: 1
IsDisplacable: 0
maxItems: 4
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -5582,6 +5700,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &1893066122
MonoBehaviour:
m_ObjectHideFlags: 0
@ -6016,6 +6154,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 1
IsDropable: 0
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -6036,6 +6176,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &1960731673
MonoBehaviour:
m_ObjectHideFlags: 0
@ -6256,6 +6416,8 @@ MonoBehaviour:
IsDraggable: 1
CloneDraggedObject: 1
IsDropable: 0
IsDisplacable: 0
maxItems: 2147483647
OnElementDropped:
m_PersistentCalls:
m_Calls: []
@ -6276,6 +6438,26 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFrom:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedTo:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedFromReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnElementDisplacedToReturned:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!114 &2076596391
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -6,6 +6,7 @@ using UnityEngine.Events;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform)), DisallowMultipleComponent]
[AddComponentMenu("UI/Extensions/Re-orderable list")]
public class ReorderableList : MonoBehaviour
@ -17,18 +18,29 @@ namespace UnityEngine.UI.Extensions
[Tooltip("Can items be dragged from the container?")]
public bool IsDraggable = true;
[Tooltip("Should the draggable components be removed or cloned?")]
public bool CloneDraggedObject = false;
[Tooltip("Can new draggable items be dropped in to the container?")]
public bool IsDropable = true;
[Tooltip("Should dropped items displace a current item if the list is full?\n " +
"Depending on the dropped items origin list, the displaced item may be added, dropped in space or deleted.")]
public bool IsDisplacable = false;
public int maxItems = int.MaxValue;
[Header("UI Re-orderable Events")]
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
public ReorderableListHandler OnElementAdded = new ReorderableListHandler();
public ReorderableListHandler OnElementDisplacedFrom = new ReorderableListHandler();
public ReorderableListHandler OnElementDisplacedTo = new ReorderableListHandler();
public ReorderableListHandler OnElementDisplacedFromReturned = new ReorderableListHandler();
public ReorderableListHandler OnElementDisplacedToReturned = new ReorderableListHandler();
private RectTransform _content;
private ReorderableListContent _listContent;
@ -72,11 +84,12 @@ namespace UnityEngine.UI.Extensions
/// </summary>
public void Refresh()
{
Destroy(_listContent);
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
_listContent.Init(this);
}
private void Awake()
private void Start()
{
if (ContentLayout == null)
@ -97,6 +110,7 @@ namespace UnityEngine.UI.Extensions
Refresh();
}
#region Nested type: ReorderableListEventStruct
[Serializable]
@ -118,6 +132,7 @@ namespace UnityEngine.UI.Extensions
#endregion
#region Nested type: ReorderableListHandler
[Serializable]

View File

@ -22,21 +22,33 @@ namespace UnityEngine.UI.Extensions
private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
private ReorderableList _currentReorderableListRaycasted;
private int _fromIndex;
private RectTransform _draggingObject;
private LayoutElement _draggingObjectLE;
private Vector2 _draggingObjectOriginalSize;
private RectTransform _fakeElement;
private LayoutElement _fakeElementLE;
private int _fromIndex;
private int _displacedFromIndex;
private RectTransform _displacedObject;
private LayoutElement _displacedObjectLE;
private Vector2 _displacedObjectOriginalSize;
private ReorderableList _displacedObjectOriginList;
private bool _isDragging;
private RectTransform _rect;
private ReorderableList _reorderableList;
private CanvasGroup _canvasGroup;
internal bool isValid;
#region IBeginDragHandler Members
public void OnBeginDrag(PointerEventData eventData)
{
_canvasGroup.blocksRaycasts = false;
isValid = true;
if (_reorderableList == null)
return;
@ -48,11 +60,12 @@ namespace UnityEngine.UI.Extensions
return;
}
//If CloneDraggedObject just set draggingObject to this gameobject
//If not CloneDraggedObject just set draggingObject to this gameobject
if (_reorderableList.CloneDraggedObject == false)
{
_draggingObject = _rect;
_fromIndex = _rect.GetSiblingIndex();
_displacedFromIndex = -1;
//Send OnElementRemoved Event
if (_reorderableList.OnElementRemoved != null)
{
@ -71,9 +84,9 @@ namespace UnityEngine.UI.Extensions
return;
}
}
//Else Duplicate
else
{
//Else Duplicate
GameObject clone = (GameObject)Instantiate(gameObject);
_draggingObject = clone.GetComponent<RectTransform>();
}
@ -83,6 +96,7 @@ namespace UnityEngine.UI.Extensions
_draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
_draggingObject.SetParent(_reorderableList.DraggableArea, true);
_draggingObject.SetAsLastSibling();
_reorderableList.Refresh();
//Create a fake element for previewing placement
_fakeElement = new GameObject("Fake").AddComponent<RectTransform>();
@ -114,6 +128,7 @@ namespace UnityEngine.UI.Extensions
#endregion
#region IDragHandler Members
public void OnDrag(PointerEventData eventData)
@ -132,6 +147,8 @@ namespace UnityEngine.UI.Extensions
canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera : null, out worldPoint);
_draggingObject.position = worldPoint;
ReorderableList _oldReorderableListRaycasted = _currentReorderableListRaycasted;
//Check everything under the cursor to find a ReorderableList
EventSystem.current.RaycastAll(eventData, _raycastResults);
for (int i = 0; i < _raycastResults.Count; i++)
@ -144,17 +161,28 @@ namespace UnityEngine.UI.Extensions
}
//If nothing found or the list is not dropable, put the fake element outsite
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false)
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false
|| (_oldReorderableListRaycasted != _reorderableList && !IsTransferable)
|| ((_fakeElement.parent == _currentReorderableListRaycasted.Content
? _currentReorderableListRaycasted.Content.childCount - 1
: _currentReorderableListRaycasted.Content.childCount) >= _currentReorderableListRaycasted.maxItems && !_currentReorderableListRaycasted.IsDisplacable)
|| _currentReorderableListRaycasted.maxItems <= 0)
{
RefreshSizes();
_fakeElement.transform.SetParent(_reorderableList.DraggableArea, false);
// revert the displaced element when not hovering over its list
if (_displacedObject != null)
{
revertDisplacedElement();
}
}
//Else find the best position on the list and put fake element on the right index
else
{
if (_fakeElement.parent != _currentReorderableListRaycasted)
if (_currentReorderableListRaycasted.Content.childCount < _currentReorderableListRaycasted.maxItems && _fakeElement.parent != _currentReorderableListRaycasted.Content)
{
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
}
float minDistance = float.PositiveInfinity;
int targetIndex = 0;
@ -176,7 +204,24 @@ namespace UnityEngine.UI.Extensions
targetIndex = j;
}
}
if ((_currentReorderableListRaycasted != _oldReorderableListRaycasted || targetIndex != _displacedFromIndex)
&& _currentReorderableListRaycasted.Content.childCount == _currentReorderableListRaycasted.maxItems)
{
Transform toDisplace = _currentReorderableListRaycasted.Content.GetChild(targetIndex);
if (_displacedObject != null)
{
revertDisplacedElement();
if (_currentReorderableListRaycasted.Content.childCount > _currentReorderableListRaycasted.maxItems)
{
displaceElement(targetIndex, toDisplace);
}
}
else if (_fakeElement.parent != _currentReorderableListRaycasted.Content)
{
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
displaceElement(targetIndex, toDisplace);
}
}
RefreshSizes();
_fakeElement.SetSiblingIndex(targetIndex);
_fakeElement.gameObject.SetActive(true);
@ -186,6 +231,117 @@ namespace UnityEngine.UI.Extensions
#endregion
#region Displacement
private void displaceElement(int targetIndex, Transform displaced)
{
_displacedFromIndex = targetIndex;
_displacedObjectOriginList = _currentReorderableListRaycasted;
_displacedObject = displaced.GetComponent<RectTransform>();
_displacedObjectLE = _displacedObject.GetComponent<LayoutElement>();
_displacedObjectOriginalSize = _displacedObject.rect.size;
var args = new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _displacedObject.gameObject,
FromList = _currentReorderableListRaycasted,
FromIndex = targetIndex,
};
int c = _fakeElement.parent == _reorderableList.Content
? _reorderableList.Content.childCount - 1
: _reorderableList.Content.childCount;
if (_reorderableList.IsDropable && c < _reorderableList.maxItems && _displacedObject.GetComponent<ReorderableListElement>().IsTransferable)
{
_displacedObjectLE.preferredWidth = _draggingObjectOriginalSize.x;
_displacedObjectLE.preferredHeight = _draggingObjectOriginalSize.y;
_displacedObject.SetParent(_reorderableList.Content, false);
_displacedObject.rotation = _reorderableList.transform.rotation;
_displacedObject.SetSiblingIndex(_fromIndex);
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
_reorderableList.Refresh();
_currentReorderableListRaycasted.Refresh();
args.ToList = _reorderableList;
args.ToIndex = _fromIndex;
_reorderableList.OnElementDisplacedTo.Invoke(args);
_reorderableList.OnElementAdded.Invoke(args);
}
else if (_displacedObject.GetComponent<ReorderableListElement>().isDroppableInSpace)
{
_displacedObject.SetParent(_currentReorderableListRaycasted.DraggableArea, true);
_currentReorderableListRaycasted.Refresh();
_displacedObject.position += new Vector3(_draggingObjectOriginalSize.x / 2, _draggingObjectOriginalSize.y / 2, 0);
}
else
{
_displacedObject.SetParent(null, true);
_displacedObjectOriginList.Refresh();
_displacedObject.gameObject.SetActive(false);
}
_displacedObjectOriginList.OnElementDisplacedFrom.Invoke(args);
_reorderableList.OnElementRemoved.Invoke(args);
}
private void revertDisplacedElement()
{
var args = new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _displacedObject.gameObject,
FromList = _displacedObjectOriginList,
FromIndex = _displacedFromIndex,
};
if (_displacedObject.parent != null)
{
args.ToList = _reorderableList;
args.ToIndex = _fromIndex;
}
_displacedObjectLE.preferredWidth = _displacedObjectOriginalSize.x;
_displacedObjectLE.preferredHeight = _displacedObjectOriginalSize.y;
_displacedObject.SetParent(_displacedObjectOriginList.Content, false);
_displacedObject.rotation = _displacedObjectOriginList.transform.rotation;
_displacedObject.SetSiblingIndex(_displacedFromIndex);
_displacedObject.gameObject.SetActive(true);
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
_reorderableList.Refresh();
_displacedObjectOriginList.Refresh();
if (args.ToList != null)
{
_reorderableList.OnElementDisplacedToReturned.Invoke(args);
_reorderableList.OnElementRemoved.Invoke(args);
}
_displacedObjectOriginList.OnElementDisplacedFromReturned.Invoke(args);
_displacedObjectOriginList.OnElementAdded.Invoke(args);
_displacedFromIndex = -1;
_displacedObjectOriginList = null;
_displacedObject = null;
_displacedObjectLE = null;
}
public void finishDisplacingElement()
{
if (_displacedObject.parent == null)
{
Destroy(_displacedObject.gameObject);
}
_displacedFromIndex = -1;
_displacedObjectOriginList = null;
_displacedObject = null;
_displacedObjectLE = null;
}
#endregion
#region IEndDragHandler Members
public void OnEndDrag(PointerEventData eventData)
@ -194,10 +350,9 @@ namespace UnityEngine.UI.Extensions
if (_draggingObject != null)
{
//If we have a, ReorderableList that is dropable
//If we have a ReorderableList that is dropable
//Put the dragged object into the content and at the right index
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable
&& (IsTransferable || _currentReorderableListRaycasted == _reorderableList ))
if (_currentReorderableListRaycasted != null && _fakeElement.parent == _currentReorderableListRaycasted.Content)
{
var args = new ReorderableList.ReorderableListEventStruct
{
@ -223,14 +378,21 @@ namespace UnityEngine.UI.Extensions
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
_draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation;
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
_reorderableList.OnElementAdded.Invoke(args);
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
_reorderableList.Refresh();
_currentReorderableListRaycasted.Refresh();
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
_reorderableList.OnElementAdded.Invoke(args);
if (_displacedObject != null)
{
finishDisplacingElement();
}
if (!isValid)
throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
}
//We don't have an ReorderableList
@ -257,11 +419,16 @@ namespace UnityEngine.UI.Extensions
//Delete fake element
if (_fakeElement != null)
{
Destroy(_fakeElement.gameObject);
_fakeElement = null;
}
_canvasGroup.blocksRaycasts = true;
}
#endregion
void CancelDrag()
{
_isDragging = false;
@ -290,16 +457,26 @@ namespace UnityEngine.UI.Extensions
ToIndex = _fromIndex
};
_reorderableList.Refresh();
_reorderableList.OnElementAdded.Invoke(args);
if (!isValid) throw new Exception("Transfer is already Cancelled.");
if (!isValid)
throw new Exception("Transfer is already Cancelled.");
}
//Delete fake element
if (_fakeElement != null)
{
Destroy(_fakeElement.gameObject);
_fakeElement = null;
}
if (_displacedObject != null)
{
revertDisplacedElement();
}
_canvasGroup.blocksRaycasts = true;
}
private void RefreshSizes()
@ -325,6 +502,7 @@ namespace UnityEngine.UI.Extensions
{
_reorderableList = reorderableList;
_rect = GetComponent<RectTransform>();
_canvasGroup = gameObject.GetOrAddComponent<CanvasGroup>();
}
}
}