diff --git a/Editor/BoxSliderEditor.cs b/Editor/BoxSliderEditor.cs new file mode 100644 index 0000000..83158aa --- /dev/null +++ b/Editor/BoxSliderEditor.cs @@ -0,0 +1,67 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using UnityEditor; +using UnityEditor.UI; + +namespace UnityEngine.UI.Extensions +{ + [CustomEditor(typeof(BoxSlider), true)] + [CanEditMultipleObjects] + public class BoxSliderEditor : SelectableEditor + { + + SerializedProperty m_HandleRect; + SerializedProperty m_MinValue; + SerializedProperty m_MaxValue; + SerializedProperty m_WholeNumbers; + SerializedProperty m_ValueX; + SerializedProperty m_ValueY; + SerializedProperty m_OnValueChanged; + + protected override void OnEnable() + { + base.OnEnable(); + m_HandleRect = serializedObject.FindProperty("m_HandleRect"); + + m_MinValue = serializedObject.FindProperty("m_MinValue"); + m_MaxValue = serializedObject.FindProperty("m_MaxValue"); + m_WholeNumbers = serializedObject.FindProperty("m_WholeNumbers"); + m_ValueX = serializedObject.FindProperty("m_ValueX"); + m_ValueY = serializedObject.FindProperty("m_ValueY"); + m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged"); + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + EditorGUILayout.Space(); + + serializedObject.Update(); + + EditorGUILayout.PropertyField(m_HandleRect); + + if (m_HandleRect.objectReferenceValue != null) + { + EditorGUI.BeginChangeCheck(); + + + EditorGUILayout.PropertyField(m_MinValue); + EditorGUILayout.PropertyField(m_MaxValue); + EditorGUILayout.PropertyField(m_WholeNumbers); + EditorGUILayout.Slider(m_ValueX, m_MinValue.floatValue, m_MaxValue.floatValue); + EditorGUILayout.Slider(m_ValueY, m_MinValue.floatValue, m_MaxValue.floatValue); + + // Draw the event notification options + EditorGUILayout.Space(); + EditorGUILayout.PropertyField(m_OnValueChanged); + } + else + { + EditorGUILayout.HelpBox("Specify a RectTransform for the slider fill or the slider handle or both. Each must have a parent RectTransform that it can slide within.", MessageType.Info); + } + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Editor/BoxSliderEditor.cs.meta b/Editor/BoxSliderEditor.cs.meta new file mode 100644 index 0000000..fa47eba --- /dev/null +++ b/Editor/BoxSliderEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8701e045b26e51f4eb345f2ccb3c13f5 +timeCreated: 1426804458 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Examples/HSVPicker.meta b/Examples/ColorPicker.meta similarity index 67% rename from Examples/HSVPicker.meta rename to Examples/ColorPicker.meta index 76ecdf8..7905139 100644 --- a/Examples/HSVPicker.meta +++ b/Examples/ColorPicker.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 9025de4c28a4f224e942989ab0d17137 +guid: a45157cd1cb5ccd439f3cf178dd2c359 folderAsset: yes -timeCreated: 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+using System; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +namespace UnityEngine.UI.Extensions +{ + [AddComponentMenu("UI/BoxSlider", 35)] + [RequireComponent(typeof(RectTransform))] + public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement + { + public enum Direction + { + LeftToRight, + RightToLeft, + BottomToTop, + TopToBottom, + } + + [Serializable] + public class BoxSliderEvent : UnityEvent { } + + [SerializeField] + private RectTransform m_HandleRect; + public RectTransform HandleRect { get { return m_HandleRect; } set { if (SetClass(ref m_HandleRect, value)) { UpdateCachedReferences(); UpdateVisuals(); } } } + + [Space(6)] + + [SerializeField] + private float m_MinValue = 0; + public float MinValue { get { return m_MinValue; } set { if (SetStruct(ref m_MinValue, value)) { Set(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } } + + [SerializeField] + private float m_MaxValue = 1; + public float MaxValue { get { return m_MaxValue; } set { if (SetStruct(ref m_MaxValue, value)) { Set(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } } + + [SerializeField] + private bool m_WholeNumbers = false; + public bool WholeNumbers { get { return m_WholeNumbers; } set { if (SetStruct(ref m_WholeNumbers, value)) { Set(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } } + + [SerializeField] + private float m_ValueX = 1f; + public float ValueX + { + get + { + if (WholeNumbers) + return Mathf.Round(m_ValueX); + return m_ValueX; + } + set + { + Set(value); + } + } + + public float NormalizedValueX + { + get + { + if (Mathf.Approximately(MinValue, MaxValue)) + return 0; + return Mathf.InverseLerp(MinValue, MaxValue, ValueX); + } + set + { + this.ValueX = Mathf.Lerp(MinValue, MaxValue, value); + } + } + + [SerializeField] + private float m_ValueY = 1f; + public float ValueY + { + get + { + if (WholeNumbers) + return Mathf.Round(m_ValueY); + return m_ValueY; + } + set + { + SetY(value); + } + } + + public float NormalizedValueY + { + get + { + if (Mathf.Approximately(MinValue, MaxValue)) + return 0; + return Mathf.InverseLerp(MinValue, MaxValue, ValueY); + } + set + { + this.ValueY = Mathf.Lerp(MinValue, MaxValue, value); + } + } + + [Space(6)] + + // Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers. + [SerializeField] + private BoxSliderEvent m_OnValueChanged = new BoxSliderEvent(); + public BoxSliderEvent OnValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } } + + // Private fields + + //private Image m_FillImage; + //private Transform m_FillTransform; + //private RectTransform m_FillContainerRect; + private Transform m_HandleTransform; + private RectTransform m_HandleContainerRect; + + // The offset from handle position to mouse down position + private Vector2 m_Offset = Vector2.zero; + + private DrivenRectTransformTracker m_Tracker; + + // Size of each step. + float StepSize { get { return WholeNumbers ? 1 : (MaxValue - MinValue) * 0.1f; } } + + protected BoxSlider() + { } + +#if UNITY_EDITOR + protected override void OnValidate() + { + base.OnValidate(); + + if (WholeNumbers) + { + m_MinValue = Mathf.Round(m_MinValue); + m_MaxValue = Mathf.Round(m_MaxValue); + } + UpdateCachedReferences(); + Set(m_ValueX, false); + SetY(m_ValueY, false); + // Update rects since other things might affect them even if value didn't change. + UpdateVisuals(); + + var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this); + if (prefabType != UnityEditor.PrefabType.Prefab && !Application.isPlaying) + CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this); + } + +#endif // if UNITY_EDITOR + + public virtual void Rebuild(CanvasUpdate executing) + { +#if UNITY_EDITOR + if (executing == CanvasUpdate.Prelayout) + OnValueChanged.Invoke(ValueX, ValueY); +#endif + } + + public void LayoutComplete() + { + + } + + public void GraphicUpdateComplete() + { + + } + + public static bool SetClass(ref T currentValue, T newValue) where T : class + { + if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue))) + return false; + + currentValue = newValue; + return true; + } + + public static bool SetStruct(ref T currentValue, T newValue) where T : struct + { + if (currentValue.Equals(newValue)) + return false; + + currentValue = newValue; + return true; + } + + protected override void OnEnable() + { + base.OnEnable(); + UpdateCachedReferences(); + Set(m_ValueX, false); + SetY(m_ValueY, false); + // Update rects since they need to be initialized correctly. + UpdateVisuals(); + } + + protected override void OnDisable() + { + m_Tracker.Clear(); + base.OnDisable(); + } + + void UpdateCachedReferences() + { + + if (m_HandleRect) + { + m_HandleTransform = m_HandleRect.transform; + if (m_HandleTransform.parent != null) + m_HandleContainerRect = m_HandleTransform.parent.GetComponent(); + } + else + { + m_HandleContainerRect = null; + } + } + + // Set the valueUpdate the visible Image. + void Set(float input) + { + Set(input, true); + } + + void Set(float input, bool sendCallback) + { + // Clamp the input + float newValue = Mathf.Clamp(input, MinValue, MaxValue); + if (WholeNumbers) + newValue = Mathf.Round(newValue); + + // If the stepped value doesn't match the last one, it's time to update + if (m_ValueX == newValue) + return; + + m_ValueX = newValue; + UpdateVisuals(); + if (sendCallback) + m_OnValueChanged.Invoke(newValue, ValueY); + } + + void SetY(float input) + { + SetY(input, true); + } + + void SetY(float input, bool sendCallback) + { + // Clamp the input + float newValue = Mathf.Clamp(input, MinValue, MaxValue); + if (WholeNumbers) + newValue = Mathf.Round(newValue); + + // If the stepped value doesn't match the last one, it's time to update + if (m_ValueY == newValue) + return; + + m_ValueY = newValue; + UpdateVisuals(); + if (sendCallback) + m_OnValueChanged.Invoke(ValueX, newValue); + } + + + protected override void OnRectTransformDimensionsChange() + { + base.OnRectTransformDimensionsChange(); + UpdateVisuals(); + } + + enum Axis + { + Horizontal = 0, + Vertical = 1 + } + + + // Force-update the slider. Useful if you've changed the properties and want it to update visually. + private void UpdateVisuals() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + UpdateCachedReferences(); +#endif + + m_Tracker.Clear(); + + + //to business! + if (m_HandleContainerRect != null) + { + m_Tracker.Add(this, m_HandleRect, DrivenTransformProperties.Anchors); + Vector2 anchorMin = Vector2.zero; + Vector2 anchorMax = Vector2.one; + anchorMin[0] = anchorMax[0] = (NormalizedValueX); + anchorMin[1] = anchorMax[1] = (NormalizedValueY); + + m_HandleRect.anchorMin = anchorMin; + m_HandleRect.anchorMax = anchorMax; + } + } + + // Update the slider's position based on the mouse. + void UpdateDrag(PointerEventData eventData, Camera cam) + { + RectTransform clickRect = m_HandleContainerRect; + if (clickRect != null && clickRect.rect.size[0] > 0) + { + Vector2 localCursor; + if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(clickRect, eventData.position, cam, out localCursor)) + return; + localCursor -= clickRect.rect.position; + + float val = Mathf.Clamp01((localCursor - m_Offset)[0] / clickRect.rect.size[0]); + NormalizedValueX = (val); + + float valY = Mathf.Clamp01((localCursor - m_Offset)[1] / clickRect.rect.size[1]); + NormalizedValueY = (valY); + + } + } + + private bool MayDrag(PointerEventData eventData) + { + return IsActive() && IsInteractable() && eventData.button == PointerEventData.InputButton.Left; + } + + public override void OnPointerDown(PointerEventData eventData) + { + if (!MayDrag(eventData)) + return; + + base.OnPointerDown(eventData); + + m_Offset = Vector2.zero; + if (m_HandleContainerRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera)) + { + Vector2 localMousePos; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos)) + m_Offset = localMousePos; + m_Offset.y = -m_Offset.y; + } + else + { + // Outside the slider handle - jump to this point instead + UpdateDrag(eventData, eventData.pressEventCamera); + } + } + + public virtual void OnDrag(PointerEventData eventData) + { + if (!MayDrag(eventData)) + return; + + UpdateDrag(eventData, eventData.pressEventCamera); + } + + //public override void OnMove(AxisEventData eventData) + //{ + // if (!IsActive() || !IsInteractable()) + // { + // base.OnMove(eventData); + // return; + // } + + // switch (eventData.moveDir) + // { + // case MoveDirection.Left: + // if (axis == Axis.Horizontal && FindSelectableOnLeft() == null) { + // Set(reverseValue ? value + stepSize : value - stepSize); + // SetY (reverseValue ? valueY + stepSize : valueY - stepSize); + // } + // else + // base.OnMove(eventData); + // break; + // case MoveDirection.Right: + // if (axis == Axis.Horizontal && FindSelectableOnRight() == null) { + // Set(reverseValue ? value - stepSize : value + stepSize); + // SetY(reverseValue ? valueY - stepSize : valueY + stepSize); + // } + // else + // base.OnMove(eventData); + // break; + // case MoveDirection.Up: + // if (axis == Axis.Vertical && FindSelectableOnUp() == null) { + // Set(reverseValue ? value - stepSize : value + stepSize); + // SetY(reverseValue ? valueY - stepSize : valueY + stepSize); + // } + // else + // base.OnMove(eventData); + // break; + // case MoveDirection.Down: + // if (axis == Axis.Vertical && FindSelectableOnDown() == null) { + // Set(reverseValue ? value + stepSize : value - stepSize); + // SetY(reverseValue ? valueY + stepSize : valueY - stepSize); + // } + // else + // base.OnMove(eventData); + // break; + // } + //} + + //public override Selectable FindSelectableOnLeft() + //{ + // if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Horizontal) + // return null; + // return base.FindSelectableOnLeft(); + //} + + //public override Selectable FindSelectableOnRight() + //{ + // if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Horizontal) + // return null; + // return base.FindSelectableOnRight(); + //} + + //public override Selectable FindSelectableOnUp() + //{ + // if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Vertical) + // return null; + // return base.FindSelectableOnUp(); + //} + + //public override Selectable FindSelectableOnDown() + //{ + // if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Vertical) + // return null; + // return base.FindSelectableOnDown(); + //} + + public virtual void OnInitializePotentialDrag(PointerEventData eventData) + { + eventData.useDragThreshold = false; + } + + } +} diff --git a/Scripts/Controls/HSVPicker/HexRGB.cs.meta b/Scripts/Controls/BoxSlider.cs.meta similarity index 53% rename from Scripts/Controls/HSVPicker/HexRGB.cs.meta rename to Scripts/Controls/BoxSlider.cs.meta index d764aa2..6aeb4b0 100644 --- a/Scripts/Controls/HSVPicker/HexRGB.cs.meta +++ b/Scripts/Controls/BoxSlider.cs.meta @@ -1,8 +1,12 @@ fileFormatVersion: 2 -guid: 4b2932ecb1276c447863e4d540fc693a +guid: a3fd655d1aa9c684d88cdfdd0da9aa34 +timeCreated: 1480011174 +licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/HSVPicker.meta b/Scripts/Controls/ColorPicker.meta similarity index 67% rename from Scripts/Controls/HSVPicker.meta rename to Scripts/Controls/ColorPicker.meta index 1f41820..e8d845a 100644 --- a/Scripts/Controls/HSVPicker.meta +++ b/Scripts/Controls/ColorPicker.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 3928670b50ad9a842ab163d5236d4c03 +guid: 7ab63fe1b000c254ebed3937038bb01b folderAsset: yes -timeCreated: 1473357182 +timeCreated: 1480011199 licenseType: Pro DefaultImporter: userData: diff --git a/Scripts/Controls/ColorPicker/ColorImage.cs b/Scripts/Controls/ColorPicker/ColorImage.cs new file mode 100644 index 0000000..f066873 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorImage.cs @@ -0,0 +1,31 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ +[RequireComponent(typeof(Image))] +public class ColorImage : MonoBehaviour +{ + public ColorPickerControl picker; + + private Image image; + + private void Awake() + { + image = GetComponent(); + picker.onValueChanged.AddListener(ColorChanged); + } + + private void OnDestroy() + { + picker.onValueChanged.RemoveListener(ColorChanged); + } + + private void ColorChanged(Color newColor) + { + image.color = newColor; + } +} +} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HsvBoxSelector.cs.meta b/Scripts/Controls/ColorPicker/ColorImage.cs.meta similarity index 53% rename from Scripts/Controls/HSVPicker/HsvBoxSelector.cs.meta rename to Scripts/Controls/ColorPicker/ColorImage.cs.meta index 8afb680..0b9e88b 100644 --- a/Scripts/Controls/HSVPicker/HsvBoxSelector.cs.meta +++ b/Scripts/Controls/ColorPicker/ColorImage.cs.meta @@ -1,8 +1,12 @@ fileFormatVersion: 2 -guid: 95a3081947ad463418f853d27e477017 +guid: 4210a64d2ce72e9488cf2ad174e9df5b +timeCreated: 1480011173 +licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/ColorLabel.cs b/Scripts/Controls/ColorPicker/ColorLabel.cs new file mode 100644 index 0000000..babeb81 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorLabel.cs @@ -0,0 +1,88 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + +[RequireComponent(typeof(Text))] +public class ColorLabel : MonoBehaviour +{ + public ColorPickerControl picker; + + public ColorValues type; + + public string prefix = "R: "; + public float minValue = 0; + public float maxValue = 255; + + public int precision = 0; + + private Text label; + + private void Awake() + { + label = GetComponent(); + + } + + private void OnEnable() + { + if (Application.isPlaying && picker != null) + { + picker.onValueChanged.AddListener(ColorChanged); + picker.onHSVChanged.AddListener(HSVChanged); + } + } + + private void OnDestroy() + { + if (picker != null) + { + picker.onValueChanged.RemoveListener(ColorChanged); + picker.onHSVChanged.RemoveListener(HSVChanged); + } + } + +#if UNITY_EDITOR + private void OnValidate() + { + label = GetComponent(); + UpdateValue(); + } +#endif + + private void ColorChanged(Color color) + { + UpdateValue(); + } + + private void HSVChanged(float hue, float sateration, float value) + { + UpdateValue(); + } + + private void UpdateValue() + { + if (picker == null) + { + label.text = prefix + "-"; + } + else + { + float value = minValue + (picker.GetValue(type) * (maxValue - minValue)); + + label.text = prefix + ConvertToDisplayString(value); + } + } + + private string ConvertToDisplayString(float value) + { + if (precision > 0) + return value.ToString("f " + precision); + else + return Mathf.FloorToInt(value).ToString(); + } +} +} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HSVPicker.cs.meta b/Scripts/Controls/ColorPicker/ColorLabel.cs.meta similarity index 53% rename from Scripts/Controls/HSVPicker/HSVPicker.cs.meta rename to Scripts/Controls/ColorPicker/ColorLabel.cs.meta index d4aac35..294b6b8 100644 --- a/Scripts/Controls/HSVPicker/HSVPicker.cs.meta +++ b/Scripts/Controls/ColorPicker/ColorLabel.cs.meta @@ -1,8 +1,12 @@ fileFormatVersion: 2 -guid: 8262e4a8322117f4da079921eaa72834 +guid: b32edf53f1ae84f479c9439b4b5f5b91 +timeCreated: 1480011174 +licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/ColorPickerControl.cs b/Scripts/Controls/ColorPicker/ColorPickerControl.cs new file mode 100644 index 0000000..d18411b --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorPickerControl.cs @@ -0,0 +1,257 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + + public class ColorPickerControl : MonoBehaviour +{ + private float _hue = 0; + private float _saturation = 0; + private float _brightness = 0; + + private float _red = 0; + private float _green = 0; + private float _blue = 0; + + private float _alpha = 1; + + public ColorChangedEvent onValueChanged = new ColorChangedEvent(); + public HSVChangedEvent onHSVChanged = new HSVChangedEvent(); + + public Color CurrentColor + { + get + { + return new Color(_red, _green, _blue, _alpha); + } + set + { + if (CurrentColor == value) + return; + + _red = value.r; + _green = value.g; + _blue = value.b; + _alpha = value.a; + + RGBChanged(); + + SendChangedEvent(); + } + } + + private void Start() + { + SendChangedEvent(); + } + + public float H + { + get + { + return _hue; + } + set + { + if (_hue == value) + return; + + _hue = value; + + HSVChanged(); + + SendChangedEvent(); + } + } + + public float S + { + get + { + return _saturation; + } + set + { + if (_saturation == value) + return; + + _saturation = value; + + HSVChanged(); + + SendChangedEvent(); + } + } + + public float V + { + get + { + return _brightness; + } + set + { + if (_brightness == value) + return; + + _brightness = value; + + HSVChanged(); + + SendChangedEvent(); + } + } + + public float R + { + get + { + return _red; + } + set + { + if (_red == value) + return; + + _red = value; + + RGBChanged(); + + SendChangedEvent(); + } + } + + public float G + { + get + { + return _green; + } + set + { + if (_green == value) + return; + + _green = value; + + RGBChanged(); + + SendChangedEvent(); + } + } + + public float B + { + get + { + return _blue; + } + set + { + if (_blue == value) + return; + + _blue = value; + + RGBChanged(); + + SendChangedEvent(); + } + } + + private float A + { + get + { + return _alpha; + } + set + { + if (_alpha == value) + return; + + _alpha = value; + + SendChangedEvent(); + } + } + + private void RGBChanged() + { + HsvColor color = HSVUtil.ConvertRgbToHsv(CurrentColor); + + _hue = color.NormalizedH; + _saturation = color.NormalizedS; + _brightness = color.NormalizedV; + } + + private void HSVChanged() + { + Color color = HSVUtil.ConvertHsvToRgb(_hue * 360, _saturation, _brightness, _alpha); + + _red = color.r; + _green = color.g; + _blue = color.b; + } + + private void SendChangedEvent() + { + onValueChanged.Invoke(CurrentColor); + onHSVChanged.Invoke(_hue, _saturation, _brightness); + } + + public void AssignColor(ColorValues type, float value) + { + switch (type) + { + case ColorValues.R: + R = value; + break; + case ColorValues.G: + G = value; + break; + case ColorValues.B: + B = value; + break; + case ColorValues.A: + A = value; + break; + case ColorValues.Hue: + H = value; + break; + case ColorValues.Saturation: + S = value; + break; + case ColorValues.Value: + V = value; + break; + default: + break; + } + } + + public float GetValue(ColorValues type) + { + switch (type) + { + case ColorValues.R: + return R; + case ColorValues.G: + return G; + case ColorValues.B: + return B; + case ColorValues.A: + return A; + case ColorValues.Hue: + return H; + case ColorValues.Saturation: + return S; + case ColorValues.Value: + return V; + default: + throw new System.NotImplementedException(""); + } + } +} +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorPickerControl.cs.meta b/Scripts/Controls/ColorPicker/ColorPickerControl.cs.meta new file mode 100644 index 0000000..9811e22 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorPickerControl.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 062e39c1ab27d894bb43a964baff69d2 +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs new file mode 100644 index 0000000..28ac24e --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs @@ -0,0 +1,49 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + public class ColorPickerPresets : MonoBehaviour + { + public ColorPickerControl picker; + public GameObject[] presets; + public Image createPresetImage; + + void Awake() + { + // picker.onHSVChanged.AddListener(HSVChanged); + picker.onValueChanged.AddListener(ColorChanged); + } + + public void CreatePresetButton() + { + for (var i = 0; i < presets.Length; i++) + { + if (!presets[i].activeSelf) + { + presets[i].SetActive(true); + presets[i].GetComponent().color = picker.CurrentColor; + break; + } + } + } + + public void PresetSelect(Image sender) + { + picker.CurrentColor = sender.color; + } + + // Not working, it seems ConvertHsvToRgb() is broken. It doesn't work when fed + // input h, s, v as shown below. + // private void HSVChanged(float h, float s, float v) + // { + // createPresetImage.color = HSVUtil.ConvertHsvToRgb(h, s, v, 1); + // } + private void ColorChanged(Color color) + { + createPresetImage.color = color; + } + } +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs.meta b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs.meta new file mode 100644 index 0000000..1a466ed --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 502205da447ca7a479ce5ae45e5c19d2 +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/HSVPicker/ColorPickerTester.cs b/Scripts/Controls/ColorPicker/ColorPickerTester.cs similarity index 81% rename from Scripts/Controls/HSVPicker/ColorPickerTester.cs rename to Scripts/Controls/ColorPicker/ColorPickerTester.cs index 212f187..d59220d 100644 --- a/Scripts/Controls/HSVPicker/ColorPickerTester.cs +++ b/Scripts/Controls/ColorPicker/ColorPickerTester.cs @@ -1,12 +1,12 @@ ///Credit judah4 ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ -namespace UnityEngine.UI.Extensions +namespace UnityEngine.UI.Extensions.ColorPicker { public class ColorPickerTester : MonoBehaviour { public Renderer pickerRenderer; - public HSVPicker picker; + public ColorPickerControl picker; void Awake() { diff --git a/Scripts/Controls/HSVPicker/ColorPickerTester.cs.meta b/Scripts/Controls/ColorPicker/ColorPickerTester.cs.meta similarity index 100% rename from Scripts/Controls/HSVPicker/ColorPickerTester.cs.meta rename to Scripts/Controls/ColorPicker/ColorPickerTester.cs.meta diff --git a/Scripts/Controls/ColorPicker/ColorSlider.cs b/Scripts/Controls/ColorPicker/ColorSlider.cs new file mode 100644 index 0000000..ffbbe99 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSlider.cs @@ -0,0 +1,93 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + /// + /// Displays one of the color values of aColorPicker + /// + [RequireComponent(typeof(Slider))] + public class ColorSlider : MonoBehaviour + { + public ColorPickerControl ColorPicker; + + /// + /// Which value this slider can edit. + /// + public ColorValues type; + + private Slider slider; + + private bool listen = true; + + private void Awake() + { + slider = GetComponent(); + + ColorPicker.onValueChanged.AddListener(ColorChanged); + ColorPicker.onHSVChanged.AddListener(HSVChanged); + slider.onValueChanged.AddListener(SliderChanged); + } + + private void OnDestroy() + { + ColorPicker.onValueChanged.RemoveListener(ColorChanged); + ColorPicker.onHSVChanged.RemoveListener(HSVChanged); + slider.onValueChanged.RemoveListener(SliderChanged); + } + + private void ColorChanged(Color newColor) + { + listen = false; + switch (type) + { + case ColorValues.R: + slider.normalizedValue = newColor.r; + break; + case ColorValues.G: + slider.normalizedValue = newColor.g; + break; + case ColorValues.B: + slider.normalizedValue = newColor.b; + break; + case ColorValues.A: + slider.normalizedValue = newColor.a; + break; + default: + break; + } + } + + private void HSVChanged(float hue, float saturation, float value) + { + listen = false; + switch (type) + { + case ColorValues.Hue: + slider.normalizedValue = hue; //1 - hue; + break; + case ColorValues.Saturation: + slider.normalizedValue = saturation; + break; + case ColorValues.Value: + slider.normalizedValue = value; + break; + default: + break; + } + } + + private void SliderChanged(float newValue) + { + if (listen) + { + newValue = slider.normalizedValue; + //if (type == ColorValues.Hue) + // newValue = 1 - newValue; + + ColorPicker.AssignColor(type, newValue); + } + listen = true; + } + } +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorSlider.cs.meta b/Scripts/Controls/ColorPicker/ColorSlider.cs.meta new file mode 100644 index 0000000..293f549 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSlider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 91558da930270ac4a960ba03b81c836a +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/ColorSliderImage.cs b/Scripts/Controls/ColorPicker/ColorSliderImage.cs new file mode 100644 index 0000000..11bbc8c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSliderImage.cs @@ -0,0 +1,231 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + [RequireComponent(typeof(RawImage)), ExecuteInEditMode()] + public class ColorSliderImage : MonoBehaviour + { + public ColorPickerControl picker; + + /// + /// Which value this slider can edit. + /// + public ColorValues type; + + public Slider.Direction direction; + + private RawImage image; + + private RectTransform RectTransform + { + get + { + return transform as RectTransform; + } + } + + private void Awake() + { + image = GetComponent(); + if (image) + { + RegenerateTexture(); + } + else + { + Debug.LogWarning("Missing RawImage on object [" + name + "]"); + } + } + + private void OnEnable() + { + if (picker != null && Application.isPlaying) + { + picker.onValueChanged.AddListener(ColorChanged); + picker.onHSVChanged.AddListener(ColorChanged); + } + } + + private void OnDisable() + { + if (picker != null) + { + picker.onValueChanged.RemoveListener(ColorChanged); + picker.onHSVChanged.RemoveListener(ColorChanged); + } + } + + private void OnDestroy() + { + if (image.texture != null) + DestroyImmediate(image.texture); + } + +#if UNITY_EDITOR + private void OnValidate() + { + image = GetComponent(); + if (image) + { + RegenerateTexture(); + } + else + { + Debug.LogWarning("Missing RawImage on object [" + name + "]"); + } + } +#endif + + private void ColorChanged(Color newColor) + { + switch (type) + { + case ColorValues.R: + case ColorValues.G: + case ColorValues.B: + case ColorValues.Saturation: + case ColorValues.Value: + RegenerateTexture(); + break; + case ColorValues.A: + case ColorValues.Hue: + default: + break; + } + } + + private void ColorChanged(float hue, float saturation, float value) + { + switch (type) + { + case ColorValues.R: + case ColorValues.G: + case ColorValues.B: + case ColorValues.Saturation: + case ColorValues.Value: + RegenerateTexture(); + break; + case ColorValues.A: + case ColorValues.Hue: + default: + break; + } + } + + private void RegenerateTexture() + { + if (!picker) + { + Debug.LogWarning("Missing Picker on object [" + name + "]"); + } + Color32 baseColor = picker != null ? picker.CurrentColor : Color.black; + + float h = picker != null ? picker.H : 0; + float s = picker != null ? picker.S : 0; + float v = picker != null ? picker.V : 0; + + Texture2D texture; + Color32[] colors; + + bool vertical = direction == Slider.Direction.BottomToTop || direction == Slider.Direction.TopToBottom; + bool inverted = direction == Slider.Direction.TopToBottom || direction == Slider.Direction.RightToLeft; + + int size; + switch (type) + { + case ColorValues.R: + case ColorValues.G: + case ColorValues.B: + case ColorValues.A: + size = 255; + break; + case ColorValues.Hue: + size = 360; + break; + case ColorValues.Saturation: + case ColorValues.Value: + size = 100; + break; + default: + throw new System.NotImplementedException(""); + } + if (vertical) + texture = new Texture2D(1, size); + else + texture = new Texture2D(size, 1); + + texture.hideFlags = HideFlags.DontSave; + colors = new Color32[size]; + + switch (type) + { + case ColorValues.R: + for (byte i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = new Color32(i, baseColor.g, baseColor.b, 255); + } + break; + case ColorValues.G: + for (byte i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = new Color32(baseColor.r, i, baseColor.b, 255); + } + break; + case ColorValues.B: + for (byte i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = new Color32(baseColor.r, baseColor.g, i, 255); + } + break; + case ColorValues.A: + for (byte i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = new Color32(i, i, i, 255); + } + break; + case ColorValues.Hue: + for (int i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = HSVUtil.ConvertHsvToRgb(i, 1, 1, 1); + } + break; + case ColorValues.Saturation: + for (int i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = HSVUtil.ConvertHsvToRgb(h * 360, (float)i / size, v, 1); + } + break; + case ColorValues.Value: + for (int i = 0; i < size; i++) + { + colors[inverted ? size - 1 - i : i] = HSVUtil.ConvertHsvToRgb(h * 360, s, (float)i / size, 1); + } + break; + default: + throw new System.NotImplementedException(""); + } + texture.SetPixels32(colors); + texture.Apply(); + + if (image.texture != null) + DestroyImmediate(image.texture); + image.texture = texture; + + switch (direction) + { + case Slider.Direction.BottomToTop: + case Slider.Direction.TopToBottom: + image.uvRect = new Rect(0, 0, 2, 1); + break; + case Slider.Direction.LeftToRight: + case Slider.Direction.RightToLeft: + image.uvRect = new Rect(0, 0, 1, 2); + break; + default: + break; + } + } + + } +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorSliderImage.cs.meta b/Scripts/Controls/ColorPicker/ColorSliderImage.cs.meta new file mode 100644 index 0000000..09b2b7c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSliderImage.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cd3cce5a27f2db94fa394c4719bddecd +timeCreated: 1480011174 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/ColorValues.cs b/Scripts/Controls/ColorPicker/ColorValues.cs new file mode 100644 index 0000000..36e19de --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorValues.cs @@ -0,0 +1,17 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + public enum ColorValues + { + R, + G, + B, + A, + + Hue, + Saturation, + Value + } +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorValues.cs.meta b/Scripts/Controls/ColorPicker/ColorValues.cs.meta new file mode 100644 index 0000000..69b08f8 --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorValues.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0f473590aed5e3f4ab5a0157b2a53dbd +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/Events.meta b/Scripts/Controls/ColorPicker/Events.meta new file mode 100644 index 0000000..bf463b1 --- /dev/null +++ b/Scripts/Controls/ColorPicker/Events.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cbbc689694061e6439664eda55449513 +folderAsset: yes +timeCreated: 1480011173 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs b/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs new file mode 100644 index 0000000..0138920 --- /dev/null +++ b/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs @@ -0,0 +1,9 @@ +using UnityEngine; +using System; +using UnityEngine.Events; + +[Serializable] +public class ColorChangedEvent : UnityEvent +{ + +} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HSVSliderEvent.cs.meta b/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs.meta similarity index 95% rename from Scripts/Controls/HSVPicker/HSVSliderEvent.cs.meta rename to Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs.meta index 1bfe4df..00f3361 100644 --- a/Scripts/Controls/HSVPicker/HSVSliderEvent.cs.meta +++ b/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs.meta @@ -1,8 +1,8 @@ -fileFormatVersion: 2 -guid: ff46fbecea7739f4690e4285c88f53c5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: +fileFormatVersion: 2 +guid: ff46fbecea7739f4690e4285c88f53c5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs b/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs new file mode 100644 index 0000000..7a393c1 --- /dev/null +++ b/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs @@ -0,0 +1,7 @@ +using UnityEngine; +using UnityEngine.Events; + +public class HSVChangedEvent : UnityEvent +{ + +} diff --git a/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs.meta b/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs.meta new file mode 100644 index 0000000..ea9714b --- /dev/null +++ b/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3d95ce8fba3dbbf4eb14411412169b88 +timeCreated: 1442747317 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/HSVUtil.cs b/Scripts/Controls/ColorPicker/HSVUtil.cs new file mode 100644 index 0000000..8e8df66 --- /dev/null +++ b/Scripts/Controls/ColorPicker/HSVUtil.cs @@ -0,0 +1,206 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + #region ColorUtilities + + public static class HSVUtil + { + public static HsvColor ConvertRgbToHsv(Color color) + { + return ConvertRgbToHsv((int)(color.r * 255), (int)(color.g * 255), (int)(color.b * 255)); + } + + //Converts an RGB color to an HSV color. + public static HsvColor ConvertRgbToHsv(double r, double b, double g) + { + double delta, min; + double h = 0, s, v; + + min = Math.Min(Math.Min(r, g), b); + v = Math.Max(Math.Max(r, g), b); + delta = v - min; + + if (v == 0.0) + s = 0; + else + s = delta / v; + + if (s == 0) + h = 360; + else + { + if (r == v) + h = (g - b) / delta; + else if (g == v) + h = 2 + (b - r) / delta; + else if (b == v) + h = 4 + (r - g) / delta; + + h *= 60; + if (h <= 0.0) + h += 360; + } + + HsvColor hsvColor = new HsvColor() + { + H = 360 - h, + S = s, + V = v / 255 + }; + return hsvColor; + + } + + // Converts an HSV color to an RGB color. + public static Color ConvertHsvToRgb(double h, double s, double v, float alpha) + { + + double r = 0, g = 0, b = 0; + + if (s == 0) + { + r = v; + g = v; + b = v; + } + + else + { + int i; + double f, p, q, t; + + + if (h == 360) + h = 0; + else + h = h / 60; + + i = (int)(h); + f = h - i; + + p = v * (1.0 - s); + q = v * (1.0 - (s * f)); + t = v * (1.0 - (s * (1.0f - f))); + + + switch (i) + { + case 0: + r = v; + g = t; + b = p; + break; + + case 1: + r = q; + g = v; + b = p; + break; + + case 2: + r = p; + g = v; + b = t; + break; + + case 3: + r = p; + g = q; + b = v; + break; + + case 4: + r = t; + g = p; + b = v; + break; + + default: + r = v; + g = p; + b = q; + break; + } + + } + + return new Color((float)r, (float)g, (float)b, alpha); + + } + } + + #endregion ColorUtilities + + // Describes a color in terms of + // Hue, Saturation, and Value (brightness) + #region HsvColor + public struct HsvColor + { + /// + /// The Hue, ranges between 0 and 360 + /// + public double H; + + /// + /// The saturation, ranges between 0 and 1 + /// + public double S; + + // The value (brightness), ranges between 0 and 1 + public double V; + + public float NormalizedH + { + get + { + return (float)H / 360f; + } + + set + { + H = (double)value * 360; + } + } + + public float NormalizedS + { + get + { + return (float)S; + } + set + { + S = value; + } + } + + public float NormalizedV + { + get + { + return (float)V; + } + set + { + V = (double)value; + } + } + + public HsvColor(double h, double s, double v) + { + this.H = h; + this.S = s; + this.V = v; + } + + public override string ToString() + { + return "{" + H.ToString("f2") + "," + S.ToString("f2") + "," + V.ToString("f2") + "}"; + } + } + #endregion HsvColor +} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HSVUtil.cs.meta b/Scripts/Controls/ColorPicker/HSVUtil.cs.meta similarity index 100% rename from Scripts/Controls/HSVPicker/HSVUtil.cs.meta rename to Scripts/Controls/ColorPicker/HSVUtil.cs.meta diff --git a/Scripts/Controls/ColorPicker/HexColorField.cs b/Scripts/Controls/ColorPicker/HexColorField.cs new file mode 100644 index 0000000..403ca63 --- /dev/null +++ b/Scripts/Controls/ColorPicker/HexColorField.cs @@ -0,0 +1,101 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + +[RequireComponent(typeof(InputField))] +public class HexColorField : MonoBehaviour +{ + public ColorPickerControl ColorPicker; + + public bool displayAlpha; + + private InputField hexInputField; + + private const string hexRegex = "^#?(?:[0-9a-fA-F]{3,4}){1,2}$"; + + private void Awake() + { + hexInputField = GetComponent(); + + // Add listeners to keep text (and color) up to date + hexInputField.onEndEdit.AddListener(UpdateColor); + ColorPicker.onValueChanged.AddListener(UpdateHex); + } + + private void OnDestroy() + { + hexInputField.onValueChanged.RemoveListener(UpdateColor); + ColorPicker.onValueChanged.RemoveListener(UpdateHex); + } + + private void UpdateHex(Color newColor) + { + hexInputField.text = ColorToHex(newColor); + } + + private void UpdateColor(string newHex) + { + Color32 color; + if (HexToColor(newHex, out color)) + ColorPicker.CurrentColor = color; + else + Debug.Log("hex value is in the wrong format, valid formats are: #RGB, #RGBA, #RRGGBB and #RRGGBBAA (# is optional)"); + } + + private string ColorToHex(Color32 color) + { + if (displayAlpha) + return string.Format("#{0:X2}{1:X2}{2:X2}{3:X2}", color.r, color.g, color.b, color.a); + else + return string.Format("#{0:X2}{1:X2}{2:X2}", color.r, color.g, color.b); + } + + public static bool HexToColor(string hex, out Color32 color) + { + // Check if this is a valid hex string (# is optional) + if (System.Text.RegularExpressions.Regex.IsMatch(hex, hexRegex)) + { + int startIndex = hex.StartsWith("#") ? 1 : 0; + + if (hex.Length == startIndex + 8) //#RRGGBBAA + { + color = new Color32(byte.Parse(hex.Substring(startIndex, 2), NumberStyles.AllowHexSpecifier), + byte.Parse(hex.Substring(startIndex + 2, 2), NumberStyles.AllowHexSpecifier), + byte.Parse(hex.Substring(startIndex + 4, 2), NumberStyles.AllowHexSpecifier), + byte.Parse(hex.Substring(startIndex + 6, 2), NumberStyles.AllowHexSpecifier)); + } + else if (hex.Length == startIndex + 6) //#RRGGBB + { + color = new Color32(byte.Parse(hex.Substring(startIndex, 2), NumberStyles.AllowHexSpecifier), + byte.Parse(hex.Substring(startIndex + 2, 2), NumberStyles.AllowHexSpecifier), + byte.Parse(hex.Substring(startIndex + 4, 2), NumberStyles.AllowHexSpecifier), + 255); + } + else if (hex.Length == startIndex + 4) //#RGBA + { + color = new Color32(byte.Parse("" + hex[startIndex] + hex[startIndex], NumberStyles.AllowHexSpecifier), + byte.Parse("" + hex[startIndex + 1] + hex[startIndex + 1], NumberStyles.AllowHexSpecifier), + byte.Parse("" + hex[startIndex + 2] + hex[startIndex + 2], NumberStyles.AllowHexSpecifier), + byte.Parse("" + hex[startIndex + 3] + hex[startIndex + 3], NumberStyles.AllowHexSpecifier)); + } + else //#RGB + { + color = new Color32(byte.Parse("" + hex[startIndex] + hex[startIndex], NumberStyles.AllowHexSpecifier), + byte.Parse("" + hex[startIndex + 1] + hex[startIndex + 1], NumberStyles.AllowHexSpecifier), + byte.Parse("" + hex[startIndex + 2] + hex[startIndex + 2], NumberStyles.AllowHexSpecifier), + 255); + } + return true; + } + else + { + color = new Color32(); + return false; + } + } +} +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/HexColorField.cs.meta b/Scripts/Controls/ColorPicker/HexColorField.cs.meta new file mode 100644 index 0000000..f79e2fe --- /dev/null +++ b/Scripts/Controls/ColorPicker/HexColorField.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7343402602909bd4f928d58433c5c87f +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/SVBoxSlider.cs b/Scripts/Controls/ColorPicker/SVBoxSlider.cs new file mode 100644 index 0000000..7ae0a08 --- /dev/null +++ b/Scripts/Controls/ColorPicker/SVBoxSlider.cs @@ -0,0 +1,123 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions.ColorPicker +{ + [RequireComponent(typeof(BoxSlider), typeof(RawImage)), ExecuteInEditMode()] + public class SVBoxSlider : MonoBehaviour + { + public ColorPickerControl picker; + + private BoxSlider slider; + private RawImage image; + + private float lastH = -1; + private bool listen = true; + + public RectTransform RectTransform + { + get + { + return transform as RectTransform; + } + } + + private void Awake() + { + slider = GetComponent(); + image = GetComponent(); + + RegenerateSVTexture(); + } + + private void OnEnable() + { + if (Application.isPlaying && picker != null) + { + slider.OnValueChanged.AddListener(SliderChanged); + picker.onHSVChanged.AddListener(HSVChanged); + } + } + + private void OnDisable() + { + if (picker != null) + { + slider.OnValueChanged.RemoveListener(SliderChanged); + picker.onHSVChanged.RemoveListener(HSVChanged); + } + } + + private void OnDestroy() + { + if (image.texture != null) + DestroyImmediate(image.texture); + } + +#if UNITY_EDITOR + private void OnValidate() + { + image = GetComponent(); + RegenerateSVTexture(); + } +#endif + + private void SliderChanged(float saturation, float value) + { + if (listen) + { + picker.AssignColor(ColorValues.Saturation, saturation); + picker.AssignColor(ColorValues.Value, value); + } + listen = true; + } + + private void HSVChanged(float h, float s, float v) + { + if (lastH != h) + { + lastH = h; + RegenerateSVTexture(); + } + + if (s != slider.NormalizedValueX) + { + listen = false; + slider.NormalizedValueX = s; + } + + if (v != slider.NormalizedValueY) + { + listen = false; + slider.NormalizedValueY = v; + } + } + + private void RegenerateSVTexture() + { + double h = picker != null ? picker.H * 360 : 0; + + if (image.texture != null) + DestroyImmediate(image.texture); + + Texture2D texture = new Texture2D(100, 100) + { + hideFlags = HideFlags.DontSave + }; + for (int s = 0; s < 100; s++) + { + Color32[] colors = new Color32[100]; + for (int v = 0; v < 100; v++) + { + colors[v] = HSVUtil.ConvertHsvToRgb(h, (float)s / 100, (float)v / 100, 1); + } + texture.SetPixels32(s, 0, 1, 100, colors); + } + texture.Apply(); + + image.texture = texture; + } + } +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/SVBoxSlider.cs.meta b/Scripts/Controls/ColorPicker/SVBoxSlider.cs.meta new file mode 100644 index 0000000..a196323 --- /dev/null +++ b/Scripts/Controls/ColorPicker/SVBoxSlider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7a0647785ed421e449239dbd6512e156 +timeCreated: 1480011173 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/ColorPicker/TiltWindow.cs b/Scripts/Controls/ColorPicker/TiltWindow.cs new file mode 100644 index 0000000..e28fa0e --- /dev/null +++ b/Scripts/Controls/ColorPicker/TiltWindow.cs @@ -0,0 +1,35 @@ +///Credit judah4 +///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ + +using System.Globalization; + +namespace UnityEngine.UI.Extensions +{ +public class TiltWindow : MonoBehaviour +{ + public Vector2 range = new Vector2(5f, 3f); + + Transform mTrans; + Quaternion mStart; + Vector2 mRot = Vector2.zero; + + void Start () + { + mTrans = transform; + mStart = mTrans.localRotation; + } + + void Update () + { + Vector3 pos = Input.mousePosition; + + float halfWidth = Screen.width * 0.5f; + float halfHeight = Screen.height * 0.5f; + float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f); + float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f); + mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f); + + mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f); + } +} +} \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/TiltWindow.cs.meta b/Scripts/Controls/ColorPicker/TiltWindow.cs.meta new file mode 100644 index 0000000..ed052ab --- /dev/null +++ b/Scripts/Controls/ColorPicker/TiltWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c7be5109ea5b91e4b856621023b15168 +timeCreated: 1480011174 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Controls/HSVPicker/HSVPicker.cs b/Scripts/Controls/HSVPicker/HSVPicker.cs deleted file mode 100644 index 9c92a78..0000000 --- a/Scripts/Controls/HSVPicker/HSVPicker.cs +++ /dev/null @@ -1,228 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -namespace UnityEngine.UI.Extensions -{ - public class HSVPicker : MonoBehaviour - { - public HexRGB hexrgb; - - public Color currentColor; - public Image colorImage; - public Image pointer; - public Image cursor; - public RawImage hsvSlider; - public RawImage hsvImage; - - //public InputField inputR; - //public InputField inputG; - //public InputField inputB; - - public Slider sliderR; - public Slider sliderG; - public Slider sliderB; - public Text sliderRText; - public Text sliderGText; - public Text sliderBText; - - public float pointerPos = 0; - - public float cursorX = 0; - public float cursorY = 0; - - - public HSVSliderEvent onValueChanged = new HSVSliderEvent(); - - private bool dontAssignUpdate = false; - - void Awake() - { - hsvSlider.texture = HSVUtil.GenerateHSVTexture((int)hsvSlider.rectTransform.rect.width, (int)hsvSlider.rectTransform.rect.height); - - sliderR.onValueChanged.AddListener(newValue => - { - currentColor.r = newValue; - if (dontAssignUpdate == false) - { - AssignColor(currentColor); - } - sliderRText.text = "R:" + (int)(currentColor.r * 255f); - hexrgb.ManipulateViaRGB2Hex(); - }); - sliderG.onValueChanged.AddListener(newValue => - { - currentColor.g = newValue; - if (dontAssignUpdate == false) - { - AssignColor(currentColor); - } - sliderGText.text = "G:" + (int)(currentColor.g * 255f); - hexrgb.ManipulateViaRGB2Hex(); - }); - sliderB.onValueChanged.AddListener(newValue => - { - currentColor.b = newValue; - if (dontAssignUpdate == false) - { - AssignColor(currentColor); - } - sliderBText.text = "B:" + (int)(currentColor.b * 255f); - hexrgb.ManipulateViaRGB2Hex(); - }); - - - hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, ((Texture2D)hsvSlider.texture).GetPixelBilinear(0, 0)); - MoveCursor(cursorX, cursorY); - } - - // Update is called once per frame - void Update() - { - //if (Input.GetKeyDown(KeyCode.R)) - //{ - // var color = new Color(45f / 255, 200f / 255, 255f / 255); - // Debug.Log(color); - // AssignColor(color); - - // } - - - } - - - public void AssignColor(Color color) - { - - var hsv = HSVUtil.ConvertRgbToHsv(color); - - // Debug.Log(hsv.ToString()); - - float hOffset = (float)(hsv.H / 360); - - //if (hsv.S > 1) - //{ - // hsv.S %= 1f; - //} - //if (hsv.V > 1) - //{ - // hsv.V %= 1f; - //} - - MovePointer(hOffset, false); - MoveCursor((float)hsv.S, (float)hsv.V, false); - - currentColor = color; - colorImage.color = currentColor; - - onValueChanged.Invoke(currentColor); - - } - - - public Color MoveCursor(float posX, float posY, bool updateInputs = true) - { - dontAssignUpdate = updateInputs; - if (posX > 1) - { - posX %= 1; - } - if (posY > 1) - { - posY %= 1; - } - - posY = Mathf.Clamp(posY, 0, .9999f); - posX = Mathf.Clamp(posX, 0, .9999f); - - - cursorX = posX; - cursorY = posY; - cursor.rectTransform.anchoredPosition = new Vector2(posX * hsvImage.rectTransform.rect.width, posY * hsvImage.rectTransform.rect.height - hsvImage.rectTransform.rect.height); - - currentColor = GetColor(cursorX, cursorY); - colorImage.color = currentColor; - - if (updateInputs) - { - UpdateInputs(); - onValueChanged.Invoke(currentColor); - } - dontAssignUpdate = false; - return currentColor; - } - - public Color GetColor(float posX, float posY) - { - //Debug.Log(posX + " " + posY); - return ((Texture2D)hsvImage.texture).GetPixel((int)(cursorX * hsvImage.texture.width), (int)(cursorY * hsvImage.texture.height)); - } - - public Color MovePointer(float newPos, bool updateInputs = true) - { - dontAssignUpdate = updateInputs; - if (newPos > 1) - { - newPos %= 1f;//hsv - } - pointerPos = newPos; - - var mainColor = ((Texture2D)hsvSlider.texture).GetPixelBilinear(0, pointerPos); - if (hsvImage.texture != null) - { - if ((int)hsvImage.rectTransform.rect.width != hsvImage.texture.width || (int)hsvImage.rectTransform.rect.height != hsvImage.texture.height) - { - Destroy(hsvImage.texture); - hsvImage.texture = null; - - hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, mainColor); - } - else - { - HSVUtil.GenerateColorTexture(mainColor, (Texture2D)hsvImage.texture); - } - } - else - { - - hsvImage.texture = HSVUtil.GenerateColorTexture((int)hsvImage.rectTransform.rect.width, (int)hsvImage.rectTransform.rect.height, mainColor); - } - pointer.rectTransform.anchoredPosition = new Vector2(0, -pointerPos * hsvSlider.rectTransform.rect.height); - - currentColor = GetColor(cursorX, cursorY); - colorImage.color = currentColor; - - if (updateInputs) - { - UpdateInputs(); - onValueChanged.Invoke(currentColor); - } - dontAssignUpdate = false; - return currentColor; - } - - public void UpdateInputs() - { - - sliderR.value = currentColor.r; - sliderG.value = currentColor.g; - sliderB.value = currentColor.b; - - sliderRText.text = "R:" + (currentColor.r * 255f); - sliderGText.text = "G:" + (currentColor.g * 255f); - sliderBText.text = "B:" + (currentColor.b * 255f); - } - - void OnDestroy() - { - if (hsvSlider.texture != null) - { - Destroy(hsvSlider.texture); - } - - if (hsvImage.texture != null) - { - Destroy(hsvImage.texture); - } - } - } -} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HSVSliderEvent.cs b/Scripts/Controls/HSVPicker/HSVSliderEvent.cs deleted file mode 100644 index 5fbc5f1..0000000 --- a/Scripts/Controls/HSVPicker/HSVSliderEvent.cs +++ /dev/null @@ -1,11 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -using UnityEngine.Events; -namespace UnityEngine.UI.Extensions -{ - public class HSVSliderEvent : UnityEvent - { - - } -} diff --git a/Scripts/Controls/HSVPicker/HSVUtil.cs b/Scripts/Controls/HSVPicker/HSVUtil.cs deleted file mode 100644 index f798ecc..0000000 --- a/Scripts/Controls/HSVPicker/HSVUtil.cs +++ /dev/null @@ -1,278 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -using System; -using System.Collections.Generic; - -namespace UnityEngine.UI.Extensions -{ - #region ColorUtilities - - public static class HSVUtil - { - - public static HsvColor ConvertRgbToHsv(Color color) - { - return ConvertRgbToHsv((int)(color.r * 255), (int)(color.g * 255), (int)(color.b * 255)); - } - - // Converts an RGB color to an HSV color. - public static HsvColor ConvertRgbToHsv(double r, double b, double g) - { - - double delta, min; - double h = 0, s, v; - - min = Math.Min(Math.Min(r, g), b); - v = Math.Max(Math.Max(r, g), b); - delta = v - min; - - if (v == 0.0) - { - s = 0; - - } - else - s = delta / v; - - if (s == 0) - h = 0.0f; - - else - { - if (r == v) - h = (g - b) / delta; - else if (g == v) - h = 2 + (b - r) / delta; - else if (b == v) - h = 4 + (r - g) / delta; - - h *= 60; - if (h < 0.0) - h = h + 360; - - } - - HsvColor hsvColor = new HsvColor(); - hsvColor.H = h; - hsvColor.S = s; - hsvColor.V = v / 255; - - return hsvColor; - - } - - public static Color ConvertHsvToRgb(HsvColor color) - { - return ConvertHsvToRgb(color.H, color.S, color.V); - } - - // Converts an HSV color to an RGB color. - public static Color ConvertHsvToRgb(double h, double s, double v) - { - - double r = 0, g = 0, b = 0; - - if (s == 0) - { - r = v; - g = v; - b = v; - } - else - { - int i; - double f, p, q, t; - - - if (h == 360) - h = 0; - else - h = h / 60; - - i = (int)(h); - f = h - i; - - p = v * (1.0 - s); - q = v * (1.0 - (s * f)); - t = v * (1.0 - (s * (1.0f - f))); - - switch (i) - { - case 0: - r = v; - g = t; - b = p; - break; - - case 1: - r = q; - g = v; - b = p; - break; - - case 2: - r = p; - g = v; - b = t; - break; - - case 3: - r = p; - g = q; - b = v; - break; - - case 4: - r = t; - g = p; - b = v; - break; - - default: - r = v; - g = p; - b = q; - break; - } - - } - - - - return new Color((float)r, (float)g, (float)b, 1);//255, (byte)(r * 255), (byte)(g * 255), (byte)(b * 255)); - - } - - // Generates a list of colors with hues ranging from 0 360 - // and a saturation and value of 1. - public static List GenerateHsvSpectrum() - { - - List colorsList = new List(8); - - - //for (int i = 0; i < 29; i++) - //{ - - // colorsList.Add( - // ConvertHsvToRgb(i * 12, 1, 1) - - // ); - - //} - - for (int i = 0; i < 359; i++) - { - - colorsList.Add( - ConvertHsvToRgb(i, 1, 1) - - ); - - } - colorsList.Add(ConvertHsvToRgb(0, 1, 1)); - - - return colorsList; - - } - - public static Texture2D GenerateHSVTexture(int width, int height) - { - var list = GenerateHsvSpectrum(); - - float interval = 1; - if (list.Count > height) - { - interval = (float)list.Count / height; - } - - var texture = new Texture2D(width, height); - - int ySize = Mathf.Max(1, (int)(1f / (list.Count / interval) * height)); - - int colorH = 0; - - Color color = Color.white; - for (float cnt = 0; cnt < list.Count; cnt += interval) - { - color = list[(int)cnt]; - Color[] colors = new Color[width * ySize]; - for (int i = 0; i < width * ySize; i++) - { - colors[i] = color; - } - if (colorH < height) - { - texture.SetPixels(0, colorH, width, ySize, colors); - } - colorH += ySize; - } - - texture.Apply(); - - return texture; - } - - - public static Texture2D GenerateColorTexture(Color mainColor, Texture2D texture) - { - int width = texture.width; - int height = texture.height; - - var hsvColor = ConvertRgbToHsv((int)(mainColor.r * 255), (int)(mainColor.g * 255), (int)(mainColor.b * 255)); - - for (int y = 0; y < height; y++) - { - for (int x = 0; x < width; x++) - { - var adjustedColor = hsvColor; - adjustedColor.V = (float)y / height; - adjustedColor.S = (float)x / width; - var color = ConvertHsvToRgb(adjustedColor.H, adjustedColor.S, adjustedColor.V); - texture.SetPixel(x, y, color); - } - } - - texture.Apply(); - - return texture; - } - - public static Texture2D GenerateColorTexture(int width, int height, Color mainColor) - { - return GenerateColorTexture(mainColor, new Texture2D(width, height)); - } - - - } - - #endregion ColorUtilities - - - // Describes a color in terms of - // Hue, Saturation, and Value (brightness) - #region HsvColor - public struct HsvColor - { - - public double H; - public double S; - public double V; - - public HsvColor(double h, double s, double v) - { - this.H = h; - this.S = s; - this.V = v; - - } - - public override string ToString() - { - return "{" + H + "," + S + "," + V + "}"; - } - } - #endregion HsvColor -} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HexRGB.cs b/Scripts/Controls/HSVPicker/HexRGB.cs deleted file mode 100644 index 0c3ba70..0000000 --- a/Scripts/Controls/HSVPicker/HexRGB.cs +++ /dev/null @@ -1,79 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -using System.Globalization; - -namespace UnityEngine.UI.Extensions -{ - public class HexRGB : MonoBehaviour - { - // Unity 5.1/2 needs an InputFiled vs grabbing the text component - public InputField hexInput; - - public HSVPicker hsvpicker; - - public void ManipulateViaRGB2Hex() - { - Color color = hsvpicker.currentColor; - string hex = ColorToHex(color); - hexInput.text = hex; - } - - public static string ColorToHex(Color color) - { - int r = (int)(color.r * 255); - int g = (int)(color.g * 255); - int b = (int)(color.b * 255); - return string.Format("#{0:X2}{1:X2}{2:X2}", r, g, b); - } - - public void ManipulateViaHex2RGB() - { - string hex = hexInput.text; - Vector3 rgb = Hex2RGB(hex); - Color color = NormalizeVector4(rgb, 255f, 1f); print(rgb); - - hsvpicker.AssignColor(color); - } - - static Color NormalizeVector4(Vector3 v, float r, float a) - { - float red = v.x / r; - float green = v.y / r; - float blue = v.z / r; - return new Color(red, green, blue, a); - } - - Vector3 Hex2RGB(string hexColor) - { - //Remove # if present - if (hexColor.IndexOf('#') != -1) - hexColor = hexColor.Replace("#", ""); - - int red = 0; - int green = 0; - int blue = 0; - - if (hexColor.Length == 6) - { - //#RRGGBB - red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier); - green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier); - blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier); - - - } - else if (hexColor.Length == 3) - { - //#RGB - red = int.Parse(hexColor[0].ToString() + hexColor[0].ToString(), NumberStyles.AllowHexSpecifier); - green = int.Parse(hexColor[1].ToString() + hexColor[1].ToString(), NumberStyles.AllowHexSpecifier); - blue = int.Parse(hexColor[2].ToString() + hexColor[2].ToString(), NumberStyles.AllowHexSpecifier); - } - - return new Vector3(red, green, blue); - - } - - } -} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HsvBoxSelector.cs b/Scripts/Controls/HSVPicker/HsvBoxSelector.cs deleted file mode 100644 index 33efc7f..0000000 --- a/Scripts/Controls/HSVPicker/HsvBoxSelector.cs +++ /dev/null @@ -1,38 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -using UnityEngine.EventSystems; - -namespace UnityEngine.UI.Extensions -{ - public class HsvBoxSelector : MonoBehaviour, IDragHandler, IPointerDownHandler - { - public HSVPicker picker; - - void PlaceCursor(PointerEventData eventData) - { - - var pos = new Vector2(eventData.position.x - picker.hsvImage.rectTransform.position.x, picker.hsvImage.rectTransform.rect.height * picker.hsvImage.transform.lossyScale.y - (picker.hsvImage.rectTransform.position.y - eventData.position.y)); - // Debug.Log(pos); - pos.x /= picker.hsvImage.rectTransform.rect.width * picker.hsvImage.transform.lossyScale.x; - pos.y /= picker.hsvImage.rectTransform.rect.height * picker.hsvImage.transform.lossyScale.y; - - pos.x = Mathf.Clamp(pos.x, 0, .9999f); //1 is the same as 0 - pos.y = Mathf.Clamp(pos.y, 0, .9999f); - - //Debug.Log(pos); - picker.MoveCursor(pos.x, pos.y); - } - - - public void OnDrag(PointerEventData eventData) - { - PlaceCursor(eventData); - } - - public void OnPointerDown(PointerEventData eventData) - { - PlaceCursor(eventData); - } - } -} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HsvSliderPicker.cs b/Scripts/Controls/HSVPicker/HsvSliderPicker.cs deleted file mode 100644 index 61b3a4f..0000000 --- a/Scripts/Controls/HSVPicker/HsvSliderPicker.cs +++ /dev/null @@ -1,37 +0,0 @@ -///Credit judah4 -///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - -using UnityEngine.EventSystems; - -namespace UnityEngine.UI.Extensions -{ - public class HsvSliderPicker : MonoBehaviour, IDragHandler, IPointerDownHandler - { - public HSVPicker picker; - - void PlacePointer(PointerEventData eventData) - { - - var pos = new Vector2(eventData.position.x - picker.hsvSlider.rectTransform.position.x, picker.hsvSlider.rectTransform.position.y - eventData.position.y); - - pos.y /= picker.hsvSlider.rectTransform.rect.height * picker.hsvSlider.canvas.transform.lossyScale.y; - - //Debug.Log(eventData.position.ToString() + " " + picker.hsvSlider.rectTransform.position + " " + picker.hsvSlider.rectTransform.rect.height); - pos.y = Mathf.Clamp(pos.y, 0, 1f); - - picker.MovePointer(pos.y); - } - - - public void OnDrag(PointerEventData eventData) - { - PlacePointer(eventData); - - } - - public void OnPointerDown(PointerEventData eventData) - { - PlacePointer(eventData); - } - } -} \ No newline at end of file diff --git a/Scripts/Controls/HSVPicker/HsvSliderPicker.cs.meta b/Scripts/Controls/HSVPicker/HsvSliderPicker.cs.meta deleted file mode 100644 index 125a64d..0000000 --- a/Scripts/Controls/HSVPicker/HsvSliderPicker.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7d5b03a797859a94989cdbcb68e37fb1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: