Merge pull request #460 from Unity-UI-Extensions/feature/2023testing
Feature/2023testingpull/461/head
commit
c2c098cad6
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@ -2,6 +2,7 @@
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///Sourced from - http://forum.unity3d.com/threads/accordion-type-layout.271818/
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using System;
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using System.Collections;
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using UnityEngine.UI.Extensions.Tweens;
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namespace UnityEngine.UI.Extensions
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@ -45,6 +46,13 @@ namespace UnityEngine.UI.Extensions
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this.onValueChanged.AddListener(OnValueChanged);
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}
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private new IEnumerator Start()
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{
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base.Start();
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yield return new WaitForEndOfFrame(); // Wait for the first frame
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OnValueChanged(this.isOn);
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}
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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@ -1,7 +1,6 @@
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///Credit perchik
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///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -132,6 +131,9 @@ namespace UnityEngine.UI.Extensions
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[System.Serializable]
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public class SelectionValidityChangedEvent : Events.UnityEvent<bool> { }
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[System.Serializable]
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public class ItemSelectedEvent : Events.UnityEvent<string> { }
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[System.Serializable]
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public class ControlDisabledEvent : Events.UnityEvent<bool> { }
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@ -142,6 +144,8 @@ namespace UnityEngine.UI.Extensions
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public SelectionValidityChangedEvent OnSelectionValidityChanged;
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// fires in both cases
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public SelectionChangedEvent OnSelectionChanged;
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// fires when an item is clicked
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public ItemSelectedEvent OnItemSelected;
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// fires when item is changed;
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public ControlDisabledEvent OnControlDisabled;
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@ -359,10 +363,10 @@ namespace UnityEngine.UI.Extensions
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/// <param name="item"></param>
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private void OnItemClicked(string item)
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{
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//Debug.Log("item " + item + " clicked");
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Text = item;
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_mainInput.text = Text;
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ToggleDropdownPanel(true);
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OnItemSelected?.Invoke(Text);
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}
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private void RedrawPanel()
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@ -2,10 +2,19 @@
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/// Sourced from - http://forum.unity3d.com/members/melang.593409/
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/// NOT supported in Unity 2022
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using System;
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#if !UNITY_2022_1_OR_NEWER
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using System.Collections.Generic;
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#endif
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("BestFitOutline is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class BestFitOutline : Shadow
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{
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}
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#else
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[AddComponentMenu("UI/Effects/Extensions/BestFit Outline")]
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public class BestFitOutline : Shadow
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{
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@ -61,5 +70,5 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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#endif
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}
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@ -1,9 +1,17 @@
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/// Credit Breyer
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/#post-1777407
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#if !UNITY_2022_1_OR_NEWER
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using System;
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("CurvedText is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class CurvedText : BaseMeshEffect
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{
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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#else
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[RequireComponent(typeof(Text))]
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Effects/Extensions/Curved Text")]
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@ -83,5 +91,5 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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#endif
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}
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@ -1,10 +1,20 @@
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/// adaption for cylindrical bending by herbst
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using System;
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/// adaption for cylindrical bending by herbst
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/// Credit Breyer
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/#post-1777407
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#if !UNITY_2022_1_OR_NEWER
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("CylinderText is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class CylinderText : BaseMeshEffect
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{
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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#else
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[RequireComponent(typeof(Text))]
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Effects/Extensions/Cylinder Text")]
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@ -53,5 +63,5 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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}
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#endif
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}
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@ -1,6 +1,4 @@
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/// Credit Deeperbeige
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/// Sourced from - http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/
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/*
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/*
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Produces an simple tracking/letter-spacing effect on UI Text components.
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@ -42,9 +40,23 @@ break down entirely, but it doesn't really do what you'd want either.
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*/
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#if !UNITY_2022_1_OR_NEWER
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using System.Collections.Generic;
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#endif
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using System;
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/// Credit Deeperbeige
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/// Sourced from - http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("LetterSpacing is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class LetterSpacing : BaseMeshEffect
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{
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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#else
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[AddComponentMenu("UI/Effects/Extensions/Letter Spacing")]
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///Summary
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/// Note, Vertex Count has changed in 5.2.1+, is now 6 (two tris) instead of 4 (tri strip).
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@ -55,13 +67,13 @@ namespace UnityEngine.UI.Extensions
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protected LetterSpacing() { }
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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spacing = m_spacing;
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base.OnValidate();
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}
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#endif
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#endif
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public float spacing
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{
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@ -171,5 +183,5 @@ namespace UnityEngine.UI.Extensions
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vh.AddUIVertexTriangleStream(verts);
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}
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}
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}
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#endif
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}
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@ -1,5 +1,3 @@
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/// Credit herbst / derived from LetterSpacing by Deeperbeige
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/// Sourced from - http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/
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/*
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Produces an simple mono-spacing effect on UI Text components.
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@ -41,11 +39,24 @@ break down entirely, but it doesn't really do what you'd want either.
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*/
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#if !UNITY_2022_1_OR_NEWER
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using System.Collections.Generic;
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#endif
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using System;
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/// Credit herbst / derived from LetterSpacing by Deeperbeige
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/// Sourced from - http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("MonoSpacing is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class MonoSpacing : BaseMeshEffect
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{
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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#else
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[AddComponentMenu("UI/Effects/Extensions/Mono Spacing")]
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[RequireComponent(typeof(Text))]
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[RequireComponent(typeof(RectTransform))]
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rectTransform = text.GetComponent<RectTransform>();
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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Spacing = m_spacing;
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base.OnValidate();
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}
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#endif
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#endif
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public float Spacing
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{
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vh.AddUIVertexTriangleStream(verts);
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}
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}
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}
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#endif
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}
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@ -1,12 +1,25 @@
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#if !UNITY_2022_1_OR_NEWER
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using System.Collections.Generic;
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#endif
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using System;
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/// Credit Melang, Lee Hui
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/// Sourced from - http://forum.unity3d.com/members/melang.593409/
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/// GC Alloc fix - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
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/// NOT supported in Unity 2022
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#if !UNITY_2022_1_OR_NEWER
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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#if UNITY_2022_1_OR_NEWER
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[Obsolete("BestFitOutline is not supported in Unity 2022.1 or newer. Use TMPro instead.")]
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public class NicerOutline : BaseMeshEffect
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{
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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#else
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//An outline that looks a bit nicer than the default one. It has less "holes" in the outline by drawing more copies of the effect
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[AddComponentMenu("UI/Effects/Extensions/Nicer Outline")]
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public class NicerOutline : BaseMeshEffect
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@ -194,5 +207,5 @@ namespace UnityEngine.UI.Extensions
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}
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#endif
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}
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}
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#endif
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}
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@ -223,12 +223,21 @@ namespace UnityEngine.UI.Extensions
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/// <summary>
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/// used for changing / updating between screen resolutions
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/// </summary>
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public void UpdateLayout()
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public void UpdateLayout(bool resetPositionToStart = false)
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{
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_lerp = false;
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DistributePages();
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if (resetPositionToStart)
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{
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_currentPage = StartingScreen;
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}
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if (MaskArea)
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{
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UpdateVisible();
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}
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SetScrollContainerPosition();
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OnCurrentScreenChange(_currentPage);
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}
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/// <summary>
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/// used for changing / updating between screen resolutions
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/// </summary>
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public void UpdateLayout()
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public void UpdateLayout(bool resetPositionToStart = false)
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{
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_lerp = false;
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DistributePages();
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if (MaskArea) UpdateVisible();
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if (resetPositionToStart)
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{
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_currentPage = StartingScreen;
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}
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if (MaskArea)
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{
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UpdateVisible();
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}
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SetScrollContainerPosition();
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OnCurrentScreenChange(_currentPage);
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}
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