fix(cooldown-button): add a fake event to avoid null buttonSource
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ff548fec7e
commit
c2b8b39fa1
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@ -144,9 +144,11 @@ namespace UnityEngine.UI.Extensions
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/// </summary>
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public void StartCooldown()
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{
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OnCooldownStart.Invoke(new PointerEventData.InputButton());
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PointerEventData emptySource = new PointerEventData(EventSystem.current);
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buttonSource = emptySource;
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OnCooldownStart.Invoke(emptySource.button);
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cooldownTimeRemaining = cooldownTimeout;
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cooldownActive = cooldownInEffect = true;
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CooldownActive = cooldownInEffect = true;
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}
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/// <summary>
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