parent
fee79a9549
commit
b6f4e5a144
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@ -9,23 +9,23 @@
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/// if you dont wish to use this auto resize turn of autoLayoutItems
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/// - fixed current page made it independant from pivot
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/// - replaced pagination with delegate function
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using System;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("UI/Extensions/Scroll Snap")]
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public class ScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("UI/Extensions/Scroll Snap")]
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public class ScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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{
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// needed becouse of reversed behavior of axis Y compared to X
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// (positions of children lower in children list in horizontal directions grows when in vertical it gets smaller)
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public enum ScrollDirection {
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public enum ScrollDirection
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{
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Horizontal,
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Vertical
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};
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}
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public delegate void PageSnapChange(int page);
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@ -34,11 +34,12 @@ namespace UnityEngine.UI.Extensions
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public ScrollDirection direction = ScrollDirection.Horizontal;
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protected ScrollRect scrollRect;
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protected RectTransform scrollRectTransform;
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protected Transform listContainerTransform;
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protected RectTransform rectTransform;
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protected int items = 0;
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protected RectTransform scrollRectTransform;
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protected Transform listContainerTransform;
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protected RectTransform rectTransform;
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int pages;
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@ -46,22 +47,31 @@ namespace UnityEngine.UI.Extensions
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// anchor points to lerp to to see child on certain indexes
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protected Vector3[] pageAnchorPositions;
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protected Vector3 lerpTarget;
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protected bool lerp;
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// item list related
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protected float listContainerMinPosition;
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protected float listContainerMaxPosition;
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protected float listContainerSize;
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protected RectTransform listContainerRectTransform;
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protected Vector2 listContainerCachedSize;
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protected float itemSize;
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protected int itemsCount = 0;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject nextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject prevButton;
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[Tooltip("Button to go to the next page. (optional)")]
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public Button nextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public Button prevButton;
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[Tooltip("Number of items visible in one page of scroll frame.")]
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[RangeAttribute(1,100)]
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@ -72,74 +82,97 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("If you wish to update scrollbar numberOfSteps to number of active children on list.")]
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public bool linkScrolbarSteps = false;
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[Tooltip("If you wish to update scrollrect sensitivity to size of list element.")]
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public bool linkScrolrectScrollSensitivity = false;
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public Boolean useFastSwipe = true;
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public int fastSwipeThreshold = 100;
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public Boolean useFastSwipe = true;
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public int fastSwipeThreshold = 100;
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// drag related
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protected bool startDrag = true;
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protected Vector3 positionOnDragStart = new Vector3();
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protected int pageOnDragStart;
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protected bool fastSwipeTimer = false;
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protected int fastSwipeCounter = 0;
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protected int fastSwipeTarget = 10;
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// Use this for initialization
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void Start()
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// Use this for initialization
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void Awake()
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{
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lerp = false;
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scrollRect = gameObject.GetComponent<ScrollRect> ();
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scrollRectTransform = gameObject.GetComponent<RectTransform> ();
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scrollRect = gameObject.GetComponent<ScrollRect>();
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scrollRectTransform = gameObject.GetComponent<RectTransform>();
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listContainerTransform = scrollRect.content;
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listContainerRectTransform = listContainerTransform.GetComponent<RectTransform> ();
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listContainerRectTransform = listContainerTransform.GetComponent<RectTransform>();
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rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform> ();
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rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform>();
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UpdateListItemsSize();
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UpdateListItemPositions();
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ChangePage (CurrentPage ());
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ChangePage(CurrentPage());
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if (nextButton)
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{
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nextButton.GetComponent<Button> ().onClick.AddListener (() => { NextScreen (); });
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nextButton.GetComponent<Button>().onClick.AddListener(() => {
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NextScreen(); });
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}
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if (prevButton)
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if (prevButton)
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{
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prevButton.GetComponent<Button> ().onClick.AddListener (() => { PreviousScreen (); });
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prevButton.GetComponent<Button>().onClick.AddListener(() => {
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PreviousScreen(); });
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}
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}
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void Start()
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{
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Awake();
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}
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public void UpdateListItemsSize()
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{
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float size = 0;
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float currentSize = 0;
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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size = scrollRectTransform.rect.width / itemsVisibleAtOnce;
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currentSize = listContainerRectTransform.rect.width / itemsCount;
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}
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else
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{
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size = scrollRectTransform.rect.height / itemsVisibleAtOnce;
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currentSize = listContainerRectTransform.rect.height / itemsCount;
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}
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itemSize = size;
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if (autoLayoutItems && size != itemSize)
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if (linkScrolrectScrollSensitivity)
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{
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scrollRect.scrollSensitivity = itemSize;
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}
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if (autoLayoutItems && currentSize != size && itemsCount > 0)
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{
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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foreach (var tr in listContainerTransform)
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{
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GameObject child = ((Transform)tr).gameObject;
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GameObject child = ((Transform) tr).gameObject;
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if (child.activeInHierarchy)
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{
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var childLayout = child.GetComponent<LayoutElement> ();
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var childLayout = child.GetComponent<LayoutElement>();
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if (childLayout == null)
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{
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childLayout = child.AddComponent<LayoutElement> ();
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childLayout = child.AddComponent<LayoutElement>();
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}
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childLayout.minWidth = itemSize;
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{
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foreach (var tr in listContainerTransform)
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{
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GameObject child = ((Transform)tr).gameObject;
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GameObject child = ((Transform) tr).gameObject;
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if (child.activeInHierarchy)
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{
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var childLayout = child.GetComponent<LayoutElement> ();
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var childLayout = child.GetComponent<LayoutElement>();
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if (childLayout == null)
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{
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childLayout = child.AddComponent<LayoutElement> ();
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childLayout = child.AddComponent<LayoutElement>();
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}
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childLayout.minHeight = itemSize;
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@ -174,22 +207,25 @@ namespace UnityEngine.UI.Extensions
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// checking how many children of list are active
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int activeCount = 0;
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foreach (var tr in listContainerTransform) {
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if (((Transform)tr).gameObject.activeInHierarchy) {
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foreach (var tr in listContainerTransform)
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{
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if (((Transform) tr).gameObject.activeInHierarchy)
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{
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activeCount++;
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}
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}
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// if anything changed since last check reinitialize anchors list
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items = 0;
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itemsCount = 0;
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Array.Resize(ref pageAnchorPositions, activeCount);
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if (activeCount > 0)
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{
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pages = Mathf.Max (activeCount - itemsVisibleAtOnce + 1, 1);
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pages = Mathf.Max(activeCount - itemsVisibleAtOnce + 1, 1);
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if (direction == ScrollDirection.Horizontal)
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{
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//Debug.Log ("-------------looking for list spanning range----------------");
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// looking for list spanning range min/max
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scrollRect.horizontalNormalizedPosition = 0;
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listContainerMaxPosition = listContainerTransform.localPosition.x;
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listContainerMinPosition = listContainerTransform.localPosition.x;
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listContainerSize = listContainerMaxPosition - listContainerMinPosition;
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//itemSize = pages > 1 ? listContainerSize / (float)(pages - 1) : listContainerSize / activeCount;
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//itemSize *= (pages + itemsVisibleAtOnce) / (pages + 1);
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for (var i = 0; i < pages; i ++)
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{
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@ -206,9 +244,12 @@ namespace UnityEngine.UI.Extensions
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listContainerTransform.localPosition.z
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);
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}
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//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, pages: {2:0}, width: {3:0}", listContainerMinPosition, listContainerMaxPosition, pages, listContainerSize/pages));
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}
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else
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{
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//Debug.Log ("-------------looking for list spanning range----------------");
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// looking for list spanning range
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scrollRect.verticalNormalizedPosition = 1;
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listContainerMinPosition = listContainerTransform.localPosition.y;
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listContainerMaxPosition = listContainerTransform.localPosition.y;
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listContainerSize = listContainerMaxPosition - listContainerMinPosition;
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//itemSize = pages > 1 ? listContainerSize / (float)(pages - 1) : listContainerSize / activeCount;
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//itemSize *= (pages + itemsVisibleAtOnce) / (pages + 1);
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for (var i = 0; i < pages; i ++)
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{
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listContainerMinPosition + itemSize * i,
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listContainerTransform.localPosition.z
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);
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}
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foreach (var tr in listContainerTransform) {
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if (((Transform)tr).gameObject.activeInHierarchy) {
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activeCount++;
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}
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//Debug.Log (String.Format("pos[{0:0}]={1} {2:0%}", i, pageAnchorPositions[i], pages > 1 ? i/(float)(pages-1) : (float)i));
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}
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//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, pages: {2:0}, width: {3:0}", listContainerMinPosition, listContainerMaxPosition, pages, listContainerSize/pages));
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}
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UpdateScrollbar(linkScrolbarSteps);
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startingPage = Mathf.Min(startingPage, pages);
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ResetPage();
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}
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items = activeCount;
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listContainerCachedSize.Set (listContainerRectTransform.rect.size.x, listContainerRectTransform.rect.size.y);
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if (itemsCount != activeCount)
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{
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ChangePage(CurrentPage());
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}
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itemsCount = activeCount;
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listContainerCachedSize.Set(listContainerRectTransform.rect.size.x, listContainerRectTransform.rect.size.y);
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}
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}
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{
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if (direction == ScrollDirection.Horizontal)
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{
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scrollRect.horizontalNormalizedPosition = pages > 1 ? (float)startingPage / (float)(pages - 1) : 0;
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scrollRect.horizontalNormalizedPosition = pages > 1 ? (float) startingPage / (float) (pages - 1) : 0;
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}
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else
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{
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scrollRect.verticalNormalizedPosition = pages > 1 ? (float)(pages - startingPage - 1) / (float)(pages - 1) : 0;
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scrollRect.verticalNormalizedPosition = pages > 1 ? (float) (pages - startingPage - 1) / (float) (pages - 1) : 0;
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}
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}
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@ -294,7 +339,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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void Update()
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void LateUpdate()
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{
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UpdateListItemsSize();
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UpdateListItemPositions();
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@ -303,7 +348,7 @@ namespace UnityEngine.UI.Extensions
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{
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UpdateScrollbar(false);
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listContainerTransform.localPosition = Vector3.Lerp(listContainerTransform.localPosition, lerpTarget, 7.5f * Time.deltaTime);
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listContainerTransform.localPosition = Vector3.Lerp(listContainerTransform.localPosition, lerpTarget, 7.5f * Time.deltaTime);
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 0.001f)
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{
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@ -311,83 +356,87 @@ namespace UnityEngine.UI.Extensions
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lerp = false;
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UpdateScrollbar(linkScrolbarSteps);
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}
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//Debug.Log(String.Format("Lerp: {0}/{1} page: {2:0}", lerpTarget, listContainerTransform.localPosition, CurrentPage()));
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}
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//change the info bullets at the bottom of the screen. Just for visual effect
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
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//change the info bullets at the bottom of the screen. Just for visual effect
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
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{
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ChangePage(CurrentPage());
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}
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}
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if (fastSwipeTimer)
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{
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fastSwipeCounter++;
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ChangePage(CurrentPage());
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}
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}
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}
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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if (fastSwipeTimer)
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{
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fastSwipeCounter++;
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}
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//Debug.Log(String.Format("Update: {0}", listContainerTransform.localPosition));
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}
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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//Function for switching screens with buttons
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public void NextScreen()
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//Function for switching screens with buttons
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public void NextScreen()
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{
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UpdateListItemPositions ();
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UpdateListItemPositions();
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if (CurrentPage() < pages - 1)
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() + 1];
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() + 1];
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ChangePage(CurrentPage() + 1);
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}
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}
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ChangePage(CurrentPage() + 1);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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UpdateListItemPositions ();
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UpdateListItemPositions();
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if (CurrentPage() > 0)
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() - 1];
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() - 1];
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ChangePage(CurrentPage() - 1);
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}
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}
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ChangePage(CurrentPage() - 1);
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void NextScreenCommand()
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{
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void NextScreenCommand()
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{
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if (pageOnDragStart < pages - 1)
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{
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int targetPage = Mathf.Min(pages - 1, pageOnDragStart + itemsVisibleAtOnce);
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lerp = true;
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lerp = true;
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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}
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}
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void PrevScreenCommand()
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void PrevScreenCommand()
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{
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if (pageOnDragStart > 0)
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{
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int targetPage = Mathf.Max(0, pageOnDragStart - itemsVisibleAtOnce);
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lerp = true;
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lerp = true;
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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}
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}
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}
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}
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//returns the current screen that the is seeing
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public int CurrentPage()
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//returns the current screen that the is seeing
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public int CurrentPage()
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{
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float pos;
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@ -404,35 +453,49 @@ namespace UnityEngine.UI.Extensions
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float page = pos / itemSize;
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return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
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}
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//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, current:{2:0.0}/{4:0.0}, page:{3:0.0}, target:{5}", listContainerMinPosition, listContainerMaxPosition, pos, page, listContainerTransform.localPosition.x, pageAnchorPositions[Mathf.RoundToInt(page)]));
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//changes the bullets on the bottom of the page - pagination
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private void ChangePage(int currentPage)
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{
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return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
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}
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//changes the bullets on the bottom of the page - pagination
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private void ChangePage(int currentPage)
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{
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startingPage = currentPage;
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if (nextButton)
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{
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nextButton.interactable = currentPage < pages - 1;
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}
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if (prevButton)
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{
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prevButton.interactable = currentPage > 0;
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}
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if (onPageChange != null)
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{
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onPageChange(currentPage);
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}
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}
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}
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#region Interfaces
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public void OnBeginDrag(PointerEventData eventData)
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{
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public void OnBeginDrag(PointerEventData eventData)
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{
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UpdateScrollbar(false);
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fastSwipeCounter = 0;
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fastSwipeTimer = true;
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positionOnDragStart = eventData.position;
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pageOnDragStart = CurrentPage();
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}
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pageOnDragStart = CurrentPage();
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
startDrag = true;
|
||||
//Debug.Log (String.Format("pageOnDragStart:{0:0}", pageOnDragStart));
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
startDrag = true;
|
||||
float change = 0;
|
||||
|
||||
if (direction == ScrollDirection.Horizontal)
|
||||
|
@ -444,20 +507,20 @@ namespace UnityEngine.UI.Extensions
|
|||
change = -positionOnDragStart.y + eventData.position.y;
|
||||
}
|
||||
|
||||
if (useFastSwipe)
|
||||
{
|
||||
fastSwipe = false;
|
||||
fastSwipeTimer = false;
|
||||
if (useFastSwipe)
|
||||
{
|
||||
fastSwipe = false;
|
||||
fastSwipeTimer = false;
|
||||
|
||||
if (fastSwipeCounter <= fastSwipeTarget)
|
||||
{
|
||||
if (Math.Abs(change) > fastSwipeThreshold)
|
||||
{
|
||||
fastSwipe = true;
|
||||
}
|
||||
}
|
||||
if (fastSwipe)
|
||||
{
|
||||
if (fastSwipeCounter <= fastSwipeTarget)
|
||||
{
|
||||
if (Math.Abs(change) > fastSwipeThreshold)
|
||||
{
|
||||
fastSwipe = true;
|
||||
}
|
||||
}
|
||||
if (fastSwipe)
|
||||
{
|
||||
if (change > 0)
|
||||
{
|
||||
NextScreenCommand();
|
||||
|
@ -466,30 +529,30 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
PrevScreenCommand();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lerp = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lerp = true;
|
||||
lerpTarget = pageAnchorPositions[CurrentPage()];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lerp = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lerp = true;
|
||||
lerpTarget = pageAnchorPositions[CurrentPage()];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
lerp = false;
|
||||
|
||||
if (startDrag)
|
||||
{
|
||||
OnBeginDrag(eventData);
|
||||
startDrag = false;
|
||||
}
|
||||
}
|
||||
{
|
||||
OnBeginDrag(eventData);
|
||||
startDrag = false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue